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https://www.afkmods.com/index.php?/topic/8948-starfield-official-patch-11236/
Or check Berthesda's site itself:
https://bethesda.net/en/game/starfield/news
Compared to other games?
Um not much, they tried to fix an asteriod a few times.
(The asteroid has been 100% fixed since like january 2024)
Notable fixes :
FormID problem (Save corruption after visiting too many locations, happened on multiple hundreds hours playthroughs) : fixed
Performance improvements (dramatically better on many systems, FSR3 supported etc)
Countless fixes to quests and gameplay bugs (clutter respawn inside ships fixed, most skills that were bugged have been fixed etc)
Features :
Gameplay settings including survival mode and new extreme difficulty
3D surface maps, including ships and player outposts models
Fast travel waypoints on cities
Ship interior decoration
Trackers Alliance faction HQ and intro quest
Creation kit for proper mod support.
Very busy 10 months, you're spitting misinformation.
The list is not even complete, updates brought a LOT of unmarked fixes.
IE the rejuvenation skill rank 4 used to be bugged and got fixed at some point, that was never mentioned in the notes.
The major bug with ships spawning empty of NPCs under certain conditions got fixed as well, notes did not mention the related changes.
I would agree but as I said in my last post the official lists are missing certain fixes.
That is obviously completely wrong unless you deliberately stopped updating your game in october and played offline since then
Then, one patch that added an update to height maps, gave us icons for shops in towns, and gave us some survival lite settings (some of which are bugged).
After that we got mods.
That's it. We're two months away from the 1 year anniversary of the release of this game and it's largely been optimizing the game and setting up a storefront to sell us mods.
A bunch of day-one patches that should have been release a year-ago. Aside from that...paid mods, I guess? At least, they did patch out the bugs that forced me to restart the game (losing about 90 hours) so that I could finally finish it. But nothing that they'e done is enough to bring me back as of to date and certainly not enough to justify the price tag.
Survival mode and extreme difficulty they added after the community complained that it was too easy. Wow, super heavy update. 3D surface maps that got added because the biggest complaint was the map was dog ♥♥♥♥♥. Fast travel waypoints? Wow. Completely changed the entire game. Ship interior decoration? Really? That's note worthy?
It sounds like they added the things they have added in previous games because the gaming community realized they got fleeced by bethesda not actually doing their job. Paying 100 bucks for a downgraded game from previous generations that they have to add in things again. Like seriously.
I mean...this is scraping the bottom of the barrel. Why did this game take 8 years in production, countless hundreds of millions of dollars and this is what they have to add in? Like seriously, why wasn't all of this included? They had this in previous titles? Bethesda really is going down the drain.
- empty ship habs, can decorate. Its not perfect: the brigs don't all work right, and adding beds or computer terminals etc won't change crew size or passenger space so you can make a big cargo hold into a giant bunkroom but you will still lack passenger space!
- game options. You can now give vendors enough money to buy a few items at higher levels, and other settings. Depending on choices you can gain xp much faster or slower.
- trackers alliance: added a gamble vendor for gold items and another way to get an early game free ship.
- creations ... basically supported modding. Sorta. The only one I tried so far crashed my game repeatedly (empty 1x1 habs) so I removed it. YMMV
- melee weapons can now be improved and high damage ones drop.
there isn't a lot of new real content, and its still extremely buggy.