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Seseron Feb 26, 2024 @ 7:31pm
3
⭐️ Starfield Outpost Manual ⭐️
Starfield Outpost Manual
https://steamcommunity.com/sharedfiles/filedetails/?id=3140506870
RPG-wise, playing the role of an industrialist has been my most successful endeavor. I'm going to attempt putting together an outpost guide that folks will find beneficial. There may be many, but this is my contribution. So this thread will be a compilation of ideas, concepts, and data that will ultimately lead to maximum production, efficiency, and profits.

[Note: This is a clean vanilla playthrough, i.e., no console commands or mods.]

Journal Entry No. 1: I need lubricant and lots of it. Most places with lubricant require manual harvesting. But found that Volii Epsilon has a critter that offers outpost production of lubricant:
https://steamcommunity.com/sharedfiles/filedetails/?id=3169129406

I start my hunt for the geologist's version of the "Sweet Spot." This is the maximum output with minimum effort. For Starfield, the Sweet Spot is the maximum amount of resources that an outpost can produce.

"Running the Seam" is a term to describe exploring a proc-gen seam between two distinct biomes. Each biome produces one or more resources, and the seam can provide access to two or even three biomes' resources.

So I run the seam between the Savannah biome and the Frozen Crevasses biome.
https://steamcommunity.com/sharedfiles/filedetails/?id=3169122188

I did come across a spot in which the Ionic Liquids and the Chlorosilanes are but 10 meters in separation. Ran 5km North on the seam until I hit the tile border with no success.
https://steamcommunity.com/sharedfiles/filedetails/?id=3169122290
https://steamcommunity.com/sharedfiles/filedetails/?id=3169122428

But I gotta continue searching for the maximum sweet spot, so now I go back to my starting point and run south. And I found it. Removing H2O, I have a minimum of 5 inorganic resources. I can also add my organic resources, including lubricant, to the total. I've maximized my outpost production. And along with that, I can shut down two of my lesser productive outposts.
https://steamcommunity.com/sharedfiles/filedetails/?id=3169122649

[Note: I have most of my science perks maxxed, so my outpost production is set to 24. Setting up this outpost will give me just 1 unused outpost slot, but with this outpost, I can retire two others, jumping that number back up to 3. I currently lack only Rothicite, Indicite and Tasine for full outpost harvesting. Typically, those will only allow a single extraction outpost, so now I just need to level up, find the sources, and plant my last outposts.]
Last edited by Seseron; Feb 28, 2024 @ 2:45pm
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Showing 1-15 of 26 comments
Krash Megiddo Feb 26, 2024 @ 7:52pm 
Great work :steamthumbsup:
Sem56 Feb 26, 2024 @ 8:00pm 
mad respect, i didn't think anyone would be creating content like this for starfield
Real Gamer Mar 1, 2024 @ 6:20am 
Great thread.
Please add more tips in the future.
smr1957 Mar 1, 2024 @ 6:39am 
Nice, Saseron! :steamthumbsup: Will be following this! - subscribed.
Seseron Mar 2, 2024 @ 5:49pm 
Newton II Industrial Park
Continuing to expand the Newton II Industrial Park.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172048738



Newton II Office & Residence
Welcome to the Newton II Office & Residence. I use the hydroponics bay as an activity room. I've got industrial lights shining on top of the glass to light the room up nicely. For some reason, during the night, it gets really dark. (Edited to Add: Obviously, it gets dark outside during the night, but I mean inside the room with lights on the ceiling. )
https://steamcommunity.com/sharedfiles/filedetails/?id=3172049406
https://steamcommunity.com/sharedfiles/filedetails/?id=3172049767
https://steamcommunity.com/sharedfiles/filedetails/?id=3172050195
https://steamcommunity.com/sharedfiles/filedetails/?id=3172050333



The Administrative Office is bugging out a little. I can't seem to get any light to shine in the office like the other rooms. And placing items in the room, like the employee desk, tends to pop outside or under the map. (Dang. One of my storage bins also fell under the map. I'm always looking for some resources that I know I have but can't find. I bet they're in that bin.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172050668
https://steamcommunity.com/sharedfiles/filedetails/?id=3172060755
https://steamcommunity.com/sharedfiles/filedetails/?id=3172060549
https://steamcommunity.com/sharedfiles/filedetails/?id=3172060988


Last edited by Seseron; Mar 2, 2024 @ 6:40pm
Drake Ravenwolf Mar 2, 2024 @ 5:51pm 
I used this to find good spots once on the surface:
https://www.nexusmods.com/starfield/mods/7775
and this was what I was going for to get all the resources in one universe:
https://www.reddit.com/r/Starfield/comments/16tk809/how_to_get_all_possible_organic_and_inorganic/
Last edited by Drake Ravenwolf; Mar 2, 2024 @ 5:53pm
Seseron Mar 2, 2024 @ 5:53pm 
Volii Epsilon and Volii Gamma Outposts
Still building up Volii Epsilon Farm (Lubricant). I'm bringing in Fiber from Newton II and shipping out Ionic Liquids. One of my common fabricators at Newton II is dedicated to combining Tetrafluorides with Ionic Liquids to generate Isotopic Coolant.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172047656

