Starfield

Starfield

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Satin Fritten Aug 22, 2024 @ 10:34pm
REV-8 is Too Fast and Not Useful
Sometimes you want to stop and smell the roses, even in your space-car; which is why I'm disappointed to see that the REV-8 does not feature a [caps-lock] speed mode. It's way too fast and without a free-look, it doesn't feel very relaxing. It's fun for a few minutes and then you realize you're just bumping into rock after rock after rock, bypassing all the scenery, and don't even have cargo to make bringing the rover out worthwhile. I hope that this gets quickly remedied!

EDIT: The Nasa Lunar Rover mod - an excellent replacer for the buggy if you hate the first person view, I personally found it way too cramped. I'm enjoying the rover like 50% more. Really really recommend.

https://www.nexusmods.com/starfield/mods/11046

EDIT:

To Install the Mod (Windows):

Manually Extract or Drop the 'Data' folder into '..\Documents\My Games\Starfield\
Last edited by Satin Fritten; Aug 25, 2024 @ 8:23pm
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Showing 16-30 of 73 comments
Ruin Aug 23, 2024 @ 4:32am 
Originally posted by momopovich:
Originally posted by Perky:
I warned of many impractical and unrealistic issues with a land vehicle when the game first came out

I wrote ** It is a bit much to get even a hovercraft to navigate the surface of most of the planets and moons, and the fastest moon vehicle (rover, etc,) that exists to date travels at around 4 Kph (slow walking pace, because a marching pace is 6 Kph). You can already sprint at 28 Kph for about 400 metres. So to improve travel in any significant way you need to provide something that travels in excess of 100 Kph.

You would also have a problem with even the best graphics cards showing the scenery at 100 Kph, so it would need to be a vehicle without windows, therefore with, or like, more loading screens

If they have to do something, I think it would be better to enable the ships to travel small distances (and with accurate landing) or to introduce jet packs (as opposed to, or as well as, boost packs)**

I would now add - On a planet where there is fauna or flora you also lose the ability to earn XP when in a vehicle. At present I need over 40,000 XP to level up and walking to a POI on an abundant planet is a good way to earn some of it

The land vehicle they have now introduced into a game that is not compatible with land vehicles is just pandering to the gimmick seeking child gamer, or the dim witted trolls

In my opinion the developers time could have been better spent

Starfield now offers very basic "Monster truck driving simulation" that adds naff all to the rest of the game

you copied that same message from an other thread.

It makes no sense, vehicle is seamless, works great on planet terrain, works perfectly performance wise and serves its purpose for traversing areas quicker (also removes encumberance while driving)

Yeah, I just ignored them as an obvious troll post... The buggy is too much for the engine to handle, but flying the ship short distances, or extending the flight ability to the jet pack is not? :steamfacepalm: Obvious trolling nonsense...

The buggy is brilliant IMO... I literally spent about 15-20 minutes earlier just watching the ragdoll effects of my character and Barrett whilst driving like a maniac, and crashing into things... Bethesda did a stunning job of the animations, right down to little details like having the passengers brace when you hit an object at high speed, and lolling around due to general momentum, like people actually do, when randomly changing directions at high speed...

And yes, I fully agree it should have been in the game from initial release now that I've actually driven it...
Last edited by Ruin; Aug 23, 2024 @ 4:36am
momopovich Aug 23, 2024 @ 4:39am 
Originally posted by RasaNova:
Gotta be honest, I found walking boring. One of my gripes with the game is that the exploration just wasn't satisfying. But just because that was boring didn't mean I shouldn't have been playing

of course, but other user said it was "sad" that they played without a buggy. If one boring element makes you "sad" about playing a game you shouldnt play in the first place
utahcowboy Aug 23, 2024 @ 4:46am 
Originally posted by AuddieD:
Unpopular opinion here but if you use a controller, you can go variable speeds, just like with walking. W key is and always has been 0-off or 1-on with nothing in the middle. A controller is gradient, allowing for finer control for movement speed, turn rate, etc. There is hotswapping built into the game so you can drive with the controller than keyboard everything else.
This is something I didn't know. I've always been a keyboard and mouse player, but driving the buggy with a controller sounds really good. I may decide to get me one. Thanks for the tip!
Ruin Aug 23, 2024 @ 4:57am 
Originally posted by utahcowboy:
Originally posted by AuddieD:
Unpopular opinion here but if you use a controller, you can go variable speeds, just like with walking. W key is and always has been 0-off or 1-on with nothing in the middle. A controller is gradient, allowing for finer control for movement speed, turn rate, etc. There is hotswapping built into the game so you can drive with the controller than keyboard everything else.
This is something I didn't know. I've always been a keyboard and mouse player, but driving the buggy with a controller sounds really good. I may decide to get me one. Thanks for the tip!

