Starfield

Starfield

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Colmaniac 9 MAY 2024 a las 4:31
In space no one can hear you scream.
Are we going to hear more realistic sounds in game? I mean the current issue is in space its deadly silent, yet firing a gun on a moon or space in a vacuum you can still hear it. Realistically if you fired a gun in space this should be muffled and only hear though feeling via physical contact and would sound muffled.
As currently explored an outpost on the moon, sneaked into the perimeter of the outpost with a few AI, fired and killed an AI yet the sound was heard by the outpost.
Are we going to have a more realistic sound where you could do this and yet not hear except a muffled shot, but be silent for everything else?
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Mostrando 16-30 de 57 comentarios
PrahanaHazGutz 9 MAY 2024 a las 6:24 
Publicado originalmente por TsampaD:
Publicado originalmente por PrahanaHazGutz:



At least the OP developed his opinion based on actually playing the game :steamthumbsup:

because you really own it, why can't I see it?

Not only do I own it, I have over 400 hours into it.

That is obvious from the depth of my comments.

Unlike others, who haven't played the game, simply echoing points of others. 👍

Última edición por PrahanaHazGutz; 9 MAY 2024 a las 6:24
Colmaniac 9 MAY 2024 a las 6:41 
Just love the way people ♥♥♥♥♥ about what others want, and nothing constructive to say.
Yea I been around the block played thousands of games over the years. Enjoyed them all.

I am now more into open world, some story driven & more realistic environments, and not to mention more immersion.
I find a more realistic imersive environment more challenging and more fun. Even when you can't hear anything it just makes that, in a way more spooky.
Found a short time ago someone done a Yt video on vacuum sounds off (vanilla) and on what it should sound like, and on is a heck of alot better than what we have now
TsampaD 9 MAY 2024 a las 6:41 
Publicado originalmente por PrahanaHazGutz:
Publicado originalmente por TsampaD:

because you really own it, why can't I see it?

Not only do I own it, I have over 400 hours into it.

That is obvious from the depth of my comments.

Unlike others, who haven't played the game, simply echoing points of others. 👍


at some point you have to stop bothering people, please don't bother me anymore? you do it in every thread stop bothering me.
Wade 9 MAY 2024 a las 6:42 
What space? This game in space?
SerraShaar 9 MAY 2024 a las 6:48 
it's a video game not a Movie, and not reality. Maybe it could use some tweaking when it come to accuracy shooting, stealth and such. But it sure like hell doesn't need to muffle all the sound because 'It isn't like reality'. Because then, they'll have to remove everything, since in reality....everyone will still be stuck on earth...using our weapons of today. No laser for you!
Arkham99 9 MAY 2024 a las 6:56 
Publicado originalmente por Colmaniac:
Even when you can't hear anything it just makes that, in a way more spooky
this reminds me of an interview with one of the special effects directors for 'Star Wars-Attack of The Clones (Episode II)'... they were having difficulty with deciding on the different audio approaches to the bit where Jango Fett is using Seismic Charges to deter Master Obi-Wan from chasing him through the Asteroid Field... after spending considerable time on it, they then went for addition by subtraction and incorporated some silence... the effect was exactly what they needed, it's as if your ear drums were blown out the instant of the detonation for catastrophic effect...:-)
katzenkrimis 9 MAY 2024 a las 6:56 
Publicado originalmente por Colmaniac:

Realistically...


Oh, brother.

The realism police are knocking at the door again. That makes two days in a row.

I hope they don't arrest us. It's bad enough that fiction writers are inclusive. Now we have to worry about the sound department. Which was my department in the film industry.

Wait until I tell Rick about this one.

Última edición por katzenkrimis; 9 MAY 2024 a las 6:57
PrahanaHazGutz 9 MAY 2024 a las 7:12 
Publicado originalmente por TsampaD:
Publicado originalmente por PrahanaHazGutz:

Not only do I own it, I have over 400 hours into it.

That is obvious from the depth of my comments.

Unlike others, who haven't played the game, simply echoing points of others. 👍


at some point you have to stop bothering people, please don't bother me anymore? you do it in every thread stop bothering me.

Bothering you?

It bears repeating.

This is a forum. I am able to reply to any post that comes into my feed.

If you don't like my posts - you can block me.

If a person has not played the game -- their opinion should be evaluated within that context. :steamthumbsup:


:steamthumbsup:
Última edición por PrahanaHazGutz; 9 MAY 2024 a las 7:13
oak 9 MAY 2024 a las 7:34 
Publicado originalmente por TsampaD:
at some point you have to stop bothering people, please don't bother me anymore? you do it in every thread stop bothering me.

