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Not only do I own it, I have over 400 hours into it.
That is obvious from the depth of my comments.
Unlike others, who haven't played the game, simply echoing points of others. 👍
Yea I been around the block played thousands of games over the years. Enjoyed them all.
I am now more into open world, some story driven & more realistic environments, and not to mention more immersion.
I find a more realistic imersive environment more challenging and more fun. Even when you can't hear anything it just makes that, in a way more spooky.
Found a short time ago someone done a Yt video on vacuum sounds off (vanilla) and on what it should sound like, and on is a heck of alot better than what we have now
at some point you have to stop bothering people, please don't bother me anymore? you do it in every thread stop bothering me.
Oh, brother.
The realism police are knocking at the door again. That makes two days in a row.
I hope they don't arrest us. It's bad enough that fiction writers are inclusive. Now we have to worry about the sound department. Which was my department in the film industry.
Wait until I tell Rick about this one.
Bothering you?
It bears repeating.
This is a forum. I am able to reply to any post that comes into my feed.
If you don't like my posts - you can block me.
If a person has not played the game -- their opinion should be evaluated within that context.
That sounds like precisely the sort of thing I've been saying about people who only have negative repeated points to say about the game.
"At some point you have to stop bothering people. Just move on to a forum for a game you perhaps not only own, but actually enjoy and leave this one be."
That's what I'd say to them. I mean, if you, as a person who doesn't own it, hasn't really played it, and who definitely doesn't enjoy it, wants to move on, you can. Or not. There's some idiom about glass houses that springs to mind though.
In the game, running and walking on very low gravity worlds is at the same pace as on high gravity worlds. Except for a couple of notable locations, firing a ballistic weapon in low gravity doesn't conform to Newton's Third Law, but where it does it is fun and done well. If you stop boosting using a jetpack on a low gravity world, your momentum almost immediately decreases, instead of obeying another of Newton's Laws.
Our ships land at the same pace with the same landing gear flares, no matter the gravity of the landing world. Our ballistic ammo flies straight to the target, no matter the gravity of the world.
It's a game. A balance has to be struck between realism and play. I think Starfield does an excellent job of that.
People who 'want' realism in a game, seem to live in a game and not reality, wich for some other people give them the urge to push that in games so to atracked the 'gamers' into their selling points witchcraft and it works! We do live in a 'matrix' and our lifes is beena 'game' from the start we got thrown into this 'reality' wich in reality is a game, proof me wrong! 👁️
Sound is an effective way to create a scene or to give someone a feeling of impact in terms of environment. That's why we have sound in say Everspace 2 another space game or in Star Trek.