It's annoying that Bethesda seem to forget the default for a PC is still KB+Mouse... /sigh
AuddieD Aug 23, 2024 @ 6:12am 
Originally posted by Ruin:
Originally posted by utahcowboy:
This is something I didn't know. I've always been a keyboard and mouse player, but driving the buggy with a controller sounds really good. I may decide to get me one. Thanks for the tip!

It's annoying that Bethesda seem to forget the default for a PC is still KB+Mouse... /sigh

I think it is more of a hardware limitation of a keyboard. A key is pressed or it is not. Turning the buggy is better than A-D because a mouse has acceleration even though mouse-look driving is odd to me. Some people prefer keyboard controls though so I get it. It's a preference for sure.
Ruin Aug 23, 2024 @ 6:15am 
Originally posted by AuddieD:
Originally posted by Ruin:

It's annoying that Bethesda seem to forget the default for a PC is still KB+Mouse... /sigh

I think it is more of a hardware limitation of a keyboard. A key is pressed or it is not. Turning the buggy is better than A-D because a mouse has acceleration even though mouse-look driving is odd to me. Some people prefer keyboard controls though so I get it. It's a preference for sure.

Sure, KB doesn't have the granular speed control of a stick on a controller, but there's nothing stopping a slower travel speed via the walk key... That shouldn't have been too hard...
Goof Aug 23, 2024 @ 6:19am 
Originally posted by Perky:
I warned of many impractical and unrealistic issues with a land vehicle when the game first came out

I wrote ** It is a bit much to get even a hovercraft to navigate the surface of most of the planets and moons, and the fastest moon vehicle (rover, etc,) that exists to date travels at around 4 Kph (slow walking pace, because a marching pace is 6 Kph). You can already sprint at 28 Kph for about 400 metres. So to improve travel in any significant way you need to provide something that travels in excess of 100 Kph.

You would also have a problem with even the best graphics cards showing the scenery at 100 Kph, so it would need to be a vehicle without windows, therefore with, or like, more loading screens

If they have to do something, I think it would be better to enable the ships to travel small distances (and with accurate landing) or to introduce jet packs (as opposed to, or as well as, boost packs)**

I would now add - On a planet where there is fauna or flora you also lose the ability to earn XP when in a vehicle. At present I need over 40,000 XP to level up and walking to a POI on an abundant planet is a good way to earn some of it

The land vehicle they have now introduced into a game that is not compatible with land vehicles is just pandering to the gimmick seeking child gamer, or the dim witted trolls

In my opinion the developers time could have been better spent

Starfield now offers very basic "Monster truck driving simulation" that adds naff all to the rest of the game
i dont disagree with anything you wrote, however, its what the majority of people asked for for whatever reason
BionicDance Aug 23, 2024 @ 6:23am 
I mean, they couldn't give us a "hover" mode?
We have jetpacks and spaceships; we can't have a hover-sled? C'mon.

I mean, okay... on low-G planets, the jump jets and boost we do have can almost turn the jalopy into a hovercar, but because the model goes absolutely nuts in first-person, with the dashboard practically up your nose, you can't see a damn thing.

Maybe if this jeep didn't do a wheelie like it's a lowrider every time it smacked into a small boulder, it might be tolerable...
Diernayr Aug 23, 2024 @ 6:28am 
Originally posted by AuddieD:
Originally posted by Ruin:

It's annoying that Bethesda seem to forget the default for a PC is still KB+Mouse... /sigh

I think it is more of a hardware limitation of a keyboard. A key is pressed or it is not. Turning the buggy is better than A-D because a mouse has acceleration even though mouse-look driving is odd to me. Some people prefer keyboard controls though so I get it. It's a preference for sure.
Controller with the buggy is the way to go. You can creep around everything slowly, it adds a lot to the game and takes away that "straight line" navigation.

I actually enjoy the tediousness and realism it brings. It kinda makes you path out a route.

Unless of course you just want to super jump boost across the map, and thats super fun too.
Last edited by Diernayr; Aug 23, 2024 @ 6:30am
BionicDance Aug 23, 2024 @ 6:29am 
Originally posted by Ruin:
Originally posted by AuddieD:

I think it is more of a hardware limitation of a keyboard. A key is pressed or it is not. Turning the buggy is better than A-D because a mouse has acceleration even though mouse-look driving is odd to me. Some people prefer keyboard controls though so I get it. It's a preference for sure.

