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Unfortunately the "irradiated blade", "corroded blade" and "venomous blade" mods are bugged and don't work atm (the effects only proc/tick for 1 damage).
Melee weapon damage is still very underwhelming on higher difficulties. The sneak attacks deal a lot of damage though. A very efficient playstyle is to spam refresh the void form power, run to enemies, crouch and melee sneak attack them. (works only if you have a good enough rank of void form).
Then implement personal shielding devices which offers a small rechargable shield that can deflect a small amount of damage, to toughen up all the melee enemies... The shield activates for melee and deactivates if you are shooting. Maybe as a suit upgrade if you don't want higher damage resist, but gain a small shield (about 15-50 pts of shield).
This enables guards and patrolling enemies to survive sneak attacks since the shield would be up when they aren't shooting. Unless you use very powerful ballistic guns that can penetrate armor (which in turns ignores shields).
With melee weapons, you can dash forward and pull off a pursuing melee strike.
With guns you can sidestep backwards or to the sides in shorter distances than with melee weapons.
So melee = dash function
Guns = dodge function
You already has similar function in zero G anyways, so enabling forward jump jet to melee power strike makes sense.
For it to work in console, maybe make sprint button to work alongside ADS to dodge?
they also added gambling for items and the gold tier gambles favor melee weapons heavily, making it easier to get a gold quality melee weapon that does good damage, as opposed to say a 1911 or razorback which take hundreds of coins and save-scum to get.
the same place you can get advanced AA and solstice at level 1 also has a high end melee weapon.
It may have a long way to go, but its MUCH better than it was.
Serious head trauma requires special care.
Not a single paid mod from bethesda is related to melee weapon :
https://creations.bethesda.net/en/starfield/all?author_displayname=BethesdaGameStudios
There seems to be (0) paid mods related to melee weapons from any author :
https://creations.bethesda.net/en/starfield/all?categories=Weapons&page=1
i haven't personally done early game melee weapon builds but since higher tiers drop on higher level enemies I'd say yes. You can also craft better weapon mods after leveling the weapon engineering skill.
Also as I previously said melee weapons scale really well with the sneak and concealment perk and the void form power ranks, so it definitely adds a sense of progression when you level them.
Edit : also all mobility perks (boost pack, acrobatics, fitness) help moving around and doing more power attacks.
Re edit : many chems boost melee damage dramatically too.
These are solid suggestions. Melee definitely needs at least one new animation (and more damage output and then it will be a strong and fun playstyle in SF.
I did a full run melee, but used Normal difficulty for first parts until I build a bit the melee, switched to hard about at level 10/15, and finished the play at about level 60.
For some reasons the damages was scaling a bit, and with a full melee build, even at Hard it becomes ultra resilient, I was eating Terrormorphs at breakfast.
But when enemies are too higher level, like about +10, it's impossible. Moreover for players liking the tedious NG+ each increasing enemies damages, at a point melee stops be really playable.
I mostly never used sneak attack during my full melee run at Hard.
Normal hits are not viable on +75%/NG+10 (you need like 20 hits to kill anything with the most powerful weapon in the game)
Sneak attacks are still powerful though. This is a quantum edged wakisashi with + damage and +sneak attack damage weapon upgrades, no relevant legendary effect. You can get much higher numbers with things like an instigating quantum edged painblade
https://steamcommunity.com/profiles/76561198282937579/screenshot/2408950893809843133/
Edit : just tested and it seems the "headhunter" legendary effect on helmets does apply to melee hits, I just hit for 3400 after hitting a bug's head.