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Take the Reactive Gauge from your rant. Two ingredients, Aluminum and Copper, both common resources you can gather from day one using a Cutter from the mine on Vectera, the first planet that you start out on. 15 minutes cutting nuggets on Vectera and you have some Aluminum to start with. Three of the planets in that system have Copper deposits you can use the Cutter on -- scan the planets from orbit to find where to land and use the Scan mode to highlight the nuggets on the ground. The Frontier doesn't have great storage but enough to get started. Dump it all in the Lodge, go to the basement, use the Industrial Crafting Station, make Reactive Gauges. Rinse and repeat for other manufactured resources. You'll know what you need when you go to make something, the HUD shows you a parts list with missing items highlighted in red. As you advance your skills, more options are available. Always gotta start simple, but even basic outposts are easily made productive. But you do have to put time into obtaining the resource materials needed.
Most vendors sell a few or many resources, and two specialize in them, one in Akila City and the other in Neon, both easy to find if you keep your eyes open for the words Mining and Minerals. Doing planetary surveys is a good way to become familiar with how resources can be distributed among the planets, and surveys pay well if you sell the data to Victor in the Eye or the Lodge.
Starfield outposts are not rocket science, and only slightly more advanced than Legos, but you do have to pay attention to what the game is telling you.
Helium 3 can also choke up a link network. I have found that providing too much to remote outposts from a central source can lead to it clogging up the Incoming and Outgoing crates on the Cargo Links -- it seems to "leak" if there is too much at any one outpost -- max seems to be 600 units. I also found that if you try to provide a continuous He3 feed via the cargo links, sooner or later it always gets clogged up with the fuel. Better news is that it seems only one end of an inter-system link actually needs an He3 fuel source. I've stopped sending the gas out to "refuel" the remote outposts and the links still work fine as long as I keep the tanks for my receiving hub links filled. I guess the fuel cost is for a round trip. If you do want to supply the remote outposts, you can send it out in fairly large lots, like 300-600 units, in discrete shipments (not continuous feed), but even then it can clog if you "overfill" the tank on the remote end. You can end up seeing He3 in all the crates connected to the links, and it can crowd out the target resources.
Hope this helps.
#1 Are you're using powered generators?
If so, try just walking up to it, interact, and as long as you’ve got Helium-3 in your inventory, you can fill the generator and activate it.
Having been touched by the tinkerer's Muse (or just plain touched, if you prefer lol) I am also enjoying setting up the networks, it's like trying to assemble an inter-stellar 3D puzzle without really knowing what the final result should look like. Challenging.