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Didn't you know Sarah used to play in a "rock n roll" band? She's so edgy! That must be where the "punk" comes from.
*Todd watching the first test gameplay footage of starfield, realizing it is garbage and trying to think of how he is going to shill it at conventions.*
"Starfield is a little different than our past games"
My guess would be "Leaning to an esthetic reminiscent of [insert Steam or whatever] but with some level of fantasy or excentricity
Don't mark my words tho
It's basically this.
Retro futuristic.. Used looking future technology, (or in the case of Steampunk, steam powered future technology), not all bright, shiny and unbelievable. Cyberpunk just throws 'dystopian' into the mix.
Yes, I have to admit NASApunk just doesn't seem to fit in anywhere. I think they just thought it would be a good marketing thing.
That honestly applies to anything, and that doesn't make something generic
SFs universe is quircky. No flashy alien civs, mighty space empire or super advanced or weird tech. At first glance it can seem very bland.
SF is a sort of post apocalyptic universe where the remnants of earth are enjoying and abusing grav drives to make little home settlements and farm invaluable resources at low cost everywhere in the galaxy.
As a reminder, grav drives are not really human-made, it's a case of alien influence here (artifacts) a bit like the mass relays from Mass effect.
Often you read that humans "master space travel but don't have land vehicles or planes", but the idea behind is that inter stellar travel is more efficient than using intra atmosphere travel thanks to how powerful and convenient grav jumps are.
After losing earth to a largely unpredictable and terrifying disaster, humans didn't proritize terraforming massive planet hubs but instead finding solutions for resources and living space on a seemingly endless amount of worlds.
art style in SF, or most BGS games actually, is top notch.
Please don't talk to me about the game world and lore. It makes no sense without significant help from the pharma industry.
argument noted
Like I always say. I never question the lore because it doesn't make sense.
The way in how fallout took place a few hundred years in the future but still had that 50s style. Think of late 80s nasa, if that sort of branced off and became more futuruistic while still retaining that style/feel.
The name is kinda dumb, I know. thats not what youd think at first hearing. I originally though it was gonna be like a futuristic steampunk type of design, but with woods/brass replaced by plastic/titanium and the gears/pipes replaced by buttons/wires. Sort of a messy overly designed style, basically the opposite of stuff trying to become more clean and efficient and simplified in the future, where it just gets overly technical with too many bits and bobs. I thought i'd hate it, but it just turned out to look pretty normal, if a bit outdated for the year it takes place.