Supporting Volii Epsilon with He3 and Iron shipped in from Its moon, Volii Gamma.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172060361
https://steamcommunity.com/sharedfiles/filedetails/?id=3172046499
Last edited by Seseron; Mar 2, 2024 @ 6:01pm
Seseron Mar 2, 2024 @ 6:24pm 
Originally posted by Drake Ravenwolf:
I used this to find good spots once on the surface:
https://www.nexusmods.com/starfield/mods/7775
and this was what I was going for to get all the resources in one universe:
https://www.reddit.com/r/Starfield/comments/16tk809/how_to_get_all_possible_organic_and_inorganic/

I'd like to experiment with scanning and drones, similar to Subnautica. Use the drone via remote control to survey an area, and drop a beacon when you find a sweet spot.
Last edited by Seseron; Mar 2, 2024 @ 6:25pm
Vlad 254 Mar 2, 2024 @ 6:46pm 
Love each and every industrial compound screenshot you've posted in the Beauty Of Starfield thread Seseron.

Excellent thread as well. Maybe you'll make a Steam Guide. I know I'd love to see your notes in guide form.
Seseron Mar 2, 2024 @ 7:06pm 
Originally posted by Vlad 254:
Love each and every industrial compound screenshot you've posted in the Beauty Of Starfield thread Seseron.

Excellent thread as well. Maybe you'll make a Steam Guide. I know I'd love to see your notes in guide form.
Much thanks kind sir! I did break down and start using Excel spreadsheets for tracking this stuff. I've got outpost production and resources per system. I'm still at the beginning of it all, though. Shoot, I'm just now upgrading my outpost assets to Level 3.

But I do want to put together some kind of a useful guide for folks. It's tough to do here at the beginning because I get distracted having fun. I'm using this thread to amass some thoughts and ideas, and put them through the ringer of public scrutiny. For the general reader, feedback and constructive criticisms are most welcome.
Vlad 254 Mar 2, 2024 @ 7:18pm 
Originally posted by Seseron:
Originally posted by Vlad 254:
Love each and every industrial compound screenshot you've posted in the Beauty Of Starfield thread Seseron.

Excellent thread as well. Maybe you'll make a Steam Guide. I know I'd love to see your notes in guide form.
Much thanks kind sir! I did break down and start using Excel spreadsheets for tracking this stuff. I've got outpost production and resources per system. I'm still at the beginning of it all, though. Shoot, I'm just now upgrading my outpost assets to Level 3.

But I do want to put together some kind of a useful guide for folks. It's tough to do here at the beginning because I get distracted having fun. I'm using this thread to amass some thoughts and ideas, and put them through the ringer of public scrutiny. For the general reader, feedback and constructive criticisms are most welcome.
I'm using this thread to amass some thoughts and ideas, and put them through the ringer of public scrutiny. For the general reader, feedback and constructive criticisms are most welcome.
Excellent idea:steamthumbsup:

And yes more data is needed if you are at Rank 3 which makes it all the more amazing what you are doing, so much so that I'd say you are qualified to make a guide after more research. That's my vote anyway.
Seseron Mar 8, 2024 @ 7:41pm 
Charybdis II Industrial Farm
https://steamcommunity.com/sharedfiles/filedetails/?id=3175787358
Was playing around in the Charybdis System the last few days. Charybdis III is the home of the Crucible folks and the Starseed Quest. I burned a couple of hours knocking that out. It was interesting. I sided with the American President and successfully persuaded the Kushite Queen to help. The Mongolian wasn't happy about that.

https://steamcommunity.com/sharedfiles/filedetails/?id=3175805432
But then I surveyed Charybdis II, and knew afterward that I needed to build an industrial farm here. Why? Because 7 of the 11 fauna and 7 of the 8 flora are outpost productive. That's 14 organic harvesting nodes. Granted, 4 of them are duplicates, so technically, you can only harvest 10 unique organics. That's more than I've ever seen in a single outpost. And 2 of them I have as supply link jobs on hold. Nice. Very nice, indeed.

