Starfield

Starfield

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Vlad 254 May 1, 2024 @ 8:34am
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[Beta] HUGE STARFIELD UPDATE v1.11.33 - MAY 1, 2024
Bethesda Starfield Update Video

Beta Patch Notes:
Starfield’s latest update is here and it’s bringing several new features with it!
Improved surface maps - We’ve heard your feedback, and we’ve made some big improvements to surface maps, so you’ll always know just where to go and no longer “get lost” on the way to your parents’ place (and they weren’t buying that excuse anyway, you should really go visit them).
New gameplay options - For those of you who like a bit of an extra challenge or want to make some aspects of the game easier, you can customize your experience with brand new options in the Settings menu. Want to make ground combat harder but ship combat easier? You can do just that!
Added Ship Decoration mode to the interior of Ships – now you can decorate your ships just like you can with Outposts!
Added Tabs to Container menus to make managing your inventory easier.
Added the ability to change Traits and appearance after entering the Unity.
Added Dialogue camera toggle in the Settings.
Added Display settings for Xbox Series X to prioritize Visuals or Performance (Series X).
That’s just the tip of the iceberg. Read on for a full list of fixes and improvements!
(PLEASE NOTE: This update is currently in Steam Beta before going live for all players. We don’t anticipate much to change from this update but will let you know when it’s available and any adjustments we make to the notes below. Thank you!)

XBOX SERIES X DISPLAY SETTINGS
We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.
For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it setup this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.
Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.

BUG FIXES

GENERAL
General Stability and Performance improvements.
General improvements for Character fleeing, avoidance and pathfinding.
Fixed various issues with object placement.

GAMEPLAY
Fixed an issue that could cause a ship's maximum shield capacity to appear decreased after loading a save with certain assigned crew.
Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended.
Scanning flora/fauna XP is now also awarded via harvesting/killing.
Resolved an issue with unintended harvest items appearing in flora from blended biomes.
Addressed an issue that prevented repeated docking with a previously commandeered ship.
Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.
Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.
Fixed an issue where docked ships would appear to overlap after loading a save while boarding.
Stunned Characters should no longer display the option to talk to them.
Fixed an issue that could cause apparel to not display as intended on mannequins.
Helmets placed on Mannequins should no longer cull the neck and torso section.
Addressed an issue that could cause weapons to duplicate when looting and enemy.
Addressed a rare issue that could cause characters to not exit dialogue when attacked.
Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.
Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.
An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
Fixed an issue with sandstorm hazards not working as intended under certain conditions.
Fixed an issue with weather changing incorrectly when entering a ship.
Addressed an issue related to using the Starborn Power 'Inner Demon' on certain Robot models.
Resolved a few issues related to loading a save after using 'Phased Time' power.
Fixed an issue with lip-sync while ‘Phased Time’ was active.
Fixed a rare issue that could cause legendary Starborn weapons to lose their special effects.
Resolved an issue that could prevent storing items in containers aboard the Razorleaf.
Addressed an issue that could cause the player to appear as if they were in zero gravity after completing a temple.
Fixed an issue with Rifle Certification skill that could prevent faster reloading benefit.
Resolved issue with certain weapons not being able to fire immediately after they were aimed.
Resolved and issue that could cause melee attacks to occur without animation.
Fixed a visual issue with the Laser sight emitted from an enemy Magshear.
Resolved a weapon visibility issue that could occur when opening the hand scanner with 'Toggle Iron Sight' setting enabled.
Fixed a weapon visibility issue that could occur when switching between weapons of different types.
Addressed an issue with how the Subtitles from the ECS Constant were displayed.
Addressed an issue with gaps appearing on the character when previewing helmets in the Transfer Menu.
Resolved and issue that could cause clothing to be seen through the spacesuit after aiming with a scope.
Addressed and issue that could cause enemies to receive unintended force when killed.
Fixed an issue that could occur when killing a seated character.
Loading save should retain camera settings.
Addressed an issue that could cause quests to have a much longer cooldown than intended.
Resolved an issue where UC ships could still send friendly hails to a member of the Crimson Fleet.
Fixed areas of Moara's ship where player could become stuck.
Fixed an issue that could cause the desk inside the Ship Services building in Akila to disappear.
Fixed an issue that would prevent random ship encounters from landing on planets in some situations.
Fixed an issue with the turn counter on the persuasion minigame when dealing with the Star Parcel Freighter.
Ship Service Technicians should now return to their normal location if they had previously wandered away.
Players who find their way into Benjamin Bayu’s penthouse should now be able to exit properly.

