Starfield

Starfield

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TheSuit Dec 2, 2024 @ 1:22pm
Bethesda please use Star Wars Outlaw for Space Combat Design
Starfield Space combat is insanely boring - it lacks any sort of unique environment

Star Wars Outlaw did an amazing job in making space interesting. Use their design philosophy and expand on it

You can actually fly the debris, twist turn and spin
Enemy ships can actually crash and blow up when they slam into the wrecks.

Instead Starfield all we get is "Hey let me spin around and shoot you.


https://i.imgur.com/51YxShm.png
Last edited by TheSuit; Dec 2, 2024 @ 1:22pm
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Showing 46-49 of 49 comments
cravnmore Dec 16, 2024 @ 5:11pm 
I enjoy SF space combat. Especially once I had the skills and my ship decked out
Emphoise Dec 17, 2024 @ 6:13pm 
Originally posted by TheSuit:
Originally posted by Emphoise:

Yes fully walkable habs, you can indeed sleep and heal in them (some pre decorated habs are lackluster but luckily you can fully customize the furniture and crafting stations)



Of course



Thats a minor NPC inconvenience that is very easy to circumvent with a mod and is irrelevant to ship interior being supported



They do add significant bonuses to your ship (shields, speed, cargo capacity, weapon recharge time, repair speed, grav jump range)



As said above, it's not purely cosmetic and holds a lot of gameplay value (ship combat stats, map travel stats, player housing management, crafting stations)



The fun part about those prison habs, is that BGS never had to add them in the first place, and you would have 0 argument to support your BS


1. Game is already a walking simulator ( before they added vehicles ) being able to walk in habs adds no value.

2. NPCs giving buffs is pointless anything can give buffs. The NPC value in the ship is purely a moving decoration. Even Fallout 4 NPCs at least pretended to interact with crafting stations. Here your ship could be under attack and they will happily sit around as if nothing is happening.

3. Minor NPC inconvenience? No, its called laziness, same with the contraband system using RNG. writing code for dice roll is easiest possible thing that could be done. They shouldn't even have added it if they were going to do something mediocre.

4. Gameplay value means you actually see them do gameplay. If they sit around doing nothing while everything happens - no it adds no value. They can be replaced with a perk and there will be 0 difference. They serve no value for existing.

Same thing with Crew habs. Whats the point in having a jail cell if there is no ability to transport prisoners? It exists purely for cosmetic reasons. The entire game exists purely for cosmetic reasons, everything and I mean everything in the game is superficial.

Final Nail in the Coffin;

There was 0 thought or time spent thinking about fleshing out any system.
The game was just cobbeled together with extreme basics and pushed.

1. Contraband system? RNG

2. Mining system? Walk around map holding a beacon

3. Human enemies? All use the exact same Ai with no unique strategies between factions. You could literally put same armor on all the enemy humans and never be able to tell what faction they are. Because each faction likes any unique personality. Even RAGE 1 and 2 had unique AI for each tribal faction.

4. Survival system? There could be a wind storm and I could literally be inside a closed building and I am still being affected. :lunar2019laughingpig: You literally could not get any more lazier and basic than this.

5. Equipment Mod System? You can't even remove and exchange mods that you could do in previous games

6. Alien Fauna? 99.9% of all allien fauna has one attack. They rush you and bop you with your head.

7. Enviromental hazards? THere is one tiny vent on the ground with 1,000 meters of empty space around it that you got to avoid. At least fallout 4 had rooms filled with toxic waste.


If they want to fix this game they need to spend time overhauling each and every aspect then it has a chance.

this is defection after deflection

-Starfield fully supports ship interior

"But you can only walk, use stations, build and talk to NPCs in your Starship, it has no value herp derp"

If you say so, however :

-Starfield fully supports ship interior

/yawn
Emphoise Dec 17, 2024 @ 6:24pm 
Originally posted by TheSuit:
2. Mining system? Walk around map holding a beacon

That is any existing sandbox. Walk around map until you find the resource

Originally posted by TheSuit:
3. Human enemies? All use the exact same Ai with no unique strategies between factions. You could literally put same armor on all the enemy humans and never be able to tell what faction they are. Because each faction likes any unique personality. Even RAGE 1 and 2 had unique AI for each tribal faction.

phantoms, horrors and redeemed from Shattered space do have a different AI

Originally posted by TheSuit:
4. Survival system? There could be a wind storm and I could literally be inside a closed building and I am still being affected. :lunar2019laughingpig: You literally could not get any more lazier and basic than this.

Most buildings protect from exterior hazards (those that you enter through an airlock especially)

Originally posted by TheSuit:
5. Equipment Mod System? You can't even remove and exchange mods that you could do in previous games

that would clutter the inventory and reduce the need for resources, thats purely a balance choice (easy to change with a mod too)

Originally posted by TheSuit:
6. Alien Fauna? 99.9% of all allien fauna has one attack. They rush you and bop you with your head.

Actually there is a fairly big diversity of animations, jumping and running speed depending on the size and model of the alien creature, I suggest you look into that

Originally posted by TheSuit:
7. Enviromental hazards? THere is one tiny vent on the ground with 1,000 meters of empty space around it that you got to avoid. At least fallout 4 had rooms filled with toxic waste.

A nuclear war fallout post apocalyptic game had more rooms with toxic wastes who would have thought ??
Last edited by Emphoise; Dec 17, 2024 @ 6:29pm
Emphoise Dec 17, 2024 @ 6:27pm 
Originally posted by TheSuit:
Even Fallout 4 NPCs at least pretended to interact with crafting stations. Here your ship could be under attack and they will happily sit around as if nothing is happening.

Crew NPCs in starfield do interact with crafting stations and furniture, they have a sleep schedule and also have eating and drinking animations.

You really are lazy are you ?
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Date Posted: Dec 2, 2024 @ 1:22pm
Posts: 49