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Not seeing an issue with a beacon going up after the crash injuries healed, which would be maybe a month or two out of the year spent there. Yet what does not make sense is the six weeks in medical from crash injuries.
Do you think if I broke my last wife they would reset her right?
Additional issues are that Sarah struggled with the idea of taking Sona back to civilization, as if her staying behind was the right thing for the child, who would be made to battle the elements until she lost the battle. One slip on a rock, one moment of inattentiveness, and she's plant food. Humans thrived only because we had troops. Her troop is dead, she alone, would join them before long.
Truth be told, the bad people who came to her camp once before and stole her good stuff... Yeah, they would have stolen her too. Which would have made for an interesting longer story, having come to the camp to find journals, photos of her and her parents before their deaths... The camp in disarray from the raid. Maybe even a dead pirate (a clue to follow), turning a 30 minute side quest into a much longer affair and redemption story.
W/ Constellation Companion storyline Sarah has the worst storyline full of contradiction. Suddenly this lady is a war hero if she has experience commanding a military officer she should be exploring w/ Barrett.
Also I don't feel any military on her just being a Space Karen. Sona is far more interesting than Sarah.
that part actually gave me whip lash cause right before that i picked the option that was something like "should we take her from her home?" and she started screaming and yelling about how its not safe and yada yada we can't leave her here even got a "sarah disliked that" then 2 seconds later she goes on with the "struggle of taking her back"
Made no sense to me one minutes she wants to take her the next we should leave her. i swear sarah is bipolar
The quest is not so good because the focus in this part of the quest is directly on the player to make a decision. It raises doubts in the player's mind about what is right and what is not.
Unfortunately, this is detrimental to the quest. It seems too contrived.
As for the healing of Sarahs injuries, I also came to the conclusion that the doctors had to correct healed injuries and that's why Sarah was hospitalized again. With the injuries as I imagined them when the quest described them, she wouldn't have been able to survive.
So yes, there are some parts here that aren't really conclusive.
It's a good thing this quest doesn't take too long... I just tick it off and that's it. But a correction here and there might make this quest look a bit better. Even Sona still wears her rags when she's in the lodge...
The whole script was probably written in a single evening in someone's head.
True, a warning about plant and stone monsters would have been good.
Really though, the timeline for this game is all over the place and very inconsistent.