GRAPHICS
Exterior ship lights should now appear as intended in Photomode and during travel sequences.
Fixed various shadow issues (flickering and precision).
Fixed an issue that could cause the galaxy map to zoom out to an incorrect extent. (PC).
Fixed a rare issue that could cause the ocean to not blend smoothly with the shore.
Fixed an issue that could cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 in the character editor (PC).
Improved the look of depth of field in specific cases.
Fixed subtle flickering that could occur on some on highlighted parts in the ship editor.
Improved the look of lighting and shadow under trees.
Improved wind direction consistency.
Fixed an issue causing the glow of stars to be slightly visible through planets.
Fixed a few visual artifacts with some VFX.
Improved the look of rain ripples on water.
Fixed an issue that could cause missing fog to occur while landing in Neon.
Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).
Fixed a few flickering and ghosting issues for FSR3 (PC).
Fixed an issue that could cause the game UI to disappear after changing the Borderless Full Screen option when using FSR3 (PC).
Fixed an issue that could occasionally cause artifacts during camera transitions.
Fixed a rare issue that could cause missing object highlights in the hand scanner.
Fixed a rare issue that could cause visible rain effects inside a spaceship.
Fixed an issue that could cause water to turn white in New Atlantis when using a particle beam.
Adjusting a setting option that read as "Off" to now read as "Low Quality" for motion blur.
Adjusted the default value for Ship Third Person FOV.
Fixed an issue that could cause weapons on racks or in containers to disappear or change upon re-entering the player’s ship.

OUTPOSTS
Fixed an issue that could cause robots to appear unassigned after deleting the Outpost Crew Station.
Addressed an issue with Cargo Link parts not updating orientation after moving a structure at an Outpost.
Removed red outline that could sometimes remain on objects after they were repaired at an outpost.
Fixed an issue where changing greenhouse flora types in Outposts could disconnect the water input.
Resolved an issue with environmental hazards persisting inside outpost structures built in hazard areas.
Fixed an issue where greenhouse plants sometimes didn’t move correctly when the greenhouse was relocated.
Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.
Addressed an issue that allowed the player to reach unintended locations by stacking furniture in Outposts.
Resolved an issue with storage container auto foundations appearing where stackable containers already exist in Outposts.
Fixed an issue with Outpost wires not moving correctly when a wired structure was moved.
Addressed an issue that could cause habitat modules to float when supporting structures were removed.
Fixed an issue that could unintentionally affect the ambient audio of Outpost items.
Fixed an issue with inner-system cargo ships not unloading resources to capacity.

QUESTS
Back to the Grind: Fixed an issue that could cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.
Breaking the Bank: Fixed an issue where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.
Breach of Contract: Resolved the issue where Dr. Keala may not have been present at the intended location.
Crew Encounter: Resolved an issue that could cause Betty Howser to not appear in Jake's bar to be hired.
Echoes of the Past: Fixed a rare issue that could cause Delgado to get stuck while traversing the canyon.
High Price to Pay: Fixed an issue where progression could halt if a United Colonies character was hit during the escape.
Hostile Intelligence: Resolved the issue that could cause the Steam Tunnels to become inaccessible if the mission area was left for a long time.
Into the Unknown: Addressed an issue that could cause Vladimir to no longer give the Player Temple locations.
Into the Unknown: Fixed a rare issue where the temple location would not populate when receiving the “Go to” objective.
Legacy’s End: Fixed an issue that could cause Huan Daiyu to not be positioned as intended at the end of the mission.
Legacy's End: Fixed in issue that could cause the Crimson Fleet Prisoners to have incorrect idle lines while standing in the Brig of the Vigilance.
Legacy's End: Resolved an issue with returning to the Key if a freed prisoner was killed.
Loose Ends: Addressed an issue that could cause the scene between Neshar and Neon Security to not occur as intended.
No Sudden Moves: Fixed a rare issue that could cause Petrov to get stuck walking to the artifact.
One Small Step: Addressed an issue that could cause Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.
One Small Step: Miners should no longer fire on the player in the Vectera mines.
One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.
Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.
Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.
Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.
The Best There Is: Fixed an issue that could cause player to incorrectly receive and unintended objective.
The Devils You Know: Improved where characters were looking in some scenes.
The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.
The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara's ship.
War Relics: Addressed an issue that could cause Unit 99 to appear stuck.
Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.
Legacy’s End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.
Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.
One Small Step: Miners should no longer fire on the player in the Vectera mines.
One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.
Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.
Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.
Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.
The Best There Is: Fixed an issue that could cause player to incorrectly receive and unintended objective.
The Devils You Know: Improved where characters were looking in some scenes.
The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.
The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara's ship.
War Relics: Addressed an issue that could cause Unit 99 to appear stuck.
Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.
Legacy’s End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.
Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.
Last edited by Vlad 254; May 1, 2024 @ 2:24pm
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Showing 481-495 of 520 comments
Vlad 254 May 7, 2024 @ 2:00pm 
Originally posted by patrick68794:
Originally posted by oak:

