Starfield

Starfield

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Starfield = a skewed sense of morality.
https://steamcommunity.com/sharedfiles/filedetails/?id=3163782471

This young girl eats trash to survive, is homeless and begging on the street in a dangerous city. Why can’t I recruit her and give her a job on my ship so she can have a future? TBH it’s pretty f’d up that I can only give her a donation of a measly amount. Stuff like this bothers me, sends a bad message.

Otherwise I can save a girl from a dangerous planet and give her a prestigious place at constellation under the care of responsible adults. Why doesn’t this morality stretch across all aspects of the game?
Originally posted by Loki McNeil:
Originally posted by GoldInfinit7:
Why should game allow recruiting this specific NPC and why not a specific other of hundreds of NPC's in the game?

It is because they can't think of everything a specific player would want to do in the game as there will always be something.

There is an NPC in New Homestead on Titan that needs money for tuition. Why did they allow option to give them 20,000 credits? Why can't you recruit them.

Basically, there will always be something. They allowed recruiting Autumn MacMillan, but there will always be someone who doesn't care about that and will nitpick on something that you can't do in the game.

You might care about this specific NPC, but some other player might not care at all, and would like to recruit a different NPC that they can't. And each NPC they make recruitable adds work that results in different work on some other feature not being done.

I think the OP was trying to make the point of how the game has an odd sense of morality, which is why they compared this NPC with Sona. Sona had the benefit of Anti Sarah, while this homeless NPC has no one to help them, so we threw money at them to make ourselves feel better. Get them through one more day, so that they do not die in front of us. Just as we do with our real world homeless. Just enough so that they are not within our sight when their bodies finally and in some cases mercifully surrender to Entropy.

Frankly, the whole human settled colonies feel like a civilization person on life support. One major problem away from human extinction.
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Showing 1-15 of 15 comments
momopovich Feb 18, 2024 @ 4:11pm 
You're in a journey to discover the limitations of NPC interactions in CRPGs. Safe travel.
Bastard Emperor Feb 18, 2024 @ 4:14pm 
Originally posted by momopovich:
You're in a journey to discover the limitations of NPC interactions in CRPGs. Safe travel.
Hah maybe! I perhaps like to invoke my humanitarian side a little bit too much but if it feels right... All that aside, more continuity would be nice.
Tommy Wiseau (Banned) Feb 18, 2024 @ 4:40pm 
Because that would require bethesda to do work. Star field is a copy and paste fallout game
momopovich Feb 18, 2024 @ 4:44pm 
Originally posted by Tommy Wiseau:
Because that would require bethesda to do work. Star field is a copy and paste fallout game

They should recruit you. You're pretty good at copy pasting without asking questions.
Tommy Wiseau (Banned) Feb 18, 2024 @ 4:45pm 
Also im pretty sure you can do something similar to this in The outer worlds and Mass effect games, maybe give those a try.
Tommy Wiseau (Banned) Feb 18, 2024 @ 4:45pm 
Originally posted by momopovich:
Originally posted by Tommy Wiseau:
Because that would require bethesda to do work. Star field is a copy and paste fallout game

They should recruit you. You're pretty good at copy pasting without asking questions.
I could tell an AI to write me a space story and it would come up with a better one than the main story for Starfield, hire me.
StormhawkV Feb 18, 2024 @ 4:51pm 
Would you seriously consider hiring a homeless person to work for you? What makes you think she would be useful? Maybe that's the reason she's homeless in the first place? What are the chances she's an Aurora addict?
Ankua Feb 18, 2024 @ 5:02pm 
Are you sure it's a child? With Enhance all outer appearances can be manipulated. That might be a seventy year old guy for all you know.
Bastard Emperor Feb 18, 2024 @ 5:04pm 
Originally posted by StormhawkV:
Would you seriously consider hiring a homeless person to work for you? What makes you think she would be useful? Maybe that's the reason she's homeless in the first place? What are the chances she's an Aurora addict?

Because everyone deserves a chance. Besides if you talk to her you'll see her interest in finance and record keeping, someone like that isn't a drug addicted loser, just misfortunate.
Loki McNeil Feb 18, 2024 @ 6:19pm 
It is because the game highlights a number of social issues such as this, and if you read between the lines of even the constellation organization, you can see how they are all entitled middle class or wealthier playing out their dreams while ignoring the horror show around them. At best, the base culture of the whole universe is the libertarian, capitalist world. New Atlantis is very literally the utopia built upon the bones of the unseen workers beneath the city, slaving away so that the privileged surface elites can thrive.

Case in point, Sona getting to stay in Constellation, effectively adopoted (estranged) from Sarah, who by effect, dumps Sona on whomever stays at the Lodge.

You will also find the ECS Constellation, a ship that holds hundreds of people. You will be given three options, Slavery (indentured servitude), destroy their ship with all hands onboard (genocide of their culture and people) or buy them a jump drive at a moderate cost to you, you will not make back the difference.

