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Yeah, I just ignored them as an obvious troll post... The buggy is too much for the engine to handle, but flying the ship short distances, or extending the flight ability to the jet pack is not?
The buggy is brilliant IMO... I literally spent about 15-20 minutes earlier just watching the ragdoll effects of my character and Barrett whilst driving like a maniac, and crashing into things... Bethesda did a stunning job of the animations, right down to little details like having the passengers brace when you hit an object at high speed, and lolling around due to general momentum, like people actually do, when randomly changing directions at high speed...
And yes, I fully agree it should have been in the game from initial release now that I've actually driven it...
of course, but other user said it was "sad" that they played without a buggy. If one boring element makes you "sad" about playing a game you shouldnt play in the first place
It's annoying that Bethesda seem to forget the default for a PC is still KB+Mouse... /sigh
I think it is more of a hardware limitation of a keyboard. A key is pressed or it is not. Turning the buggy is better than A-D because a mouse has acceleration even though mouse-look driving is odd to me. Some people prefer keyboard controls though so I get it. It's a preference for sure.
Sure, KB doesn't have the granular speed control of a stick on a controller, but there's nothing stopping a slower travel speed via the walk key... That shouldn't have been too hard...
We have jetpacks and spaceships; we can't have a hover-sled? C'mon.
I mean, okay... on low-G planets, the jump jets and boost we do have can almost turn the jalopy into a hovercar, but because the model goes absolutely nuts in first-person, with the dashboard practically up your nose, you can't see a damn thing.
Maybe if this jeep didn't do a wheelie like it's a lowrider every time it smacked into a small boulder, it might be tolerable...
I actually enjoy the tediousness and realism it brings. It kinda makes you path out a route.
Unless of course you just want to super jump boost across the map, and thats super fun too.
Cyberpunk 2077 (eventually) made keyboard turning tolerable by allowing the steering wheel to ramp up to one side (and ramp back to the center when you let go) instead of instantly turning the wheel back and forth, so you have finer control over your turns.
Or at least have a throttle instead of just forward-until-you-let-go, and an insta-drop-throttle-to-zero key (plus a brake key) for stopping. Basically having adjustable cruise control instead of having no speed control available but for flooring the gas pedal.
You know...like in your ship.
I'm on a PC, and I might have a controller around here... somewhere...
Most of the games I play are built with a keyboard and mouse in mind, and frankly, I prefer it that way; the few times I don't are, say, flight sims, and I have a proper flight-controls joystick for that.
Though come to think of it, maybe I could leave the Thrustmaster (they knew what they were doing when they came up with that name) plugged in (if I have a free USB port, which is not a given on this machine!), I could just swap to it for piloting and for the buggy (assuming Starfield supports it; the mouse-based flight controls suggest not, and if I'm pushing forward to go up, I'm gonna be cranky about it).
I wish I could, but the controls are too janky on my keyboard.
I've tried, but the game really disagrees with me on how driving ought to work, and the way the view and the model move relative to each other, I find myself trying to "correct" for the model's direction only to find that it is sluggishly orienting itself to my view--including an unnecessary over-correction that the model always does, making it look like we're driving on ice--but would eventually resolve itself and the model would point in the same direction I'm looking.
But... with this buggy, the model is always canted just a little bit to the side even when moving exactly forward, which causes no end of cognitive dissonance in first person.
It's the same reason I hate playing over-the-shoulder third person games: I'm never 100% certain where I am in the world and which direction I'm walking because "forward" and "center" are not clearly defined!
I mean, this has so much potential, but it genuinely sucks to drive.
If there isnt a center camera mod for those games, I simply dont play them. Dumbest idea in the history of gaming....for a cinematic view/experience.
That is not an unpopular opinion, that is the difference between analog and digital controls which everyone is aware of. I use a steering wheel, pedals and a gearbox for racing sims. This is not a racing sim so i would like to drive with my keyboard and look with my mouse. What tends to be unpopular is telling people to change their personal preferences as a solution to the devs screwing things up for them.