This is considered "Update 4" by Bethesda. I guess they're differentiating between minor and major patches, possibly by way of Feature Addition as a qualifier as that'd be normal; patches fix existing things, updates provide new things.

Hope that helps you understand.

You're welcome.
This is in fact the fourth update that's added new features too so that lines up perfectly
If you include each time they made a change to the game be it a hot fix, a beta, or a live update they have been busy:

v1.11.33 05/01/2024 BETA
v1.10.32 03/26/2024
v1.10.31 03/19/2024
v1.10.30 03/06/2024 BETA
v1.9.71 03/04/2024 (Hotfix)
v1.9.67.0 02/20/2024 (FSR3)
v1.9.51.0 01/30/2024 (Widescreen)
v1.9.47.0 01/18/2024 BETA
v1.8.88.0 12/11/2023
v1.8.87.0 12/01/2023 BETA (Asteroid Adoring fan)
v1.8.86.0 11/20/2023 (DLSS)
v 1.8.83 11/08/2023 BETA
v1.7.36.0 10/09/2024 (FOV 1st & 3rd p)
v1.7.33.0 09/25/2023
v1.7.29.0 09/13/2023
Vlad 254 May 8, 2024 @ 12:04am 
Originally posted by patrick68794:
Originally posted by PortalShifter:

Oh, excuse me, the first patch that added anything to the game, 9 months after release.
Also incorrect. Patch 1.8.86 added new features and graphics options back in November. 1.9.51 added new graphical effects in January. 1.10.31 added new features as well as more graphics options in March.
Not to mention DLSS.
vonbleak May 8, 2024 @ 12:06am 
Originally posted by Vlad 254:
Originally posted by patrick68794:
Also incorrect. Patch 1.8.86 added new features and graphics options back in November. 1.9.51 added new graphical effects in January. 1.10.31 added new features as well as more graphics options in March.
Not to mention DLSS.

Nice - But all things that should have been there at launch if we are honest... :cozybethesda:
Vlad 254 May 8, 2024 @ 12:09am 
Originally posted by vonbleak:
Originally posted by Vlad 254:
Not to mention DLSS.

Nice - But all things that should have been there at launch if we are honest... :cozybethesda:
Good thing Bethesda didn't go the negative route and say "heck we didn't include it at launch so let's skip it". Nah I'll take it thank you very much. Kudos to them.
vonbleak May 8, 2024 @ 12:18am 
Originally posted by Vlad 254:
Originally posted by vonbleak:

Nice - But all things that should have been there at launch if we are honest... :cozybethesda:
Good thing Bethesda didn't go the negative route and say "heck we didn't include it at launch so let's skip it". Nah I'll take it thank you very much. Kudos to them.

The game is not finished dude, they are still finishing the game... This is not a live service... They are still working on the game and adding and changing things, meaning its clearly not finished...

Updates are nice - But they are not bonus content that we should be grateful for - they are whats meant to in the finished game...

Maybe next time they can finish it before they release it...? :cozybethesda:
Last edited by vonbleak; May 8, 2024 @ 12:19am
oak May 8, 2024 @ 12:23am 
No game ever releases in a finished state.

That sounds a bit glib, but every dev leaves features on the table in order to get a product out the door. Some devs have the luxury of continuing to work on and improve after a release, others do not. Degrees vary, of course. And of course, it's fine to want more in a game at launch, but once a launch has happened, it is and always will have been what it is - anything that comes after is an improvement, even if we'd really liked to have had it at launch.

Maps good at launch? Definitely. Good now? Still yes. :)
vonbleak May 8, 2024 @ 12:25am 
Originally posted by oak:
No game ever releases in a finished state.

That sounds a bit glib, but every dev leaves features on the table in order to get a product out the door. Some devs have the luxury of continuing to work on and improve after a release, others do not. Degrees vary, of course. And of course, it's fine to want more in a game at launch, but once a launch has happened, it is and always will have been what it is - anything that comes after is an improvement, even if we'd really liked to have had it at launch.