People accuse this game of being Woke, the only two woke things about it is first, the representation of different genders and sexuality, and second, shinning a light on social inequality reflected in our lived lives. The game is meant to shin a mirror to ourselves (liberals living in major cities turning a blind eye to social problems they are not living). Like the poverty you speak of, and how in major liberal cities we tear down the hobo buildings and chase the homeless into the deserts.
Fatbill Feb 18, 2024 @ 7:03pm 
The problem is the very narrow game design.

Every interaction is on rails, with 1/2 choices.

There is no "off the rails" choice or choices.

Due to lazy programming and game design.
Last edited by Fatbill; Feb 18, 2024 @ 7:04pm
GoldInfinit7 Feb 18, 2024 @ 7:57pm 
Why should game allow recruiting this specific NPC and why not a specific other of hundreds of NPC's in the game?

It is because they can't think of everything a specific player would want to do in the game as there will always be something.

There is an NPC in New Homestead on Titan that needs money for tuition. Why did they allow option to give them 20,000 credits? Why can't you recruit them.

Basically, there will always be something. They allowed recruiting Autumn MacMillan, but there will always be someone who doesn't care about that and will nitpick on something that you can't do in the game.

You might care about this specific NPC, but some other player might not care at all, and would like to recruit a different NPC that they can't. And each NPC they make recruitable adds work that results in different work on some other feature not being done.
Last edited by GoldInfinit7; Feb 18, 2024 @ 8:04pm
The author of this thread has indicated that this post answers the original topic.
Loki McNeil Feb 18, 2024 @ 8:50pm 
Originally posted by GoldInfinit7:
Why should game allow recruiting this specific NPC and why not a specific other of hundreds of NPC's in the game?

It is because they can't think of everything a specific player would want to do in the game as there will always be something.

There is an NPC in New Homestead on Titan that needs money for tuition. Why did they allow option to give them 20,000 credits? Why can't you recruit them.

Basically, there will always be something. They allowed recruiting Autumn MacMillan, but there will always be someone who doesn't care about that and will nitpick on something that you can't do in the game.

You might care about this specific NPC, but some other player might not care at all, and would like to recruit a different NPC that they can't. And each NPC they make recruitable adds work that results in different work on some other feature not being done.

I think the OP was trying to make the point of how the game has an odd sense of morality, which is why they compared this NPC with Sona. Sona had the benefit of Anti Sarah, while this homeless NPC has no one to help them, so we threw money at them to make ourselves feel better. Get them through one more day, so that they do not die in front of us. Just as we do with our real world homeless. Just enough so that they are not within our sight when their bodies finally and in some cases mercifully surrender to Entropy.

Frankly, the whole human settled colonies feel like a civilization person on life support. One major problem away from human extinction.
DrNewcenstein Feb 18, 2024 @ 9:06pm 
Treat it like real life: don't go there and you don't have to see it. If you don't see it, you don't know it exists. Simple.

But in reality, why is it on the player to save everyone? Why aren't the "rich and powerful" doing something about it? Why can't you, the player, effect these cultural changes during gameplay (seeing it narrated at the end doesn't count)? Ryujin's mind control implants could have been implemented in gameplay, and you, as the willing test subject, tweak the C-level safeguards so they aren't immune to it. Then, you convince them to live a more sharing-is-caring life. Since you're already there, you move on to Bayu and Neon Security, then spread throughout the Settled Systems, convincing The 1% to share and share alike so everyone is on the same footing. Then you move on to Paradiso, and convince the board that humanity is better than profitability.

You end up with thriving societies, instead of collapsing from their internal struggles. Colonization of habitable worlds and further exploration of space becomes the focus once again, for the greater good and proliferation of humanity.

Then, you can either chase the Unity all over again, or stay in that universe you've fought to achieve, and enjoy it. Maybe open a shop and sell your loot.
lfcxy Feb 18, 2024 @ 9:45pm 
Originally posted by Loki McNeil:
It is because the game highlights a number of social issues such as this, and if you read between the lines of even the constellation organization, you can see how they are all entitled middle class or wealthier playing out their dreams while ignoring the horror show around them. At best, the base culture of the whole universe is the libertarian, capitalist world. New Atlantis is very literally the utopia built upon the bones of the unseen workers beneath the city, slaving away so that the privileged surface elites can thrive.

Case in point, Sona getting to stay in Constellation, effectively adopoted (estranged) from Sarah, who by effect, dumps Sona on whomever stays at the Lodge.

You will also find the ECS Constellation, a ship that holds hundreds of people. You will be given three options, Slavery (indentured servitude), destroy their ship with all hands onboard (genocide of their culture and people) or buy them a jump drive at a moderate cost to you, you will not make back the difference.

People accuse this game of being Woke, the only two woke things about it is first, the representation of different genders and sexuality, and second, shinning a light on social inequality reflected in our lived lives. The game is meant to shin a mirror to ourselves (liberals living in major cities turning a blind eye to social problems they are not living). Like the poverty you speak of, and how in major liberal cities we tear down the hobo buildings and chase the homeless into the deserts.

Constellation is just a toy of one of the corporate overlords.
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Date Posted: Feb 18, 2024 @ 4:06pm
Posts: 15