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WOLFHORS3 Apr 6, 2024 @ 9:42pm
plugins.txt load order
Using Vortex so I have no plugins or load order options. Is the plugins.txt the load order?
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Showing 1-15 of 16 comments
gywidion Apr 6, 2024 @ 9:46pm 
Vortex does have a Load order. Below the mods tab on left. Might need to run it once first though. Plugins.txt will hook into SFSE, won't be in load order

Mods
Collections
Load Order
For a functioning load order you need the plugins.txt mod. This mod requires SFSE. SFSE enables the plugins.txt.mod to restore the function that is built into Fallout4, for example.
If you have installed these two things, you can activate the plugins.txt function "Load Order" in Vortex. Then you can organize your normal *.esm mods there.

https://www.nexusmods.com/starfield/mods/106
https://www.nexusmods.com/starfield/mods/4157

oh and get xEdit (SF1Edit), if you have conflicts in mods, you can at least find out where and with a little more training you can resolve them yourself.
https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-4.1.5c
Last edited by Ǥɾᴧᴤʆᴧᵯᴧ; Apr 7, 2024 @ 1:20am
Lucius Confucius Apr 7, 2024 @ 4:52am 
If we don't have Vortex only SFSE and Plugins.txt, will the files listed last in the plugins.txt be the last in the load order?
yes
and the last one in the loading order means that it overwrites everything from before.
This means that the last mod takes control of the settings in the event of conflicts.
Last edited by Ǥɾᴧᴤʆᴧᵯᴧ; Apr 7, 2024 @ 5:22am
Lucius Confucius Apr 7, 2024 @ 5:25am 
Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:
yes
and the last one in the loading order means that it overwrites everything from before.
This means that the last mod takes control of the settings in the event of conflicts.
Thanks!
WOLFHORS3 Apr 7, 2024 @ 11:22am 
Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:
yes
and the last one in the loading order means that it overwrites everything from before.
This means that the last mod takes control of the settings in the event of conflicts.

So the plugins.txt file is the order each plugin will load, correct?
510deshawn Apr 7, 2024 @ 7:41pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3214705183

Check out my video guide. i briefly went over it
Last edited by 510deshawn; Apr 7, 2024 @ 7:41pm
WOLFHORS3 Apr 9, 2024 @ 3:54am 
Originally posted by rob:
https://steamcommunity.com/sharedfiles/filedetails/?id=3214705183

Check out my video guide. i briefly went over it

Says it's not available. I know how to install mods in Starfield. It's just without a plugin page on vortex I don't know what controls the load order. I'm assuming since they almost all need plugin text enabler mod that you have to create the plugins'txt file for that THAT is the load order. Is that correct, yes or no, please?
Ravenfeather11 Apr 9, 2024 @ 4:01am 
Originally posted by WOLFHORS3:

Says it's not available. I know how to install mods in Starfield. It's just without a plugin page on vortex I don't know what controls the load order. I'm assuming since they almost all need plugin text enabler mod that you have to create the plugins'txt file for that THAT is the load order. Is that correct, yes or no, please?
The load order is in Vortex itself.
Can't remember where though
Originally posted by WOLFHORS3:
Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:
yes
and the last one in the loading order means that it overwrites everything from before.
This means that the last mod takes control of the settings in the event of conflicts.

So the plugins.txt file is the order each plugin will load, correct?
right

plugins.txt content is like this:
*Mex_Greenhouse.esm
*MagnusTheMagnateOutpostProductionShenanigans.esm
*CBM_CrEaToXxBuildMod.esm
*OUT-OutpostsPlus.esm
*TankGirlsPlayerHome.esm
*OutpostTweaks.esm
*BuildModPatch.esm

Since the mods above are in conflict, I made a BuildModPatch.esm myself, which resolves the conflicts and is therefore below the conflicting mods in the list.
510deshawn Apr 9, 2024 @ 9:04am 
Ths is way too complicated without that kit
gywidion Apr 9, 2024 @ 9:11am 
Most of the mods, via vortex anyway, sort themselves out in the Plugin.txt. I have never had to touch it. Just Install SFSE, Plugin.txt, other mods.

"It just works" :steamthumbsup:
WOLFHORS3 Jul 3, 2024 @ 7:41pm 
All I have in vortex is mods and collections. There is nothing else underneath. Fo I need to turn that on somewhere. I've looked but I haven't found it. Skyrim and fallout always had a plug-ins there as well. It's been a few years since I've had to change anything in vortex.
It's always been download a mod. Install it and it works. Very rarely did I have to make a rule or change the load order.
Now with starfield, none of that is there. What am I missing...besides maybe a brain lol
AuddieD Jul 4, 2024 @ 6:18am 
Hmm. I have Mods, Collections, and Load Order on the left side in Vortex. Maybe you just missed an update?
Die Hand Gottes Jul 10, 2024 @ 2:30pm 
All mod managers must have access to the Plugin.txt because only this file manages the mods and the loading order
I install my mods by hand and have edited the Plugin.txt myself with the introduction of the creations I do it now in the menu which of course also saves the whole thing in the Plugin.txt.
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Date Posted: Apr 6, 2024 @ 9:42pm
Posts: 16