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2nd one has a very 'stressful' storyline. Very well made with a strong ending carrying the consequences of your decisions.
Have fun! Let us know how it went.
And ME's companions & romances crush Starfields into a fine red paste.
The 2nd one is my favorite, but all worth playing once, if not twice.
True, no actual player controlled space combat.
But there are combat sequences that are representative of the decisions you made in upgrading or not. Won't say more not to spoil anything but consequences can be dire based on decision making.
Great eh? It gets better from 2 onwards as everything you did in 1 starts to catch up with you.
But yea, Starfiedl made me go right back to playing Mass Effect- and the ladies are sexy too with no shame or pretending to push some retarded agenda! Damn good sci fi.
For me ME1 is a the very weak point of the trilogy, repetitive empty dungeons too big for their real content, hawfull mini game planet gameplay with much more POI and POI repetition than in Starfield.
Despite ton of weak/bad points, Starfield is widely superior to Mass Effect 1, but clearly not on par with the whole, Mass Effect first trilogy.
if you expect from Starfield has been like ME then this is your problem in expectations.
Games don't need be clones of each other, even ME1 is a deeply different than SF, they clearly has deeply different qualities.
I would sat the open world tag for SF is ambigous and not matching enough open world games before.
Instead, I would tag Starfield open galaxy and very open, ME1 are neither of both.
Mass Effect is a Space rpg, with a main quest, side quests, exploration, companions, character levelling, gear and weapons to be found with mods for them, a game of humanity in space.
Remind me again how this is fundamentally different than SF again?
Sure there are some mechanical differences, but they are the same genre.
Mass effect is iconic. My favorite fictional universe in video games, I've replayed the trilogy too many times to count since 2010.
You're not showing its selling points tho : the mako is terrible and the landing areas with 3 or 4 POIs (most of which are a single container) are... not amazing, even compared to SFs random lading zones.
The first game looks amazing in legendary edition. The other 2 are mostly unchanged.
"Some mechanical differences" :
SF is a fairly advanced space sandbox with base building, starship building, every planetary zone is a large open area with proc gen terrain
ME is a fairly traditional RPG with closed areas and 0 sandbox mechanics (If you want to mention the landing zones in ME1 : no they arent good and no one misses them in ME2 and 3 except a few trolls in obscure forums)