Starfield

Starfield

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Kryptøn Aug 21, 2024 @ 12:28pm
Last patch break ship building
"Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button"

Lots of us was using this feature to create original designs when certain part was coliding a bit. Most of the time it was only use for esthetic concerns on structural parts.
I'm so sad that this patch comes out. It breaks all my ships design.
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Showing 1-12 of 12 comments
xPEDx Aug 21, 2024 @ 1:04pm 
Do You mean We cant interlock them by putting then in position , then flipping them when they align ? oh that will totally break a couple of my ships. :(
Kryptøn Aug 21, 2024 @ 1:15pm 
Yep that's what it means. I was on my way to finish a mod to share my ships. I was planning to build the last one this evening on the Creation Kit. I quickly noticed I was not able to use the glitch on some structural combination I'm used to (for esthetic purpose only).
Afetr few test, I decide to check the patch note and see this. With the huge amount of Youtube vidéo explaining they use this feature to create the most beautifull ship in the community, I can't believe that Betehsda decide to wipe this feature from the ship builder without warning or consulting the community.
Last edited by Kryptøn; Aug 21, 2024 @ 1:18pm
xPEDx Aug 21, 2024 @ 2:34pm 
Originally posted by Kryptøn:
Yep that's what it means. I was on my way to finish a mod to share my ships. I was planning to build the last one this evening on the Creation Kit. I quickly noticed I was not able to use the glitch on some structural combination I'm used to (for esthetic purpose only).
Afetr few test, I decide to check the patch note and see this. With the huge amount of Youtube vidéo explaining they use this feature to create the most beautifull ship in the community, I can't believe that Betehsda decide to wipe this feature from the ship builder without warning or consulting the community.
Thats Gutting!, I thought That was a feature and was supposed to do that, i do it with some Landing gear and them triangle wings , they're good at melting together, Darn :(
Kryptøn Aug 21, 2024 @ 11:01pm 
Yup that's sad and that was not needed. If people wanted to cancel a part move there was already the cttl + z option. I don't understand why they made that change. Ship building was the last interest I had for this game 😮‍💨
Vlad 254 Aug 21, 2024 @ 11:38pm 
They fixed an exploit. Don't worry a modder will most likely mod it back in.
Astronimo Aug 22, 2024 @ 12:31am 
It's already there (the mod).
Kryptøn Aug 22, 2024 @ 12:43am 
Originally posted by Astronimo:
It's already there (the mod).
Ok thx for the info, glad it's reversible. Do you have the link to the mod ?
Last edited by Kryptøn; Aug 22, 2024 @ 12:44am
Niliu Aug 22, 2024 @ 12:51am 
Originally posted by Kryptøn:
Yup that's sad and that was not needed. If people wanted to cancel a part move there was already the cttl + z option. I don't understand why they made that change. Ship building was the last interest I had for this game 😮‍💨

And? You have main character syndrome, bud.
Neo Aug 22, 2024 @ 1:26am 
Originally posted by Kryptøn:
Yup that's sad and that was not needed. If people wanted to cancel a part move there was already the cttl + z option. I don't understand why they made that change. Ship building was the last interest I had for this game 😮‍💨
It's because it's not a feature as you keep calling it, it was a bug. They fixed a bug which apparently was helpful to ship builders. Bethesda probably had no idea that people actually liked that bug.

As someone already said modders will probably put it back in.
Kryptøn Aug 22, 2024 @ 2:15am 
Thank you for

Originally posted by Neo:
Originally posted by Kryptøn:
Yup that's sad and that was not needed. If people wanted to cancel a part move there was already the cttl + z option. I don't understand why they made that change. Ship building was the last interest I had for this game 😮‍💨
It's because it's not a feature as you keep calling it, it was a bug. They fixed a bug which apparently was helpful to ship builders. Bethesda probably had no idea that people actually liked that bug.

As someone already said modders will probably put it back in.

Yup after some research, I might have found the solution by changing the tweak tolerance with the properties fShipBuilderModuleOverlapTolerance.

Will test it after my vacations. Will tell you if it worked in few days to finish my mod. Take care pilots.
Last edited by Kryptøn; Aug 22, 2024 @ 2:17am
momopovich Aug 22, 2024 @ 3:46am 
Originally posted by xPEDx:
Do You mean We cant interlock them by putting then in position , then flipping them when they align ? oh that will totally break a couple of my ships. :(

It doesnt break existing ships, you just cant place the parts the same way
momopovich Aug 22, 2024 @ 3:52am 
Originally posted by Kryptøn:
"Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button"

Lots of us was using this feature to create original designs when certain part was coliding a bit. Most of the time it was only use for esthetic concerns on structural parts.
I'm so sad that this patch comes out. It breaks all my ships design.

I don't like relying on unintended glitches for building, its the one reason why I hate building in No mans sky.

The way I see it : if you're serious about building you should use every useful mod that exists, there's no reason not to. I can't imagine a serious builder not using world edit and schematic mods on minecraft for example.

So either you're very casual and don't care about this particular glitch being fixed, or you're a dedicated builder and use placement tweak mods anyway, but I can't really relate to an in between standpoint
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Date Posted: Aug 21, 2024 @ 12:28pm
Posts: 12