Starfield

Starfield

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Jardenon May 5, 2024 @ 1:15pm
Building ships in this game is not fun at all
Why the hell did they feel the need to attach certain parts to what perks your character happens to have? I can't build the ship I want to no matter how much money I have.
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Showing 1-15 of 35 comments
Mephitic May 5, 2024 @ 1:18pm 
That's part of the challenge and it is a very fun and engaging element. Spend the effort, it is rewarding.
momopovich (Banned) May 5, 2024 @ 1:32pm 
It makes sense in an rpg. Get experience with ships so you can make and pilot better ships

If you want a creative mode experience give yourself levels and money and just start building.
Ihateeverybody May 5, 2024 @ 1:34pm 
A bigger issue is that Engines, Reactors and Grav Drives Have Differing Mount Points for the Higher Level stuff (No Rear Mount and sometimes no top or bottom mount) so it can hose your entire build.

So even once you get your ship the way you want it, you either keep it and forego better gear or Refit.

But that has been an ongoing issue in Bethesda games and Games in general. Do you dress for looks or for Quality?
Humble May 5, 2024 @ 1:40pm 
Not only it's locked some skills tree, but some other quest as well. It's design reward, I guess, It's easy to level up and filled those skills for me but again I wasn't forced on combat skill based, in facts, I was forced on ship tech skill, outpost tech skill, and yellow smooth talk tree as well, more or less, first before anything combat or red tree, I prefer green tree to do health to stay alive better as well, it's kind of easy on land combat without those green and red tree skill, more or less, but space is little harder, is why I forced on purple, blue, and yellow tree skills.
Mick Savage May 5, 2024 @ 1:44pm 
Originally posted by Jardenon:
Why the hell did they feel the need to attach certain parts to what perks your character happens to have? I can't build the ship I want to no matter how much money I have.

Ship builder is buggy for sure, it likes to create mazes, but it's the best part of SF imho.
Hopefully these big updates and the CK can change things.
momopovich (Banned) May 5, 2024 @ 1:48pm 
Originally posted by Humble:
Not only it's locked some skills tree, but some other quest as well. It's design reward, I guess, It's easy to level up and filled those skills for me but again I wasn't forced on combat skill based, in facts, I was forced on ship tech skill, outpost tech skill, and yellow smooth talk tree as well, more or less, first before anything combat or red tree, I prefer green tree to do health to stay alive better as well, it's kind of easy on land combat without those green and red tree skill, more or less, but space is little harder, is why I forced on purple, blue, and yellow tree skills.

I didn't understand a thing LOL

To my knowledge the only parts locked behind a quest are some heavy class C engines, that are quite optional for any build
Last edited by momopovich; May 5, 2024 @ 1:48pm
Humble May 5, 2024 @ 1:51pm 
Originally posted by momopovich:
Originally posted by Humble:
Not only it's locked some skills tree, but some other quest as well. It's design reward, I guess, It's easy to level up and filled those skills for me but again I wasn't forced on combat skill based, in facts, I was forced on ship tech skill, outpost tech skill, and yellow smooth talk tree as well, more or less, first before anything combat or red tree, I prefer green tree to do health to stay alive better as well, it's kind of easy on land combat without those green and red tree skill, more or less, but space is little harder, is why I forced on purple, blue, and yellow tree skills.

I didn't understand a thing LOL

To my knowledge the only parts locked behind a quest are some heavy class C engines, that are quite optional for any build
starfield vanguard questline do unlock those some vanguard model ship along way or at end of quest, I recalled?
katzenkrimis May 5, 2024 @ 1:58pm 
You only need two. Piloting and Ship design.

Go knock a bunch of ships out of the sky and you're done with the first one.

The second one is easy.

Modify a ship with the cheapest parts available and then delete them all.

Done.

You can now modify a Class C ship with the best parts in the game.
momopovich (Banned) May 5, 2024 @ 2:00pm 
Originally posted by Humble:
Originally posted by momopovich:

I didn't understand a thing LOL

To my knowledge the only parts locked behind a quest are some heavy class C engines, that are quite optional for any build
starfield vanguard questline do unlock those some vanguard model ship along way or at end of quest, I recalled?

Ah yes

Literally the first mission of that questline so I don't even think about it
Blackcompany May 5, 2024 @ 3:02pm 
Originally posted by Jardenon:
Why the hell did they feel the need to attach certain parts to what perks your character happens to have? I can't build the ship I want to no matter how much money I have.

