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Funny thing, no trolls went to say something like "Starfield is a bug itself, so bad game etc"
For anyone ever had this problem - here is the solution.
Type in console to check your value
Player.Getav _SISA_AV_SurvivalDamage_Incoming
Player.Getav _SISA_AV_SurvivalDamage_Outgoing
In the mean time you can fix this by typing in the console >>>
Player.restorevalue _SISA_AV_SurvivalDamage_Incoming 17.5
Player.restorevalue _SISA_AV_SurvivalDamage_Outgoing 17.5
Let me describe my situation:
I have installed the PEAK Enemy AI mod, for example. This mod changes the enemy detection so that pirates etc. attack me when I land on their landing pad. Of course they should do that, anything else would be kind of stupid.
Well, I have Vasco with me and he usually guards the ship ramp. But at an enemy POI, we get attacked and Vasco charges off on his own, even though he is NOT an active companion.
If I now fight a single enemy NPC together with Vasco, (We are shooting at an NPC at the same time) I do no damage! -As long as Vasco is doing damage.
I have also modded Vasco so that he can use the flamethrower, for example. And as long as Vasco is using the flamethrower on the NPC, I can shoot whatever I want, it has no effect. As soon as Vasco pauses the attack, I do damage again, it feels like 1 to 2 seconds later.
I didn't think much about the fact that everything returns to normal after each attack. But what you're describing now makes me wonder a bit...
The effect of doing no damage is remotely similar to that of the jetpack burst. Friendly NPCs take no damage from the jetpack, but enemy NPCs and animals do.
I hope it can be solved with 'player.removespell'..., just a thought
--
oh wow, you've figured it out. and i'm writing my fingers to the bone here :)
The load order and number of plugins is Beth older engine thing I believe, the same goes for Fallout NV and Fallout 3, they both about the same age. ESL in FO4 fixed the number of connected plugins problem entirely, so with official mod support hopefully this summer, the problem will go away.