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I think they do need to add a lot of parts to engage people, and a few more working parts so we can sort materials and maybe have trade routes. It's a bit barebones as it is.
This is a minimal viable product, something game studios do a lot these days. Even games coming out of the East, which tend to be a little better, are doing the same thing.
Myth of Empires the NPCs just stand there, and sometimes they don't even move when they're given work orders. I mean the work gets done, but they haven't moved.
I've gotten into the habit of waiting longer and longer after release to check out games, and it's been a real life saver. My sanity has improved as well.
I feel its more akin to Subnauticas base building, than FO4s settlements. Which might be fine for some, but after having experienced the fun and customizability of FO4s settlements, outposts really are a let down.
I also like building cozy places on hostile worlds, decorating them etc.
Are Outposts essential to your play through? Not really. But I find them fun.
Even building camps in Fallout 76, which for the most part is a very boring game and sanitized corporate slop, was somewhat fun.
The fact that Bethesda has managed to make literally every segment of Starfield dysfunctional and boring, even the Outpost Building, is amazing. I'm starting to believe that Starfield really is a masterpiece - of the bad game design.
Yes, definitely this too - I'm not sure if this is part of the fun per se, but ditching certain NPCs planetside to oversee a greenhouse can be very satisfying, depending on the NPC
there are MODS...
anyway...
are they an essential game mechanic? no.
can it be fun playing with them? yes.
i use my vast network of modified outposts to concentrate and manufacture every single conceivable mined, harvested or manufactured resource in one spot... i also use mods that allow recruitment of absolutely random strangers to populate them, give them someting to do besides idleing around and to decorate them as if they are lived in.
i could, of course, just pop a beacon, a cargo link, some large containers and fill the rest of the outpost with barns to raise memory substrate aliens in verne... but i really do not want yet another adhesive farm like i hade in the commonwealth.
That is about it. Worse, outposts vanish in NG+ so building a bunch and going all in is pointless. The stuff you can produce is not worth much.
The only thing left, then, is for fun. Do what you enjoy.
It would be nice to be able to create like vladimir's house etc for yourself. But you can't without mods... they left so much of the game content out for the players to do the work.
The following does not include all of them but ....
Betamax's Functional Decor[www.nexusmods.com] Replaces the water cooler mod and the stoves mod
Nem's Deco Pack[www.nexusmods.com]
Outpost Habs Expanded[www.nexusmods.com]
Skully's Emporium AIO Part One[www.nexusmods.com]
Bard's Outpost Recruitment Beacon[www.nexusmods.com]
Water Tower Plus[www.nexusmods.com]
Paradiso Cabin as Outpost Structure[www.nexusmods.com]
Bookshelf Displays Enhanced[www.nexusmods.com]
Better Buildable Walls and Doors[www.nexusmods.com]
Build In Water - Now with Extra Swimming[www.nexusmods.com]
Sleep Crate Build Kit[www.nexusmods.com]
Lodge Decor - LD[www.nexusmods.com]
ENHANCE Mirror[www.nexusmods.com]
Simple Immersive Music Players[www.nexusmods.com]
These next 2 mods are likely to be combined in the future
Manufacturing Meds And Chems[www.nexusmods.com]
Manufacturing Food[www.nexusmods.com]
And that's not counting some great outpost mods over on the Creations side.
Same for Ship building...............
This game already has a long list of fantastic mods.
The key word is decorating which is fine but ...