Maps good at launch? Definitely. Good now? Still yes. :)

I just think its a bit crap when a dev releases a game you buy - then you realise you need to wait 12 months for all the updates to actually play the best version of the game... Its a bit crap... Again this is not a live service... :cozybethesda:
Last edited by vonbleak; May 8, 2024 @ 12:26am
oak May 8, 2024 @ 12:29am 
Originally posted by vonbleak:
Originally posted by oak:
No game ever releases in a finished state.

That sounds a bit glib, but every dev leaves features on the table in order to get a product out the door. Some devs have the luxury of continuing to work on and improve after a release, others do not. Degrees vary, of course. And of course, it's fine to want more in a game at launch, but once a launch has happened, it is and always will have been what it is - anything that comes after is an improvement, even if we'd really liked to have had it at launch.

Maps good at launch? Definitely. Good now? Still yes. :)

I just think its a bit crap when a dev releases a game you buy - then you realise you need to wait 12 months for all the updates to actually play the best version of the game... Its a bit crap... Again this is not a live service... :cozybethesda:

Sure. You want me to disagree? I can't :D
But there's degrees in there - I was happy enough with the game at launch to play 500 hours vanilla, then another 450+ (I forget how much) with mods, and now with this beta it has changed enough that I'm happy to start a new character that I may well play another couple of hundred hours with, or more who knows. I have a long list of things I'd have liked at launch, but none of them I consider make or break to the game, so for me "a bit crap" would be an overstatement. For someone who found the game frustratingly unplayable without a map, sure, for them, a bit crap does cover it.
vonbleak May 8, 2024 @ 12:33am 
Originally posted by oak:
Originally posted by vonbleak:

I just think its a bit crap when a dev releases a game you buy - then you realise you need to wait 12 months for all the updates to actually play the best version of the game... Its a bit crap... Again this is not a live service... :cozybethesda:

Sure. You want me to disagree? I can't :D
But there's degrees in there - I was happy enough with the game at launch to play 500 hours vanilla, then another 450+ (I forget how much) with mods, and now with this beta it has changed enough that I'm happy to start a new character that I may well play another couple of hundred hours with, or more who knows. I have a long list of things I'd have liked at launch, but none of them I consider make or break to the game, so for me "a bit crap" would be an overstatement. For someone who found the game frustratingly unplayable without a map, sure, for them, a bit crap does cover it.

Not the point - It should have either released finished, or in a beta/ea state so we knew it was not finished... That would have been polite... :cozybethesda:
oak May 8, 2024 @ 12:39am 
Originally posted by vonbleak:
Originally posted by oak:

Sure. You want me to disagree? I can't :D
But there's degrees in there - I was happy enough with the game at launch to play 500 hours vanilla, then another 450+ (I forget how much) with mods, and now with this beta it has changed enough that I'm happy to start a new character that I may well play another couple of hundred hours with, or more who knows. I have a long list of things I'd have liked at launch, but none of them I consider make or break to the game, so for me "a bit crap" would be an overstatement. For someone who found the game frustratingly unplayable without a map, sure, for them, a bit crap does cover it.

Not the point - It should have either released finished, or in a beta/ea state so we knew it was not finished... That would have been polite... :cozybethesda:

Some games release without features, then never get updates. They just release the way they are. If Bethesda chose not to update this game, it'd just be "the Bethesda game without a map" not "incomplete game". I'm definitely not saying we should be grateful it's getting updates that add features, but we could appreciate that it's not necessar maybe? We shouldn't be grateful, but we should consider the fact that Bethesda are able to put work into updating and adding features a sign that they haven't been cut loose and it's a positive (even it not having things at launch we consider a negative - both things can be true).

Seriously, watch that PWL where it's just Mike and Alanah talking about Starfield. He addresses this very thing, I think. Unless that was another one lol
vonbleak May 8, 2024 @ 12:46am 
Originally posted by oak:
Originally posted by vonbleak:

Not the point - It should have either released finished, or in a beta/ea state so we knew it was not finished... That would have been polite... :cozybethesda:

Some games release without features, then never get updates. They just release the way they are. If Bethesda chose not to update this game, it'd just be "the Bethesda game without a map" not "incomplete game". I'm definitely not saying we should be grateful it's getting updates that add features, but we could appreciate that it's not necessar maybe? We shouldn't be grateful, but we should consider the fact that Bethesda are able to put work into updating and adding features a sign that they haven't been cut loose and it's a positive (even it not having things at launch we consider a negative - both things can be true).

