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If you want a creative mode experience give yourself levels and money and just start building.
So even once you get your ship the way you want it, you either keep it and forego better gear or Refit.
But that has been an ongoing issue in Bethesda games and Games in general. Do you dress for looks or for Quality?
Ship builder is buggy for sure, it likes to create mazes, but it's the best part of SF imho.
Hopefully these big updates and the CK can change things.
I didn't understand a thing LOL
To my knowledge the only parts locked behind a quest are some heavy class C engines, that are quite optional for any build
Go knock a bunch of ships out of the sky and you're done with the first one.
The second one is easy.
Modify a ship with the cheapest parts available and then delete them all.
Done.
You can now modify a Class C ship with the best parts in the game.
Ah yes
Literally the first mission of that questline so I don't even think about it
I think building the ships is quite fun. The perk requirements for doing so, however, are not.
We all know the shipyard is the one designing the ship. The player having control of the process is simply a gameplay concession. A meta idea.
If it were up to me (and this is one of the first mods I plan to make) I would:
Either remove perk requirements from modules, or, for mod compatibility purposes, make Ship Design an including perk on EVERY background/trait or otherwise make it ridiculously easy to obtain and max.
DRASTICALLY reduce the number of enemy ships to defeat for piloting levels (to 1 per level).
De-level the ship parts lists so all parts are available from the beginning of the game, and all you need is the credits to afford them.
Optionally tweak Reactors, Grav Drives and other parts so that each manufacturer has a theme: Heavy but lots of power, for the all rounder ships. Lighter weight but less power, for the ships that value speed and performance. Its going to take a lot of work to ensure that ship building is not just pure vertical progression, but I think it'll be worth it.
Locking Ship Design as far down that perk tree as they did, was just stupid. This is a feature mechanic...so lets delay the player even getting to dive into it, based on progression through another ♥♥♥♥♥♥, numbers only, vertical progression skill tree.
Bethesda has never made interesting perks. Mostly because they are just skill trees in (bad) disguise. So using the perk tree to bury ship building was...not great.
The amount of ships to defeat for that particular skill is very low.
Unless you're completely adverse to the idea of actually using your ship it should be done in no time.
Is this not what the flight simulator at MAST is for? And, the instructor even encourages you to cheat at that 'exam' as well. So peace loving star pilots can get the violent stuff done in a simulator and all's well with the world.
Or you know, self defence is ok even for peaceful people.
In Starfield, "piloting" if you're not in a combat situation is just being afk and watching your ship move through empty space with no destination to reach. It wouldn't be a great gameplay idea.