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If the building is open to the environment, then yeah, you will still take environmental damage, because the building is not offering protection, being open...
As much as I agree, they should protect against certain environmental conditions, this could just be a limitation of the engine I think...
It actually doesn't, short of turning them off entirely... (And that was my answer...
Most of the times the game considers the area open if you don't enter an airlock, but there are exceptions like the interior of the ecliptic base on Masada 3.
Most dangerous hazardous locations IMO are both parts of the Vanguard questline :
-abandonned mine on mars. Don't hesitate to retreat and sleep to remove the damage.
-processing plant on Londinium. This one is HORRIBLE because you have to wait multiple times for dialogue to finish before you can progress. I guess you can still retreat and sleep the damage off but that kinda destroys the immersion.
Yeah, I know... But moving into a building, or under objects should protect you from certain environmental conditions which it does not now... Extreme UV Radiation is one that springs to mind, as not all under cover locations block it out...
Yeah but then airborn damage shouldnt be a thing in an hermetic space suit
In the end it's just gameplay constraints that give a sense of challenge.
I like environmental damage in dungeons/quests, that gives a time limit aspect that is very welcome to spice things up. Hope they add more of those in future content.
Yes, and no... I've always chalked it upto the suit having limitations on what it can protect against, and it's protection being overwhelmed by the conditions, such as too much dust overwhelming the suit's filters, etc...
What frustrates me is that I want ambient temperatures to be relevant, but since there's no way to increase resistance against ambient effects, only active effects (such as dust storms), you land on an extreme world, and you've only got a matter of minutes before you are absolutely pummelled by afflictions, and have no time to do anything as a result...
Having all three points into Environmental Conditioning did help alot with afflictions, but you go through them right after another and find yourself jetting for a safe spot most likely your spaceship cause caves and building in most cases did not protect you.
You can cure the afflictions, but not the yellow bar damage taken over quick time as you run to safety, only sleeping on ship would help that.
I found this to be well a bit much, but i'll roll with it, and yes I felt like the yellow bar damage was a bit too much for having high resistance and max skill perks,
It felt more annoying than challenging and was doing it because it was "hold my hand" boring, so had to TRY to spice it up and was still disappointing lol.
After putting points into spacesuit upgrades for hazard resistance, I found the spacesuit did very little to help. It felt very under performing for sure.
I feel like the spacesuit upgrades or the Environmental Conditioning max perks {if not both} should have at the least slowed the yellow damage bar down some, it needs to be refined either by mod or hope the devs fix the balance of it, cause it does not give you enough time to do what you came to the place to do. For say; the time you get off your ship from point A to target place B you just find yourself in trouble and only a minute to do something before yellow bar is taking up all of your health bar.
Yep... This is because environmental resistances only impact active environmental effects, so thinks like Dust Storms or like Freezing Rain...
Suit resistances do not impact Ambient Temperatures, as they are a passive environmental effect, so if you land on an inferno world, you're going to last for (for example) 10 minutes, regardless of whether you have 0 Thermal resistance, or 80 (the cap) Thermal resistance, before getting absolutely buried under afflictions...
It's disappointing, because I do want harsh environments to be something that needs planning for, or even specialised gear... But the way the game presently works, it's just no an enjoyable experience...
The way I see it, they intially planned to have this as a major part of the game - to analyze a planet, its conditions and then pick the right outfit, etc. ...And then, they came to the conclusion that they couldn't properly make it work with the effort they were willing to put in. So they scrapped most of this, only to re-enable it when they noticed that people were otherwise bored. Thing is, I believe, they never got around fixing those issues that made them cut the features in the first place.
And at times, it's just ridiculous. What's the point in conditions, where, i.e. solar radiation is somehow going to grill me within 3 mins, but it'll take me at least 2:30 mins to reach anything meaningful, not even talking about the trip back? Who thought this was an even remotely good idea? And I'm being generous with the 3 mins.
I'm not talking about sandstorms and such. I like the weather. It's those moments where the initial idea shines through: sitting in your ship because there's a massive storm outside. Yes, that creates atmosphere and it's enjoyable (even if most people just groan and hit the wait-button). It's those damned effects that apparently nobody play-tested.
Stupidity-cherry-on-top example: I go to Procyon III or what it was to find Andreja. I leave my ship and immediately head back in; apparently I'll need a suit with thermal protection. Head back out with the new suit, turn a corner, shoot some attacking aliens, ...aaand need to head back in, because the incessant beeping is telling me that after about two minutes, I won't be able to stand the excessive cold much longer.
What excessive cold you may ask?
-10 degrees Celsius.
Yes, of course, I still remember fondly all the times I almost froze to death at -10 degrees when I went to fetch my newspaper in winter. Maybe those space explorers should ditch their tinfoil-suits for some slippers and a long-sleeved shirt.
Jesus, I like this game, but at times it's just so enfuriatingly inept.
Sure, let's just ignore the entire point of that beeping as a warning of suit integrity... /shrug