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There are more things you can try if it does not help.
if you have frame gen on , turn it off , you dont need it and that can cause a stutter
and then there's mods ,
if you have any look for conflicts , updates and check your load order
something has to be misconfigged , you should run the game no problem
It's weird though. I played through the "Escape" mod and it actually played very well. Once that was finished, and I was back in the game proper, back to freezing.
I5 4600kf, rtx 4070.
Are other games shuttering too?
maybe you can check your ini settings to find any faulty ini-settings ?
an extreme shadow setting or a very high fov combined with 4k for example can result in a drawcall stall. cpu and gpu run always in state of a stall situation - so not fully utilized. where a muliticore cpu can not deliver fast enough drawcall results to the gpu since the cpu rendering threads run only on one or two cores. this was always a problem with the gamebryo engine till fo4 and a limitation of dx11.
fallout 4 used previs/precombines to minimize this bottleneck in dense open world areas. starfield has no such drawcall reducing feature but it probably use dx12 with optimzed multicore cpu rendering - if well optimized.
this effect also hurts flight simulation games fps with high res settings even with high end hardware. only one or a few cpu cores can be used to feed the gpu with graphics related data. check how the cpu cores are utilized during stutter!
close any not necessary background processes using cpu like any av processes! lower fov to 90 or below and reduce shadow related settings for testing!
Some people are super sensitive to frame drops while others don't even care or notice it