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RiseM Feb 23, 2024 @ 4:08pm
Very weird bug - please advise
Today I got a very strange bug - my character stopped doing any damage to anything with guns, while companions could do damage. I use a lot of mods, including newest patches of Royal Galaxy and a lot of tweaks. I could do damage with abilities, but all gun damage was completely ignored by any NPC or alien. I tried to recreate it, but I couldn’t. I also haven’t found any info on previous history of such a bug. On the best of my knowledge it’s a faction listing, but the bug was enabled for all enemies and friendlies. It actually the first time I ever encountered anything like that in Bethesda engine, so if anyone knows or had such a bug - I would like to know more. I deleted the corrupted save games and continued forward on the same path - the bug never happened again.
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Showing 1-11 of 11 comments
Vlad 254 Feb 23, 2024 @ 4:21pm 
Modded games as I'm sure you know are always best diagnosed with a load order. I'm not using any mods yet so I'm not familiar with Royal Galaxy and I'm guessing you found no similar reports on the mod page. I am glad you were able to continue playing.
RiseM Feb 24, 2024 @ 3:04am 
Originally posted by Vlad 254:
Modded games as I'm sure you know are always best diagnosed with a load order. I'm not using any mods yet so I'm not familiar with Royal Galaxy and I'm guessing you found no similar reports on the mod page. I am glad you were able to continue playing.
Completely no info about anything similar to this bug. Its first time I`ve seen something like that in all Beth games. Must be some script ofc, probably from the mod "The Gang all here" to control companions, since this bug started when I recruited Vasco aside with Sarah on her starting quest. But I couldnt replicate it.

Funny thing, no trolls went to say something like "Starfield is a bug itself, so bad game etc" :zombie:
RiseM Feb 24, 2024 @ 6:10am 
I actually found the culprit - its the Starvival mod. Now looking for the reason of this behavour.
RiseM Feb 26, 2024 @ 2:42am 
https://www.nexusmods.com/starfield/mods/6890?tab=bugs

For anyone ever had this problem - here is the solution.

Type in console to check your value
Player.Getav _SISA_AV_SurvivalDamage_Incoming
Player.Getav _SISA_AV_SurvivalDamage_Outgoing


In the mean time you can fix this by typing in the console >>>

Player.restorevalue _SISA_AV_SurvivalDamage_Incoming 17.5
Player.restorevalue _SISA_AV_SurvivalDamage_Outgoing 17.5
This seems somehow familiar to me and I have no explanation for it.
Let me describe my situation:

I have installed the PEAK Enemy AI mod, for example. This mod changes the enemy detection so that pirates etc. attack me when I land on their landing pad. Of course they should do that, anything else would be kind of stupid.

Well, I have Vasco with me and he usually guards the ship ramp. But at an enemy POI, we get attacked and Vasco charges off on his own, even though he is NOT an active companion.
If I now fight a single enemy NPC together with Vasco, (We are shooting at an NPC at the same time) I do no damage! -As long as Vasco is doing damage.

I have also modded Vasco so that he can use the flamethrower, for example. And as long as Vasco is using the flamethrower on the NPC, I can shoot whatever I want, it has no effect. As soon as Vasco pauses the attack, I do damage again, it feels like 1 to 2 seconds later.
I didn't think much about the fact that everything returns to normal after each attack. But what you're describing now makes me wonder a bit...

The effect of doing no damage is remotely similar to that of the jetpack burst. Friendly NPCs take no damage from the jetpack, but enemy NPCs and animals do.
I hope it can be solved with 'player.removespell'..., just a thought
--
oh wow, you've figured it out. and i'm writing my fingers to the bone here :)
Originally posted by RiseM:
https://www.nexusmods.com/starfield/mods/6890?tab=bugs

For anyone ever had this problem - here is the solution.

