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Akila NPCs not moving
Hey there, I tried googling but I couldn't find a solution. I'm in Akila and at first it was fine, but at some point, I don't know when, NPCs just stopped moving including Sam, making it impossible to do Quests that require NPCs to move. Does anyone know a solution for that?

Yes I use mods, but I already checked them and nothing seems to be affecting NPCs or Akila in any way. I'm also using the Community Bug Fix mod.
Originally posted by smr1957:
If you are using mods, and they were mods not made with the Creation Kit and they contain .esp plugins, that may be a possible cause of many issues. I posted this over in the Nexus forum in response to a question concerning CTDs when using a pre-existing build, and it is worth repeating here (even though your issue is not one involving CTDs):

"The best bet for anyone, is to simply get rid of any mods containing plugins that were created and uploaded before the Creation Kit was released, as they were inherently improperly constructed due to not being made with the proper tools. Once a person has done that, they should start fresh and only use mods which have been created using the new CK and other properly constructed tools based upon it. Also, make sure that none of the plugins are .esp files - Starfield does not use .esp files and using them WILL break your game. See: Regarding Mods and Plugin Types (from PINNED TOPIC Helpful Links, References, and News[forums.nexusmods.com], Section 4 - Modding the Game)."

Yeah, not something that is really a lot of fun to hear or to have to do, but it really is the best advice.

Good luck!
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smr1957 Jun 22, 2024 @ 6:35am 
If you are using mods, and they were mods not made with the Creation Kit and they contain .esp plugins, that may be a possible cause of many issues. I posted this over in the Nexus forum in response to a question concerning CTDs when using a pre-existing build, and it is worth repeating here (even though your issue is not one involving CTDs):

"The best bet for anyone, is to simply get rid of any mods containing plugins that were created and uploaded before the Creation Kit was released, as they were inherently improperly constructed due to not being made with the proper tools. Once a person has done that, they should start fresh and only use mods which have been created using the new CK and other properly constructed tools based upon it. Also, make sure that none of the plugins are .esp files - Starfield does not use .esp files and using them WILL break your game. See: Regarding Mods and Plugin Types (from PINNED TOPIC Helpful Links, References, and News[forums.nexusmods.com], Section 4 - Modding the Game)."

Yeah, not something that is really a lot of fun to hear or to have to do, but it really is the best advice.

Good luck!
Holy Fool Sehrael Jun 22, 2024 @ 7:27am 
Thanks for your answer. Hmm... Yeah I might have to do that and cut down on any uneccessary mods that I actually don't use much too.. I mean aside from checking for ESPs. I just hope it won't come to having to start a new game, that'd suck a lot ^^
Last edited by Holy Fool Sehrael; Jun 22, 2024 @ 7:51am
Holy Fool Sehrael Jun 22, 2024 @ 7:51am 
Update: I don't know which deleted mod fixed it, but my NPCs are working again. THANK GOD. So yeah, be very careful. Also I noticed in the mod loader that an Creation Club mod was an ESP which I promptly deleted, so need to be extra careful for that now too.
smr1957 Jun 22, 2024 @ 8:20am 
Glad things are moving once again! :lunar2019grinningpig:

Enjoy!
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Date Posted: Jun 22, 2024 @ 5:34am
Posts: 4