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I'm sure they'll get paid. You can sell paid-for mods, as Bethesda, and then not pay the modders. No one would put up with that. :)
I've read dumber stuff on the internet before, but this is close to the dumbest. You are just another crybaby who wants free stuff because you are totally ungrateful for the incredible work of dedicated modders. In short, you have NO idea what you are talking about. Watch this video from Kinggath (the "guy who created Sim Settlements") and see if you still can hold this asinine opinion.
https://www.youtube.com/watch?v=FXGNyokX3A4
By all means just subscribe to that guy's Patreon, then.
Because it seems no one here knows what cut they'll receive from Bethesda with that new opaque system. People here don't care how modders are paid or where the money goes, but obviously there's money to be made. If it weren't the case Bethesda wouldnt bother.
When you're getting paid by a company to do a job and you're not formally an employee of said company but purely hired to do a particular job, you're a freelancer. Freelancers are hired to do a job, but usually there are strict conditions on what you get paid for and when and how much. You get so many hours for this, so many for that.
And it isn't your project, it's the company's project. They own it, they make key decisions, they decide if it is go for launch. Once you've done your part, you hand it over as is and walk away. Does it work? Is it terrible? Doesn't matter.
Additionally, as a freelancer, you are not a hobbyist anymore. You're doing paid work. If you agree to do x and you agree to get paid 4 hours for it, but you can do it in 2, you'll still claim 4 hours and get paid better. But if you're unhappy with your work and decide to do extra, and it takes 6 hours total, you're still only getting 4. Your hourly rate plummets. Thus there is an incentive for all freelancers, in any industry, to only barely do the thing they're hired to do.
Hence why free mods are awesome whereas all these paid mods or "creations" tend to be very bad. Free mods evolve over time and are the result of actual care. Paid mods are business products where "is this good?" is a pointless question and what matters is "is this worth doing?".
https://creations.bethesda.net/en/creators/bethesdagamestudios
Basically contract workers I guess.
But guess what all people who 'sell out' do?
The Verified Creator Program (which is only available for Skyrim as of now) is much more lax in terms of content restrictions and development/QA process but instead of getting paid as you work on your content, you get royalties for each purchase after your content is released
I don't know how they manage to do a FAQ that's not even answering questions like "How are modders verified?" or "How much are the modders paid?"
Same newspeak fineprint language they used during launch I guess. 400M$ dollars for marketing.
A simple search on the search engine of your choice would have told you this.
https://www.vg247.com/paid-mods-steam-workshop-skyrim-bethesda-valve-revenue-split-controversy#:~:text=Bethesda%20outlined%20the%20revenue%20split%20delivered%20by%20the,determined%20by%20Bethesda%2C%20not%20Valve%2C%20at%20its%20discretion.