Type in console to check your value
Player.Getav _SISA_AV_SurvivalDamage_Incoming
Player.Getav _SISA_AV_SurvivalDamage_Outgoing


In the mean time you can fix this by typing in the console >>>

Player.restorevalue _SISA_AV_SurvivalDamage_Incoming 17.5
Player.restorevalue _SISA_AV_SurvivalDamage_Outgoing 17.5
Last edited by Ǥɾᴧᴤʆᴧᵯᴧ; Feb 26, 2024 @ 3:14am
Yuh May 3, 2024 @ 2:26pm 
Dude your a life saver. I was having this problem since I started the first mission with Sarah and had no faith in finding an answer. I assumed it was Starvival but the was nothing on the nexusmod forums page. Thank you!
veer May 3, 2024 @ 2:46pm 
Originally posted by RiseM:
Today I got a very strange bug - my character stopped doing any damage to anything with guns, while companions could do damage. I use a lot of mods, including newest patches of Royal Galaxy and a lot of tweaks. I could do damage with abilities, but all gun damage was completely ignored by any NPC or alien. I tried to recreate it, but I couldn’t. I also haven’t found any info on previous history of such a bug. On the best of my knowledge it’s a faction listing, but the bug was enabled for all enemies and friendlies. It actually the first time I ever encountered anything like that in Bethesda engine, so if anyone knows or had such a bug - I would like to know more. I deleted the corrupted save games and continued forward on the same path - the bug never happened again.
Check the number of mod .esms you have. there is a point where these type of weird bugs happen. around 140 .esms give or take. I got up to over 160 .esm files at one point and all my caves suddenly buried themselves underground. I luckily new a modder who clued me in on this. I reduced the number of .esm mods I had loaded to 133 .esms and lo and behold the weird glitch was gone.
RiseM May 4, 2024 @ 1:55am 
Originally posted by veer:
Originally posted by RiseM:
Today I got a very strange bug - my character stopped doing any damage to anything with guns, while companions could do damage. I use a lot of mods, including newest patches of Royal Galaxy and a lot of tweaks. I could do damage with abilities, but all gun damage was completely ignored by any NPC or alien. I tried to recreate it, but I couldn’t. I also haven’t found any info on previous history of such a bug. On the best of my knowledge it’s a faction listing, but the bug was enabled for all enemies and friendlies. It actually the first time I ever encountered anything like that in Bethesda engine, so if anyone knows or had such a bug - I would like to know more. I deleted the corrupted save games and continued forward on the same path - the bug never happened again.
Check the number of mod .esms you have. there is a point where these type of weird bugs happen. around 140 .esms give or take. I got up to over 160 .esm files at one point and all my caves suddenly buried themselves underground. I luckily new a modder who clued me in on this. I reduced the number of .esm mods I had loaded to 133 .esms and lo and behold the weird glitch was gone.
Look above, I already solved the problem. It had nothing to do with number of loaded plugins, just a changed variable.
veer May 4, 2024 @ 4:09am 
Originally posted by RiseM:
Originally posted by veer:
Check the number of mod .esms you have. there is a point where these type of weird bugs happen. around 140 .esms give or take. I got up to over 160 .esm files at one point and all my caves suddenly buried themselves underground. I luckily new a modder who clued me in on this. I reduced the number of .esm mods I had loaded to 133 .esms and lo and behold the weird glitch was gone.
Look above, I already solved the problem. It had nothing to do with number of loaded plugins, just a changed variable.
Ok cool. but I was just trying to be helpful and report something that caused weird bug for me.
CCube0 May 4, 2024 @ 7:21am 
sup
RiseM May 5, 2024 @ 2:07am 
Originally posted by veer:
Originally posted by RiseM:
Look above, I already solved the problem. It had nothing to do with number of loaded plugins, just a changed variable.
Ok cool. but I was just trying to be helpful and report something that caused weird bug for me.
No probs! The answer was just above your post though )
The load order and number of plugins is Beth older engine thing I believe, the same goes for Fallout NV and Fallout 3, they both about the same age. ESL in FO4 fixed the number of connected plugins problem entirely, so with official mod support hopefully this summer, the problem will go away.
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Date Posted: Feb 23, 2024 @ 4:08pm
Posts: 11