Now, the inorganic resources aren't that great, which is standard fare for bio planets. I definitely don't need anymore Chlorine or Argon or Chlorosilanes. But I did manage to combine a couple of inorganics that will allow me to shut down two other outposts. Granted, they're He3 support outposts. One was He3-Al-Be-Nd, and the other was He3-Al-Be-Eu. They're not needed, and I only kept them for the Eu and Nd. This outpost mines a simple combination of Al-Be-Eu-Nd.

https://steamcommunity.com/sharedfiles/filedetails/?id=3175814994
https://steamcommunity.com/sharedfiles/filedetails/?id=3175815516
https://steamcommunity.com/sharedfiles/filedetails/?id=3175806286
I did have to separate the pack vultures from the pack silverfish. They were side by side, but both became extremely aggressive and started spitting projectiles at each other.

"Now now, children! Time to behave!"

(That Silverfish is very unique compared to the common ones. Man, I so want to Arkify this game.)

https://steamcommunity.com/sharedfiles/filedetails/?id=3175796263
https://steamcommunity.com/sharedfiles/filedetails/?id=3175786349
I have one complaint. When I created this outpost, it gave me a full circle with access to a full plot of Neodymium. I put in some assets, such as an extracter and a storage bin, and went back to Newton II for resupply. Ran out of Iron and adaptive frames super quick.

When I got back, it had shaved off almost a third of the outpost, rendering it as restrictive. There's a small crater to the top right with some fossils in it. It's not an official POI with a map icon, but for some reason, it's treating it as one and restricting me from building in the full circle. It deleted my assets I had already built too. I now only have a sliver of Neodymium for one extractor.

What the blue blazes?

Anyway, shouldn't be too much of a problem. I still have enough room to put in the barns and greenhouses that I want to start production of organics. But dang.

Also worth noting, fauna here are a little on the aggressive side. Silverfish are territorial. So instead of production robots, put in two robot dogs and a security bot.
Last edited by Seseron; Mar 13, 2024 @ 3:03pm
Seseron Mar 10, 2024 @ 12:08pm 
Volii Epsilon Commercial Farm
https://steamcommunity.com/sharedfiles/filedetails/?id=3177264530
Expanded a little on the commercial farm at Volii Epsilon, but not much more. Keeping it small to dismantle later at the right opportunity. As of now, it's serving me well collecting lubricant and ionic liquids.

Charybdis II Industrial Farm
https://steamcommunity.com/sharedfiles/filedetails/?id=3177267154
https://steamcommunity.com/sharedfiles/filedetails/?id=3177269961
Charybdis II, however, will be a permanent operation. So I'll be expanding it to the fullest possible. Security-wise, I thought I'd have a hard time with pack silverfish or pack vultures or even those aggressive pack eggtails that hide underground.

But no. It's the dang mothwings. They swarm in large numbers, take down my vultures and silverfish, destroy my turrets and security robots, and chase me into buildings with a sliver of health. They're super dodgy and slap hard and swarm like mad hornets.

I have my vultures and silverfish separated, because they don't get along. But I might try placing some more farmhouses to add to the vulture/silverfish populations, and arrange them so they hang together. If 3 silverfish can't survive against a single moth, maybe 6 or even 9 can.

Had an all out war last night. I ended up following my security robots from barn to barn taking down waves of the flying furballs. Reminded me of my FO4 caravaneer days following Cricket in the Alt Life and Random Encounters mods.

It was myself, Marika, Lyle Brewer, Ezekiel, six Rank 3 turrets, three security robots, three pack vultures and three pack silverfish against...moths. Not those cute little fellas on Beta Marae I that come up to you wide-eyed and chirping, "Pet me, please!" Nope. These have fangs and tiger roars and suicidal divebombs. (It was glorious fun, though!)
Last edited by Seseron; Mar 10, 2024 @ 12:48pm
Vlad 254 Mar 10, 2024 @ 12:51pm 
Originally posted by Seseron:
Volii Epsilon Commercial Farm
https://steamcommunity.com/sharedfiles/filedetails/?id=3177264530
Expanded a little on the commercial farm at Volii Epsilon, but not much more. Keeping it small to dismantle later at the right opportunity. As of now, it's serving me well collecting lubricant and ionic liquids.

Charybdis II Industrial Farm
https://steamcommunity.com/sharedfiles/filedetails/?id=3177267154
https://steamcommunity.com/sharedfiles/filedetails/?id=3177269961
Incredible shots Seseron. and LOL @keeping it small.

Seriously though, I have little doubt that a guide from you would be appreciated by the community.
Liquid Inc Mar 10, 2024 @ 12:58pm 
Imagine if one of these Outposts could be built at sea?

Originally posted by Seseron:

Charybdis II Industrial Farm
https://steamcommunity.com/sharedfiles/filedetails/?id=3177267154

What are those 3 triangle like grey structures, that look like "houses" around the outside of the outpost? one of the extreme left of the shot, and 2 in the background?

I haven't seen anything like that before...
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Date Posted: Feb 26, 2024 @ 7:31pm
Posts: 26