That sounds like precisely the sort of thing I've been saying about people who only have negative repeated points to say about the game.

"At some point you have to stop bothering people. Just move on to a forum for a game you perhaps not only own, but actually enjoy and leave this one be."

That's what I'd say to them. I mean, if you, as a person who doesn't own it, hasn't really played it, and who definitely doesn't enjoy it, wants to move on, you can. Or not. There's some idiom about glass houses that springs to mind though.
Última edición por oak; 9 MAY 2024 a las 7:35
Langkard 9 MAY 2024 a las 9:45 
This is a science fiction game. Very few science fiction TV shows and movies ever bother to have silence when it is airless. Imagine if the original Star Wars had no sound in space. Half of the movie would be silent and even John Williams can't fix that. There are many more unrealistic things than just sound waves propagating in a vacuum.

In the game, running and walking on very low gravity worlds is at the same pace as on high gravity worlds. Except for a couple of notable locations, firing a ballistic weapon in low gravity doesn't conform to Newton's Third Law, but where it does it is fun and done well. If you stop boosting using a jetpack on a low gravity world, your momentum almost immediately decreases, instead of obeying another of Newton's Laws.

Our ships land at the same pace with the same landing gear flares, no matter the gravity of the landing world. Our ballistic ammo flies straight to the target, no matter the gravity of the world.

It's a game. A balance has to be struck between realism and play. I think Starfield does an excellent job of that.
Última edición por Langkard; 9 MAY 2024 a las 9:45
MonkeyGamesVR 9 MAY 2024 a las 10:41 
Yes 'realism' in a game it is not and never will be ever. Why? Bcasue it's a game, DUH!!
People who 'want' realism in a game, seem to live in a game and not reality, wich for some other people give them the urge to push that in games so to atracked the 'gamers' into their selling points witchcraft and it works! We do live in a 'matrix' and our lifes is beena 'game' from the start we got thrown into this 'reality' wich in reality is a game, proof me wrong! 👁️
patrick68794 9 MAY 2024 a las 10:46 
Publicado originalmente por MonkeyGamesVR:
Yes 'realism' in a game it is not and never will be ever. Why? Bcasue it's a game, DUH!!
People who 'want' realism in a game, seem to live in a game and not reality, wich for some other people give them the urge to push that in games so to atracked the 'gamers' into their selling points witchcraft and it works! We do live in a 'matrix' and our lifes is beena 'game' from the start we got thrown into this 'reality' wich in reality is a game, proof me wrong! 👁️
Plenty of games have a huge focus on realism lol being a game and being realistic aren't mutually exclusive.
The issue with realistic sound in space is, there isn't any. Which makes it way boring, like yea it's not realistic but neither is any form of FTL device or interstellar travel. If you play any space game or watch any space movie/show it's going to have sound in space because well, otherwise it'd make scenes and gameplay extremely boring and feel like they have no real impact.

Sound is an effective way to create a scene or to give someone a feeling of impact in terms of environment. That's why we have sound in say Everspace 2 another space game or in Star Trek.
Colmaniac 9 MAY 2024 a las 10:50 
Publicado originalmente por Disaster Gay of Crisis:
The issue with realistic sound in space is, there isn't any. Which makes it way boring, like yea it's not realistic but neither is any form of FTL device or interstellar travel. If you play any space game or watch any space movie/show it's going to have sound in space because well, otherwise it'd make scenes and gameplay extremely boring and feel like they have no real impact.

Sound is an effective way to create a scene or to give someone a feeling of impact in terms of environment. That's why we have sound in say Everspace 2 another space game or in Star Trek.
Watch the new star trek again, yea you can hear sounds, but take the scene where a hole gets blasted through the hull and people get sucked out, the camera follows though, in vacuum as in the film went deadly quiet
patrick68794 9 MAY 2024 a las 10:50 
Publicado originalmente por Disaster Gay of Crisis:
The issue with realistic sound in space is, there isn't any. Which makes it way boring, like yea it's not realistic but neither is any form of FTL device or interstellar travel. If you play any space game or watch any space movie/show it's going to have sound in space because well, otherwise it'd make scenes and gameplay extremely boring and feel like they have no real impact.

Sound is an effective way to create a scene or to give someone a feeling of impact in terms of environment. That's why we have sound in say Everspace 2 another space game or in Star Trek.
Interstellar and 2001 A Space Odyssey both presented sound accurately.
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Publicado el: 9 MAY 2024 a las 4:31
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