Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Expect frequent releases of games in those two IPs
Many people were fired, sadly. There will be less diversity now
I just hope the Fallout and Elder Scrolls games will turn out better...
Have fun! The forum gets old pretty quickly, doesn't it?
Translation: Starfailed was a disaster and we are moving on from it as soon as we legally can.
"With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP"
"As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises."
I know reading is hard, but they're flat out saying that they will be investing in new IP.
Bethesda had those IPs and may sell well, but like the rest of the industry leaders point out everytime they lay off a quarter of their staff to show quarterly revenue gains: AAA video games are expensive to make. So would a not-video game company like Microsoft with a mostly failing gaming division continue to be OK with a studio that puts out a game that makes half a billion in sales at release (just hypothetical, not talking about Starfield directly) that cost several hundred million, and then costs another 100 million over the course of the next year or more to patch, debug, and add content?
When you're a billion dollar company, a section that eats a lot of money to produce very marginal revenue would be the second thing you cut after sections that continue to go into the red. High risk/low returns are just as bad, and sometimes worse, than smaller failing sectors to accountants. And even if Microsoft shutters Bethesda, they will still own those IPs, and can do whatever they want with them. Fallout 4 is saving Bethesda right now, but Shattered Space + Elder Scrolls need to be huge financial successes for Fallout 5 to be in Bethesda's future.
https://www.youtube.com/watch?v=5ss1RQ6g8E0
I would expect similar house cleaning measures in Activison Blizzard. They aren’t shutting down Bethesda Game Studios. These moves were made to double down on Bethesda Game Studios and their IP.