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Mods are literally a case of User Beware, because they can, and often will, cause problems...
-Real Flashlight
-Ship Builder Categories
-Ship Colorize
-Ship Vendor Framework
-Show Star Names
-SKK Fast Start New Game (Starfield)
-Small C-Class Reactors And Grav-Drives
-SpaceLab Parts
-Starfield Community Patch (SFCP)
-Stellar Glass
-The Cheat Terminal
-The Gang's All Here - Multiple Companions and Crew
-Tiger Shipyards Overhaul
-TN's Supplemental Cockpits
-TN's Supplemental Reactors
-TN's Supplemental Thrusters
-Ultimate Shipyards Unlocked
-Visible Companion Affinity
-4K Beautiful Nebula - Main Menu Background
-Added Furniture And Deco Items
-Address Library for SFSE Plugins
-AK Suppressor - Short Suppressor Replace
-Alternate Vasco
-Aquarium Outpost Decoration
-Astroneer - Become a Starship Designer
-Avontech Shipyards
-Baka Achievement Enabler (SFSE)
-Betamax's Functional Decor
-Better Ship Part Flips
-Better Ship Part Snaps
-Better Visible Magazines
-Blue Hexagon Skin - Va'Ruun Rifle
-CharGenMenu
-Cob's Starship Customs
-Constellation Replacer - Starborn
-Craftable Weapon Skins - CWS
-DerreTech
-DerreTech Ship Builder
-Drumbeat Weapon Skin Addons
-Easy Digipick (Lockpick)
-Glowing Ship Modules - Project by Inquisitor
-John Wick TTI STI 2011 Combat Master
-KZ Constellation
-Larger Ship Size Limit - ESM Version
-Legendary Module Recycler
-Legendary Spawn Chance
-LuxuryLines Habs
-Matilija PDY patch
-matilija's aerospace no level requirement
-Matilija's Aerospace V3.0
-My Price - No One Dies
-N7 Armor ( Mass Effect Retextures of Starborn Armor and Mantis Armor Replacer)
-Neutral LUTs - No Color Filters
-No Engine Power Limits
-No Minimum Landing Gear
-No Reactor Class Requirement
-No Reactor Limit
-No Shield Limit
-No Weapon Power or Count Limits
-OUT - Outpost Ultimate Tweaks and add-ons
-Outpost Habs Expanded
-Piloting for M-Class Ships
-Place Doors Yourself
Ive updated these and deleted my inis I cant even get the game past the load game screen. I don't remember having these many issues with a couple of mods. What is going on with Starfield???
There's also quite a few in there, just at a glance, that make significant changes to the game, so it could be any one of those if they're outdated, or conflicting with something else...
Yeah, and there was a major update just a couple weeks ago... It's entirely possible that one, or more of them have not been updated, and are now causing problems because of the game update... It's, unfortunately, common...
The few that I see here which I use, I know have been updated, but I can't speak for alot of the additional ship parts, as I have avoided them, but I have heard of people having problems with them after updates...
Ive tried loading with just 3 mods from this list and the game doesn't load. none of these mods seem to work And I've checked each on them about an hour ago. If you don't know that's okay too.
Try disabling all of them, and rename your StarfieldCustom.ini temporarily (I usually rename it to StarfieldCustom.ini.old), do a game file validation, and see if the game loads then...
People have also been having problems with the Shader Cache since the update, just thinking... Maybe look into how to reset that too...
And you've updated SFSE as well? Otherwise, like I said, disable ALL your mods, and then try...
If it's still not working, go back to defaults, so no mods... Do a file validation, and then try again... If the game works, try reenabling mods, if it then doesn't work, you know it's a mods issue and test through trial and error, enabling a few at a time...
This will, of course necessitate starting a new game, but unless you have a save to roll back to that is vanilla, I'm afraid that is really the only course of action you have.
Sorry if that's not what you wanted to hear, but that's just the way it is, unfortunately.
about
This is the original DerreTech Legacy mod, updated to work with game version 1.11.36+ and modified so it can be used along side the newer DerreTech mod for greater ship building options. This effectively makes the original DerreTech Legacy a separate and independent mod, so if you install this and the new DerreTech you will have all the parts from the original AND the new versions.
The following process was used to convert the original DerreTech Legacy to an independent mod for game version 1.11.36+:
Used SF1Edit to modify the Static and Moveable Static .NIF paths to DerreTechLegacy instead of DerreTech.
Used SF1Edit to rename ship builder parts to include "L1" designation so they can be easily differentiated from the new mod's parts.
Changed the data folder mesh path to DerreTechLegacy to match the above edited .NIF paths avoiding conflicts with the new mod.
Slightly offset the ship builder menu sort order to avoid a bug where identical sort numbers from the new DerreTech mod cause parts not to show.
Ran the mod through jmpz11's Starfield .nif Mesh Path Migration Tool for SF 1.11.36.
I stopped using it the other day, when something didn't render or show right in the ship build mod, forgot to mention, I thought it was a abandoned mod and others took over it