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I quoted it already in OP that it isn't a looter shooter. For example:
- No way it has the diversity level of loot requires for this, or you call all shooter with loot as looter shooter which isn't proper.
- No way it has the loot scaling range required by a looter shooter.
- No way it has an overall design favoring shooting grinding.
- No way it has legendary loot focus and drop design that has any proper looter shooter.
- If it has a NG+ it's no way compatible with a looter shooter as all loot is lost.
I suppose you want that Starfield isn't tagged RPG for your own reason, but it's plain wrong, Starfield is mainly a RPG, most of the planet agree on this.
What I am seeing, is your own personal preferences here, and that's it. We get you don't care for the game, but, inventing non-existent 'qualities'??? That's a reach.
Nailed it. +1
Let see:
- Grinding places to try for random loot: No.
- Play and replay procedure generated areas: No.
- Play and replay some fun areas: No.
- Grind for resources, crafting: No.
- Play and replay some areas with friends: No.
But if you have looting shooting suggestions, ok but list them please.
How I know? Firstly it comes from Diablo like using shooting and it's a domain I focused on since long including for the shooter looter variation since Hellgate, secondly for example:
https://en.wikipedia.org/wiki/Looter_shooter
But also please stop misguide other players, there's limit to subjectivity. Sure it can be played as a looter shooter or a building game, but it would be fun for very few players, and it would be a very weak looter shooter or building game;
- You cannot get better items with grinding or very marginally.
- You cannot play NG+ without loosing all loot.
- Weapons and armors have only 4 quality levels with 0 to 3 traits, that's trash shooter looter drop design.
- At level 40 max 45 you already got all weapon types, that's not even past most full plays.
Looter shooter isn't anything with shoot and loot, stop that, looter shooters:
- Hellgate: London, the first, a bit a crap or very average quality but still a date.
- Obviously popularized with Borderlands series.
- Indie and a bit obscure and very special but still noteworthy, EYE Divine Cybermancy.
MMO looter shooter:
- Destiny
- Warframe
- Anthem half fail
I'll skip quote the many Roguelite shooter looter that often focus more on unlocks than loot.
I'll also skip quote all the view from above or iso like view shooter looter which is by itself a subgenre of wide indie genre including also such specific looter shooter. Moreover it's very specific because the view changes hugely the shooting gameplay.
Starfield is no way related to anything tagged looter shooter.
There's preferences and flexibility, I loved some Diablo like and some looter shooter. But no Starfield can be played that way and be good or fun.
At reverse Starfield is, past problems, quite good to be played as a RPG of some type. it's not about preferences but play the game smartly for what it is good for.
?
What on earth does this even mean? i might not be the best at English, but this is nonsensical...
??
It's not great at quests, it's better at the other 2... There are some decent questlines but the game isn't going to last long if you overly focus on questing, as per the previous games... It's a sandbox set in space, especially when you consider the ship builder...
These are just your way of playing
If you *need* to jump higher, you can use AMP which is everywhere, plentiful and can be made with low level requirements...
The last 2 points are just.. random words strung into a sentence; "the design is to make character building somehow slow because of skills unlock challenges,"... ?
Kill 5 enemies, destroy 5 ships or take 750 shield damage is slow? I mean, these are just things you complete while using the skill.... The shield damage one will probably complete in just 1 ship battle.... Im not seeing the problem with that?
? Find how use English?
at this point Jarsonne goes from understandable English, to illegible and i gave up reading it....
Nova Galactic Staryard of the MQ
The Mantis side quest
Vulture's Roost
I would recommend anyone do these activities in a first play through, because.. you know we need loot early and a fun way to get loot is shoot and kill NPCs that have it.
But I really don't see any tips for better fun, the shooting isn't targeted for high difficulty, you don't need any loot nor even any combat skill. Max difficulty is very playable or at least after a few level up and some part of character building to suit it better, or have get some more acceptable equipment.
Mantis is part of tasks and quests I already suggest focus on, I felt it was more spoiler to quote specifically some key points to play before leaving Starfield. It's a quite good POI with nice world reactivity consequences and some good loot, but it's small compared to one faction or main quests.
So eventually for specific shooting tricks:
- Try use various weapons they can be very different, and change weapon used can diversify combats.
- Try use jetpack during combats it can add special fun.
- There's 4 main ways to be quite more powerful in shooting combats, stealth, weapons mods, combats skills, resilience skills.
For special looting tricks:
- I honestly see none without spoilers, so check guides on where find best loots but no way any is required for shooting at max difficulty, but hardly so much required for a first play.
EDIT:
I also hinted to be aware on when it's time to find in other stuff including some shooting with loot, because yeah, more than once chain of dialog, talks and small actions with be too long for the player and it's time find another activity.
Edited OP to change to: "focus on quests BUT vary activities for maximizing your fun".
True, there are no proc gen dungeons in that game. The dungon pool is fairly large tho. If you don't like to hunt rare dungeons, simply use mission boards to get places to loot instantly.
Yes ? Subjective, but some areas are really fun. You can speed run those you know really well. No save scum, only 1 save before starting allowed. NG+10 very hard. Time limit. Game can be surprisingly challenging too.
Ship building is a very good money sink. Farm credits clearing hostile locations and spend them building the fleet of your dreams.
Hostile places are also a great source of misc items for outpost/ship/home decoration.
Obviously credits also help you buy resources needed for outposts.
lol
Max difficulty is very hard on NG+10. Your hp goes down super fast and enemies have a lot of hps. Gear matters. Maxed skills matter.
Play time limit with no save scum and the game is by far the most challenging experience BGS has offered so far.
- Grind to loot legendary:
Far from worth the price because it's not about playing a POI but replay it multiple times. Sure your subjectivity can make it worth the price. Seems we need agree to disagree or if you prefer subjectivity.
- Play and replay procedure generated areas: No
Seems we agree.
- Play and replay some fun areas: No.
I didn't mean through replays or NG+ as you commented, I focused on first play, I was meaning replay like some great area in looter shooter for which you say ok once more, because looter shooter are designed for that, not Starfield.
- Grind for resources, crafting: No.
Your answer is just for money, and for ship building which doesn't use any resource but money, it's only many non required ship building that will need quite more money, because there's already a lot of money from all main stuff and many quests related content.
But once again, I quoted it in OP, it's just for a first play perspective, replay or NG+ are a quite different affair.
It's confusing when you mean "first play" and then talk about replaying areas ? Yes you can replay hostile places in SF, and it's not that bad
What great area in looter shooters are you referring to ? IE Every area in warframe looks always the same after a few hundreds hours, even with some proc gen variations
Is it because we don't have a randomly generated POI that changes its layout each time you repeat it?