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You do not have to modify your ship to get the rover. You simply select the menu option to purchase one. That's all.
There is no ship module related to the rover, it spawns next to your ship (assuming you own it).
I can agree to this. I sort of understand why it was done as it was but it would be a bit more realistic if we had a rover bay on the ship.
But then, it's a bit shortsighted to post a complaint about it without at least looking first.
Any idea which specific mod is causing this issue?
I did try once with one character to test and see, but apparently the issue is related to more than one creation/mod....
Considering they just updated most of the creations this past weekend, I'm not sure which mod/creation is the issue now... No desire to go through 5+ characters games to ferret out the possible at fault mods...
So, if someone has a good idea which specific one it is causing the activation issue, let me know. Thank you.
The problem is that there's several possible culprits. People have reported a few that I've never installed, such as the one for smooth ship crosshairs, some outpost mods, and the community patch.
However, after you have purchased and activated the vehicle, it's safe to re-enable your mods, it seems. So you could disable everything, buy the vehicle, then re-enable.
There's also a mod to address this, but I've not tested it:
https://www.nexusmods.com/starfield/mods/11098
what module? it sits pretty outside your ship after buying it from the ship yard technician in new Atlantis
Personally I believe it should have been necessary to install a garage hab, or one of the large HopeTech landing bays, in order to deploy the rover...
It would have been alot more realistic, and I'm hoping someone does create a mod along these lines...