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Yes, please. 4000 meter missile that requires a lock to hit and you can't lock past 2000. It would be too much to ask for 12km lock and missile range. That is totally 2024. In 2330, we like to see the white of their eyes through the cockpit windows.
https://www.nexusmods.com/skyrimspecialedition/mods/84329
I don't care about their stuff. I just want to buy and sell. When I go to the market I never have to track down someone's lost grandma or solve a complex riddle to buy a candy bar.
I don't mind small talk while they ring me up it just can't be a requirement or interfere with what I am there for.
Dark universe - Takeover. Adds around 50 spacer occupied outposts to the POI list
https://www.nexusmods.com/starfield/mods/11045
Better burn effects. Vastly improves (in my opinion) the fire effect when enemies are ignited
https://www.nexusmods.com/starfield/mods/10939
Massacre at Kreet - Adds a bit more blood and such to the abandoned lab on Kreet
https://www.nexusmods.com/starfield/mods/9744
Pretty much all of Tennessee's ship mods
https://next.nexusmods.com/profile/TheOGTennessee/mods?gameId=4187
I just installed this Friday. I haven't played much but found my first spacer base on Mars near Cydonia. It was very well done.
https://www.nexusmods.com/starfield/mods/9832
The fact that Player Spacestation mechanics were already partially implemented suggests this was something Bethesda themselves were working on, but did not finish before release, so I suspect we'll see an official update with this in future...
lack of planetside random encounters
https://www.nexusmods.com/starfield/mods/11429
gives vasco a facelift so he's not a toaster on legs anymore
https://www.nexusmods.com/starfield/mods/11450