Starfield

Starfield

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Loki McNeil Feb 13, 2024 @ 7:24pm
Sarah Morgan and Cassiopeia inconsistency
\\\Spoiler warning!!!///

You have been warned!
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Can someone tell me where I have this wrong, or why her story doesn't check out?

So in the mission to find her lost crew, Sarah tells us that she spent almost a year on the planet, that she crawled out of her ruined shuttle because she had multiple broken ribs and other injuries. Yet, she tells us that the when she finally was rescued, she spent six weeks in medical nursing these wounds. Bones heal much sooner than that, don't they? I mean they can heal wrong, especially in such a condition. But she did rig an emergency beacon on a high location no person with her injuries could have done,

Additional issues are that Sarah struggled with the idea of taking Sona back to civilization, as if her staying behind was the right thing for the child, who would be made to battle the elements until she lost the battle. One slip on a rock, one moment of inattentiveness, and she's plant food. Humans thrived only because we had troops. Her troop is dead, she alone, would join them before long.

Truth be told, the bad people who came to her camp once before and stole her good stuff... Yeah, they would have stolen her too. Which would have made for an interesting longer story, having come to the camp to find journals, photos of her and her parents before their deaths... The camp in disarray from the raid. Maybe even a dead pirate (a clue to follow), turning a 30 minute side quest into a much longer affair and redemption story.
Last edited by Loki McNeil; Feb 13, 2024 @ 9:09pm
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Showing 1-15 of 20 comments
Bored Peon Feb 13, 2024 @ 7:40pm 
Yeah definitely a continuity error. Good catch. The problem is stuff like that gets through because half the player base sees "blah blah blah" like Charlie Brown's teacher.

Not seeing an issue with a beacon going up after the crash injuries healed, which would be maybe a month or two out of the year spent there. Yet what does not make sense is the six weeks in medical from crash injuries.
daug Feb 13, 2024 @ 8:03pm 
If her bones healed wrong the medical team may have broke them again so they could be set right.
Skumboni Feb 13, 2024 @ 8:19pm 
Originally posted by daug:
If her bones healed wrong the medical team may have broke them again so they could be set right.

Do you think if I broke my last wife they would reset her right?
Groogo Feb 13, 2024 @ 8:31pm 
Kudos to whomever broke that whiny woman's ribs!
redeyedraven Feb 13, 2024 @ 8:50pm 
Sarah ain't even a woman. She's barely an actual person. Might as well befriend some inanimate object.
Loki McNeil Feb 13, 2024 @ 9:12pm 
Originally posted by Bored Peon:
Yeah definitely a continuity error. Good catch. The problem is stuff like that gets through because half the player base sees "blah blah blah" like Charlie Brown's teacher.

Not seeing an issue with a beacon going up after the crash injuries healed, which would be maybe a month or two out of the year spent there. Yet what does not make sense is the six weeks in medical from crash injuries.

Additional issues are that Sarah struggled with the idea of taking Sona back to civilization, as if her staying behind was the right thing for the child, who would be made to battle the elements until she lost the battle. One slip on a rock, one moment of inattentiveness, and she's plant food. Humans thrived only because we had troops. Her troop is dead, she alone, would join them before long.

Truth be told, the bad people who came to her camp once before and stole her good stuff... Yeah, they would have stolen her too. Which would have made for an interesting longer story, having come to the camp to find journals, photos of her and her parents before their deaths... The camp in disarray from the raid. Maybe even a dead pirate (a clue to follow), turning a 30 minute side quest into a much longer affair and redemption story.
dmedic61 Feb 13, 2024 @ 10:32pm 
Things like is what made me uninstall SF. The back stories and quests for companions are just meh!. At least in FO4 Piper and Cait had better back stories. Sarah is just mad at the UC and Andreja is mad at her space religion. Sam Coe is a just whiny, and Barrett is in his own little world having a pity party for his lost love from 20 plus years ago.
Tenshin51 Feb 13, 2024 @ 11:45pm 
Maybe she is a clone. UC perfected cloning w/ humans especially they are expert for xenowarfare, There is some quest in the game that UC are cloning their officers then that clone will be train by UC. The clone will likely inherit their clone parent if they still work w/ the UC.

W/ Constellation Companion storyline Sarah has the worst storyline full of contradiction. Suddenly this lady is a war hero if she has experience commanding a military officer she should be exploring w/ Barrett.

Also I don't feel any military on her just being a Space Karen. Sona is far more interesting than Sarah.
Shawn Feb 13, 2024 @ 11:57pm 
Originally posted by Loki McNeil:

Additional issues are that Sarah struggled with the idea of taking Sona back to civilization, as if her staying behind was the right thing for the child

that part actually gave me whip lash cause right before that i picked the option that was something like "should we take her from her home?" and she started screaming and yelling about how its not safe and yada yada we can't leave her here even got a "sarah disliked that" then 2 seconds later she goes on with the "struggle of taking her back"

Made no sense to me one minutes she wants to take her the next we should leave her. i swear sarah is bipolar
Yes, Sarah briefly expresses that she might leave Sona on the planet and complains about it if you agree. That also made me frown :)

The quest is not so good because the focus in this part of the quest is directly on the player to make a decision. It raises doubts in the player's mind about what is right and what is not.
Unfortunately, this is detrimental to the quest. It seems too contrived.

As for the healing of Sarahs injuries, I also came to the conclusion that the doctors had to correct healed injuries and that's why Sarah was hospitalized again. With the injuries as I imagined them when the quest described them, she wouldn't have been able to survive.
So yes, there are some parts here that aren't really conclusive.

It's a good thing this quest doesn't take too long... I just tick it off and that's it. But a correction here and there might make this quest look a bit better. Even Sona still wears her rags when she's in the lodge...
The whole script was probably written in a single evening in someone's head.
Dark All Day Feb 14, 2024 @ 6:19am 
I found it odd she neglected to warn me about the giant monsters pretending to be part of the landscape. One would think she would remember the scariest creatures in the entire game.
Loki McNeil Feb 14, 2024 @ 6:35am 
Originally posted by Funeral Wind:
I found it odd she neglected to warn me about the giant monsters pretending to be part of the landscape. One would think she would remember the scariest creatures in the entire game.

True, a warning about plant and stone monsters would have been good.
Bored Peon Feb 14, 2024 @ 7:34am 
Originally posted by Funeral Wind:
I found it odd she neglected to warn me about the giant monsters pretending to be part of the landscape. One would think she would remember the scariest creatures in the entire game.
I know right? Worst bullet sponges in the game.
McGrits Feb 14, 2024 @ 8:55am 
She is a 50-yr old spinster. This is why she loves you so fast.

Really though, the timeline for this game is all over the place and very inconsistent.
No, she tells you that she's had various love affairs. I took that to mean that it didn't go much beyond the sexual component. However, Sarah always somehow put her work first and only realized late on how important a relationship can be for life.
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Date Posted: Feb 13, 2024 @ 7:24pm
Posts: 20