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why pick up a 12kg suit that only sells less than 1000, creds.
if you need cash, limit yourself to a minimum of 1000 creds per kg. you get more action between shop runs.
I now don't even do that, I only pickup nice blue,purple or legendary stuff, and even then, ignore the useless items. sell 4-5 nice weapons and you have enough to buy all the ammo from the vendor.
You have a point in that. Over time, money really is not the main issue any more. Once you hit a million, collecting every kind of items does not make any sense in terms of gameplay.
Still, i think that reducing the amount of stuff laying around is crucial to keep the game working smoothly. By picking up and selling stuff you reduce the amount of saved form-ids / saved stuff on each indidual spot that seem to hamper long term play within one run.
Why bother picking anything up and just use console commands to give yourself credits. It's the same result, you don't want to play the game as presented.
Because it's more fun than typing a command in a console.
You may want to try that kind of stuff, it's called "gameplay".
The game needs money sinks. For example, starships that cost tens of millions of dollars, and then you have to buy them to support a side or build your own interstellar empire.
And honestly settlement storage and linking settlements worked so much better in F4 too.
History. Repeating itself.
Just wait for the mods for auxiliary stuff like that. Heck, mods will probably get you working toilets in your outposts too, which a lot of people seem to desperately need.
Especially Lin & Heller. They've been holding it in for months now.