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The game was never advertised as a space sim, Todd even flatly stated it was NOT.
The game is geared to casual gamers, and tries its level best to be inclusive, and not offend anyone..... and yep, that does tend to make for a kinda bland experience.
Exactly, wish it was more spacesimish though and more attentive to details.
Good memory or a notepad can solve that issue.
That is a very unfair criticism. Companions will follow you consistently and not get stuck, like it happens all the time in previous BGS games
I mean shields are pretty effective in a medieval warfare scenario but guns kinda make melee a last resort thing.
Stealth is very OP in Starfield. I take it you're used to stealth in Skyrim aka debug mode enabled.
I went to the Cowboy Embassy, and I found that Diplomat (He was in the spaceport) right by the cowboy leader lady, and there were like 4 npc in there! (The cowboy embassador, the diplomat, the npc she was talking to, and one of the guard with a gun) and they were all glitching as in walk and get stuck, and keep trying to find a way to go where they need to go.
As you know during this I'm there for the Vanguard Quest (She give me her code). Took her forever to get past the glitchy diplomat because she had to get off the chair, and get past that chair and he was stuck to her desk and she tried to go past him.
A space simulator is in a specific genre of games, like flight simulators, where the experience of flying or moving through space is replicated by the developer's knowledge of space physics balanced by engaging gameplay involving said physics.
Most games in that genre focus heavily on ship-to-ship combat, mercantilism, escort missions, smuggling, mining and other related activities all initiated from the spaceship and often requiring delicate maneuvers between the ship and other objects.
So, yeah, that's not the focus for this game, and Todd was correct to set the expectation this game is not meant for people who want that sort of thing as the primary gameplay element.
So these 3 are kinda nonsense.
- The companions have a realistic moral center. Like seriously how "immersive" is it for well adjusted members of society to be fine with murder or flagrant crimes? They also have reasonable takes and disagreements among themselves on things that friends/coworkers would reasonably disagree with. Setting wise I don't see how that breaks immersion. (I will grant the pathing but that's generally an issue with games with semi-autonomous companions)
-Stealth combat is totally viable. It's just that you have to actually try unlike previous Beth games. So in this case it's actually more immersive, hence the increased difficulty. Even then once you invest in it, you can absolutely wreck groups of people from stealth.
-How immersive would "sword and board" combat be in this setting? Like seriously, how is this in an immersion breaking list?
Holo shield is what they mean. Which seem cool, have yet to see a game that has them.
Iron man has one apparently lol
https://www.space-figuren.de/images/product_images/info_images/17720_0.jpg
This is more fantasy I guess
https://static.vecteezy.com/system/resources/previews/024/041/350/large_2x/a-cyborg-holding-a-futuristic-sword-with-shield-holographic-screen-on-dark-background-generative-ai-photo.jpg
they are cool. But we would need better melee combat to have something like that. and I see it more for a Tank build, not an assassin.
Bethesda doesn't make sims. Expecting that seems a little silly. It is a sci-fi future first person RPG, like Fallout was an alternate history post-apocalypse RPG. Bethesda makes RPGs, not sims.
-With whom are you wanting to communicate? Are you willing to wait minutes to hours for the reply to come back and have that kind of delayed conversation? You can communicate with ships because they are close enough for there to be no delay. You know, speed of light (and radio).
-If you want landing and take off, there are other games. This game is not a space sim. Try No Man's Sky or one of the other games that are more in line with that.
-There was a fuel mechanic, but it was removed because Bethesda decided it was a hindrance to game play. And they also probably concluded, correctly, that the whining about running out of fuel and being stuck in space would be even louder than the whining about having no fuel use. Again, not a space sim.
-The alternative to bouncing off of space debris would be a more realistic destruction of your ship. Game over, man.
-That pause is a thing in Bethesda games and has been for years. Would you prefer to be shot and killed while picking a lock?
-What bugged companions? I haven't seen it in over 800 hours of play. They aren't bland. They're just human. They have different personalities. Moralistic? You want what, Grand Theft Auto in space? And pathing is a problem in all games and has been since NPCs pathed. If you can fix it, then do so.
-Stealth works just fine. You aren't invisible or silent unless you have the corresponding skills and the proper modifications to your armor (gravitics and chameleon). I can stalk up to a level 100+ enemy and kill them with a wakazashi. Nothing wrong with stealth but user error. If you want perfect stealth, then you want something that is unrealistic. Which seems odd when you also want more realism in other areas. Choose one or the other for a complaint.
-A shield? This is a future sci-fi game. How many sci-fi games have shields? This complaint makes no sense. I think you're reaching here.
-Lit up windows means more graphics assets means more people whining about loading screens. Choices have to be made in programming games.
-Would you prefer buildings which look just like any modern skyscraper? Or stairs? And how do you know that the elevator just goes up and down in a vertical line?
-Memory perhaps? Granted there are 82 unique places and 150 radiant POIs, but it isn't that difficult.
-I'll give you the casing eject on the shotguns, but it seems a little nit-picky to me.
-The populations haven't had enough time to expand perhaps? And the war took a toll on populations too. And people already whine about too much "cut and paste" already. The cities are unique but small and that is a consequence of having to keep the game small enough to fit on people's potato systems. I, for one, would love to see a game company abandon the need to cater to people trying to play new games on 10-year old systems altogether, but it won't happen because developers have to make a profit.
-Companion chatter can be annoying, but it was a thing in Fallout 4 too. It's all part of the RPG thing, as in not a sim thing.
-Typically attractive females? The real world isn't full of models and movie stars. If you have a deep-seated need to only ever see game characters that are attractive, then you're going to be disappointed often.
-Swearing doesn't make a person an adult. I say this as ex-Navy and I can indeed swear like a sailor.
I think you have unrealistic expectations about this game, from wanting a space sim in a typical Bethesda RPG to wanting realistic and unrealistic at the same time. I'm sorry this game wasn't for you, but I do get the feeling that you are really just struggling to come up with reasons to dislike the game, most of them quite a stretch, because you have other less acceptable reasons.
Let's say that imprisoned guy from vanguard quest-line could be a companion, the one who sacrificed whole planet. Some do the dirty work so well adjusted society members could live the dream. World is a truly cruel place to live in, when you acknowledge it. Here, I used the internal SF game world as an example.
Stealth quest-line for RJ was a nightmare to me, although have invested in stealth perks. Primarily I have issues with the meter, maybe meter icons above NPCs would do the trick.
Grenades in space shuttle is not the smartest way to go. Not going into whole gravitational shields that stop projectiles imagination setting.
So none of said things would be a great add-on is what you say?
What you said is pretty much describes the game as it is. I can see it without you pointing to it. I'm here to discuss things that could add value to game, hence bettering the game.
Any thing you'd like to see in game maybe?