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They should recruit you. You're pretty good at copy pasting without asking questions.
Because everyone deserves a chance. Besides if you talk to her you'll see her interest in finance and record keeping, someone like that isn't a drug addicted loser, just misfortunate.
Case in point, Sona getting to stay in Constellation, effectively adopoted (estranged) from Sarah, who by effect, dumps Sona on whomever stays at the Lodge.
You will also find the ECS Constellation, a ship that holds hundreds of people. You will be given three options, Slavery (indentured servitude), destroy their ship with all hands onboard (genocide of their culture and people) or buy them a jump drive at a moderate cost to you, you will not make back the difference.
People accuse this game of being Woke, the only two woke things about it is first, the representation of different genders and sexuality, and second, shinning a light on social inequality reflected in our lived lives. The game is meant to shin a mirror to ourselves (liberals living in major cities turning a blind eye to social problems they are not living). Like the poverty you speak of, and how in major liberal cities we tear down the hobo buildings and chase the homeless into the deserts.
Every interaction is on rails, with 1/2 choices.
There is no "off the rails" choice or choices.
Due to lazy programming and game design.
It is because they can't think of everything a specific player would want to do in the game as there will always be something.
There is an NPC in New Homestead on Titan that needs money for tuition. Why did they allow option to give them 20,000 credits? Why can't you recruit them.
Basically, there will always be something. They allowed recruiting Autumn MacMillan, but there will always be someone who doesn't care about that and will nitpick on something that you can't do in the game.
You might care about this specific NPC, but some other player might not care at all, and would like to recruit a different NPC that they can't. And each NPC they make recruitable adds work that results in different work on some other feature not being done.
I think the OP was trying to make the point of how the game has an odd sense of morality, which is why they compared this NPC with Sona. Sona had the benefit of Anti Sarah, while this homeless NPC has no one to help them, so we threw money at them to make ourselves feel better. Get them through one more day, so that they do not die in front of us. Just as we do with our real world homeless. Just enough so that they are not within our sight when their bodies finally and in some cases mercifully surrender to Entropy.
Frankly, the whole human settled colonies feel like a civilization person on life support. One major problem away from human extinction.
But in reality, why is it on the player to save everyone? Why aren't the "rich and powerful" doing something about it? Why can't you, the player, effect these cultural changes during gameplay (seeing it narrated at the end doesn't count)? Ryujin's mind control implants could have been implemented in gameplay, and you, as the willing test subject, tweak the C-level safeguards so they aren't immune to it. Then, you convince them to live a more sharing-is-caring life. Since you're already there, you move on to Bayu and Neon Security, then spread throughout the Settled Systems, convincing The 1% to share and share alike so everyone is on the same footing. Then you move on to Paradiso, and convince the board that humanity is better than profitability.
You end up with thriving societies, instead of collapsing from their internal struggles. Colonization of habitable worlds and further exploration of space becomes the focus once again, for the greater good and proliferation of humanity.
Then, you can either chase the Unity all over again, or stay in that universe you've fought to achieve, and enjoy it. Maybe open a shop and sell your loot.
Constellation is just a toy of one of the corporate overlords.