I think building the ships is quite fun. The perk requirements for doing so, however, are not.

We all know the shipyard is the one designing the ship. The player having control of the process is simply a gameplay concession. A meta idea.

If it were up to me (and this is one of the first mods I plan to make) I would:

Either remove perk requirements from modules, or, for mod compatibility purposes, make Ship Design an including perk on EVERY background/trait or otherwise make it ridiculously easy to obtain and max.

DRASTICALLY reduce the number of enemy ships to defeat for piloting levels (to 1 per level).

De-level the ship parts lists so all parts are available from the beginning of the game, and all you need is the credits to afford them.

Optionally tweak Reactors, Grav Drives and other parts so that each manufacturer has a theme: Heavy but lots of power, for the all rounder ships. Lighter weight but less power, for the ships that value speed and performance. Its going to take a lot of work to ensure that ship building is not just pure vertical progression, but I think it'll be worth it.
Blackcompany May 5, 2024 @ 3:04pm 
Originally posted by katzenkrimis:
You only need two. Piloting and Ship design.

Go knock a bunch of ships out of the sky and you're done with the first one.

The second one is easy.

Modify a ship with the cheapest parts available and then delete them all.

Done.

You can now modify a Class C ship with the best parts in the game.

Locking Ship Design as far down that perk tree as they did, was just stupid. This is a feature mechanic...so lets delay the player even getting to dive into it, based on progression through another ♥♥♥♥♥♥, numbers only, vertical progression skill tree.

Bethesda has never made interesting perks. Mostly because they are just skill trees in (bad) disguise. So using the perk tree to bury ship building was...not great.
momopovich (Banned) May 5, 2024 @ 7:11pm 
Originally posted by Blackcompany:
DRASTICALLY reduce the number of enemy ships to defeat for piloting levels (to 1 per level).

The amount of ships to defeat for that particular skill is very low.

Unless you're completely adverse to the idea of actually using your ship it should be done in no time.
Humble May 5, 2024 @ 7:17pm 
Originally posted by momopovich:
Originally posted by Blackcompany:
DRASTICALLY reduce the number of enemy ships to defeat for piloting levels (to 1 per level).

The amount of ships to defeat for that particular skill is very low.

Unless you're completely adverse to the idea of actually using your ship it should be done in no time.
This is can be issues for those who playing issues as peaceful roleplaying pilot yet no way to level up other than destroy or kill ships. Pesonal, I think it's better off how long you flying in ship so it's can rank up rather than be a killer, cargo pilot don't get job because blow up fighter plane in real life, cargo pilot avoid that kind of carrer yet able to fly large plane without seem combat.
Raven May 5, 2024 @ 7:35pm 
Originally posted by Humble:
Originally posted by momopovich:

The amount of ships to defeat for that particular skill is very low.

Unless you're completely adverse to the idea of actually using your ship it should be done in no time.
This is can be issues for those who playing issues as peaceful roleplaying pilot yet no way to level up other than destroy or kill ships. Pesonal, I think it's better off how long you flying in ship so it's can rank up rather than be a killer, cargo pilot don't get job because blow up fighter plane in real life, cargo pilot avoid that kind of carrer yet able to fly large plane without seem combat.


Is this not what the flight simulator at MAST is for? And, the instructor even encourages you to cheat at that 'exam' as well. So peace loving star pilots can get the violent stuff done in a simulator and all's well with the world. :happystar2022:
Last edited by Raven; May 5, 2024 @ 7:36pm
momopovich (Banned) May 5, 2024 @ 7:37pm 
Originally posted by Humble:
This is can be issues for those who playing issues as peaceful roleplaying pilot yet no way to level up other than destroy or kill ships.
There is a great option for that. Use the combat simulator in the MAST building (defeating virtual ships counts toward the challenge).

Or you know, self defence is ok even for peaceful people.

Originally posted by Humble:
Pesonal, I think it's better off how long you flying in ship so it's can rank up rather than be a killer, cargo pilot don't get job because blow up fighter plane in real life, cargo pilot avoid that kind of carrer yet able to fly large plane without seem combat.

In Starfield, "piloting" if you're not in a combat situation is just being afk and watching your ship move through empty space with no destination to reach. It wouldn't be a great gameplay idea.
Last edited by momopovich; May 5, 2024 @ 7:38pm
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Date Posted: May 5, 2024 @ 1:15pm
Posts: 35