Seriously, watch that PWL where it's just Mike and Alanah talking about Starfield. He addresses this very thing, I think. Unless that was another one lol

Oh trust me - id rather get all the updates and wait than not have any updates for sure man... It just means shelving the game for nearly a year it seems (i played about 100 hours then stopped to wait for updates)... Yay... :cozybethesda:
Last edited by vonbleak; May 8, 2024 @ 12:46am
oak May 8, 2024 @ 12:48am 
Originally posted by vonbleak:
Originally posted by oak:

Some games release without features, then never get updates. They just release the way they are. If Bethesda chose not to update this game, it'd just be "the Bethesda game without a map" not "incomplete game". I'm definitely not saying we should be grateful it's getting updates that add features, but we could appreciate that it's not necessar maybe? We shouldn't be grateful, but we should consider the fact that Bethesda are able to put work into updating and adding features a sign that they haven't been cut loose and it's a positive (even it not having things at launch we consider a negative - both things can be true).

Seriously, watch that PWL where it's just Mike and Alanah talking about Starfield. He addresses this very thing, I think. Unless that was another one lol

Oh trust me - id rather get all the updates and wait than not have any updates for sure man... It just means shelving the game for nearly a year it seems (i played about 100 hours then stopped to wait for updates)... Yay... :cozybethesda:

Yeah, that's fair. Each to their own :)
Was/is there anything you were hoping for that would get you back into it?
vonbleak May 8, 2024 @ 12:57am 
Originally posted by oak:
Originally posted by vonbleak:

Oh trust me - id rather get all the updates and wait than not have any updates for sure man... It just means shelving the game for nearly a year it seems (i played about 100 hours then stopped to wait for updates)... Yay... :cozybethesda:

Yeah, that's fair. Each to their own :)
Was/is there anything you were hoping for that would get you back into it?

Yeah - first it was just the normal bug fixes/broken quests and things - i was having troubles with a couple of quests so i needed to wait for patches... After a few patches the issues were still there so i had to loose 20 hours of progress to get to a save where i had not started those 2 quests... After that i put the game down and decided just to wait for the expansion knowing there would be lots of fixes... Then i will start a new game...

As for specifics im glad they fixed the maps and we are getting a land rover for sure... Im coming back for sure once Shattered Space lands...

The only really disappointing thing for me and i don't even know if they can fix/change it - would be the random landing zones and POI's outside the main content/locations - I find those environments pretty bland and un-interesting to explore and the POI are too repetitive with not enough unique POI's and things like that... BUT im getting over it and i really think the land rover will help alot with that... As i loved being a bounty hunter hunting down criminals but it just became very repetitive thats all...

I also hope they upgrade, do something with the Temples haha, they are so lame...

Also im glad we can now tweak certain things like vendor credits and other gameplay elements to tailor the experience - Its all good - I really think with all the updates and dlc/expansions SF will be great... :cozybethesda:
Last edited by vonbleak; May 8, 2024 @ 1:17am
veer May 8, 2024 @ 3:48am 
Originally posted by vonbleak:
Originally posted by Vlad 254:
Good thing Bethesda didn't go the negative route and say "heck we didn't include it at launch so let's skip it". Nah I'll take it thank you very much. Kudos to them.

The game is not finished dude, they are still finishing the game... This is not a live service... They are still working on the game and adding and changing things, meaning its clearly not finished...

Updates are nice - But they are not bonus content that we should be grateful for - they are whats meant to in the finished game...

Maybe next time they can finish it before they release it...? :cozybethesda:
Since when has ANY Game been "finished" at release? This one had the best launch of any game I've ever played in my entire life. "which has been a very long one" It is part and parcel of every Great Developer to put out a game that works and then tweak it, stay on it, and keep working to improve it. Bethesda is just that sort of dedicated Great developer. That is the Truth and your expectations don't meet the reality of the game industry.
I think saying the game isn't finish is a bit wrong. Everything they're adding is due to feedback, the game is absolutely finished as is. You can effectively play every questline from start to end, the main story start to end, the game is filled with a ton of different features.

The game is finished, they're adding new features because people requested them. This is literally not new in the industry lol. At least it isn't like Paradox where they're selling stuff that could've been included in an update for like 5-10 bucks.

If you want unfinished games being sold Hades 2 just released where the main story isn't complete, or Baldur's Gate 3 which was in early access for 3 years before being finished.
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Date Posted: May 1, 2024 @ 8:34am
Posts: 520