Sure, KB doesn't have the granular speed control of a stick on a controller

Cyberpunk 2077 (eventually) made keyboard turning tolerable by allowing the steering wheel to ramp up to one side (and ramp back to the center when you let go) instead of instantly turning the wheel back and forth, so you have finer control over your turns.

but there's nothing stopping a slower travel speed via the walk key... That shouldn't have been too hard...
Or at least have a throttle instead of just forward-until-you-let-go, and an insta-drop-throttle-to-zero key (plus a brake key) for stopping. Basically having adjustable cruise control instead of having no speed control available but for flooring the gas pedal.

You know...like in your ship.
BionicDance Aug 23, 2024 @ 6:41am 
Originally posted by Diernayr:
Originally posted by AuddieD:

I think it is more of a hardware limitation of a keyboard. A key is pressed or it is not. Turning the buggy is better than A-D because a mouse has acceleration even though mouse-look driving is odd to me. Some people prefer keyboard controls though so I get it. It's a preference for sure.
Controller with the buggy is the way to go.

I'm on a PC, and I might have a controller around here... somewhere...

Most of the games I play are built with a keyboard and mouse in mind, and frankly, I prefer it that way; the few times I don't are, say, flight sims, and I have a proper flight-controls joystick for that.

Though come to think of it, maybe I could leave the Thrustmaster (they knew what they were doing when they came up with that name) plugged in (if I have a free USB port, which is not a given on this machine!), I could just swap to it for piloting and for the buggy (assuming Starfield supports it; the mouse-based flight controls suggest not, and if I'm pushing forward to go up, I'm gonna be cranky about it).

I actually enjoy the tediousness and realism it brings. It kinda makes you path out a route.
I wish I could, but the controls are too janky on my keyboard.
I've tried, but the game really disagrees with me on how driving ought to work, and the way the view and the model move relative to each other, I find myself trying to "correct" for the model's direction only to find that it is sluggishly orienting itself to my view--including an unnecessary over-correction that the model always does, making it look like we're driving on ice--but would eventually resolve itself and the model would point in the same direction I'm looking.

But... with this buggy, the model is always canted just a little bit to the side even when moving exactly forward, which causes no end of cognitive dissonance in first person.
It's the same reason I hate playing over-the-shoulder third person games: I'm never 100% certain where I am in the world and which direction I'm walking because "forward" and "center" are not clearly defined!

I mean, this has so much potential, but it genuinely sucks to drive.
Last edited by BionicDance; Aug 23, 2024 @ 6:42am
Diernayr Aug 23, 2024 @ 6:46am 
I agree with over-the-shoulder third person games, who decided that hot garbage should be in games? It may as well be a FPS with the character on one side of the screen.

If there isnt a center camera mod for those games, I simply dont play them. Dumbest idea in the history of gaming....for a cinematic view/experience.
Last edited by Diernayr; Aug 23, 2024 @ 6:52am
Hominin Aug 23, 2024 @ 6:50am 
Originally posted by AuddieD:
Unpopular opinion here but if you use a controller, you can go variable speeds, just like with walking. W key is and always has been 0-off or 1-on with nothing in the middle. A controller is gradient, allowing for finer control for movement speed, turn rate, etc. There is hotswapping built into the game so you can drive with the controller than keyboard everything else.

That is not an unpopular opinion, that is the difference between analog and digital controls which everyone is aware of. I use a steering wheel, pedals and a gearbox for racing sims. This is not a racing sim so i would like to drive with my keyboard and look with my mouse. What tends to be unpopular is telling people to change their personal preferences as a solution to the devs screwing things up for them.
Mountain Man Aug 23, 2024 @ 6:53am 
Originally posted by AuddieD:
Unpopular opinion here but if you use a controller, you can go variable speeds, just like with walking. W key is and always has been 0-off or 1-on with nothing in the middle. A controller is gradient, allowing for finer control for movement speed, turn rate, etc. There is hotswapping built into the game so you can drive with the controller than keyboard everything else.
How is this an unpopular opinion? Starfield plays best with a controller.
Diernayr Aug 23, 2024 @ 6:56am 
I switch between both, heavy combat I do 1st person with K&M, most everything else 3rd person with controller.
Last edited by Diernayr; Aug 23, 2024 @ 6:58am
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Date Posted: Aug 22, 2024 @ 10:34pm
Posts: 73