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You can still start the game with Vortex no problem though. Creations will still work.
Let me see if I understand. So start a new game thru steam, add creations, close the game and restart it with Vortex and all my creation mods will be there?
Yes. I 100% never use a creation or open their mod menu for this very reason. If I could tape a cardboard strip over it, I would.
Yup correct. They both can work together. At least as long as you aren't running conflicting mods.
And if you're not running any mods that use SFSE, it really doesn't matter which way you launch the game. If you are running mods that use SFSE, then you'll want to vortex or the sfse loader.
But you can run into mod conflicts using only one or the other. I've had plenty of mod conflicts with modded Skyrim and Fallout 4.
I don't know how that can be. I've seen the creations mods and the really good mods need address library and SFSE. Those you will never see on creations unless Bethesda changes the rules.
Look up SFSE on nexus and there's a list of hundreds of mods that require it. Some things just can't be done without a script extender. As I understand it, creations can't require other mods. Maybe SF is different from Skyrim or the Fallout games and you don't a script extender to do really cool stuff but I know in those, when the script extender came out it was a big deal.
So if you start your game thru steam, how do the mods in vortex get loaded? Twice I've looked thru creations and both times it changed my load order without permission, disbled mods and broke my game. Both times it took a couple of hours to fix it.
I've been modding games, as in using not creating mods, for many years. I've used Vortex since it released and I'v never had any problems I couldn't fix easily.
I've been waiting for SF mods like they had for Skyrim and Fallout. Where are the Inigo mods, the Legend of the dragonborn, Moonpath or Enderal mods?
As empty as SF is, you'd think there'd be all sorts of follower, POI, Planet and quest mods but I've seen little of those. Such a shame.
im not 100% sure on here but in fallout what i do remember when i had a similar problem after getting a collection from vortex, if you look at your load order in cc you should be able to see them there unchecked (if cc is unchecking them) then you can just reactivate them there and move it around there. but like i said i never had that problem in starfield but i suggest even if your game works if you read your mod descriptions and they say launch from sfse then you should always do that to avoid problems because missing a launcher or dependency will also cause this i just got back to starfield and it looks like it probably should've at launch and this is a year later. so my monies on at least another year for us to see in depth mods like what's in skyrim. i dont blame modders, imagine making a whole new follower system or something as complex just for a dlc to be released that changes almost everything.
Starfield will never see that benefit but the corpos are too blinded by greed to understand what they've done.
The problem with creations/beths site is, they don't have the faintest idea what they are doing. They will never be able to completely monopolize the modding scene, they don't know how. When beth first set up there site, I was surprised that a multi-million dollar company did such a crappy job. Three teenagers with a zero dollar budget have done better. And it has only gotten worse over time. Beth seems to insist on making EVERY rookie mistake possible for a new hosting site. They SUCK at it. :D Doesn't matter what beth/MS does, they will never be able to monopolize mods. That, and they know they would essentially be cutting their own throats.