Starfield
LeBurns 21 Thg02, 2024 @ 4:49am
Vendor Credits?
Why are they so limited?

I mean think about it. We are not talking about making a vendor hoard a pile of gold coins or caps that they have to keep under the counter, we are talking about CREDITS. How much does a credit weigh ... nothing. How much space does a credit take ... none. We are talking about electronic transfers of credits. There is no reason that a vendor wouldn't have access to their entire bank account at all times. The ONLY reason I can think of that they would limit vendors is to just force us to sit through more loading screens to wait 48 hours for credits to reset. Sometimes I wonder if anybody even thought it through when designing this game. Can anyone come up with a logical reason for this?

Though this will (and I'm sure probably already is) something that will be fixed with mods.
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Liquid Inc 21 Thg02, 2024 @ 5:05am 
Nguyên văn bởi LeBurns:
Can anyone come up with a logical reason for this?

They focused more on limiting your early progression, than your end game credit gains, which is why it feels so "off" later in a playthrough.
The exact same way they've always done it....

When weapons only sell for a few hundred credits, you need a lot of them to deplete a vendor's credits. To deplete all of them, when all you have is a cargo hold with a max of 1500 at level 10 or so, you'd have to have some very expensive objects, which are few and far between.
The vendor's work fine at low levels, where they want it to...

They didn't factor in how many of us are "Loot hobo's" though, grabbing every advanced weapon or suit they find, and so a 5k credit supply is useless, even before you factor in the money skill...
A glaring omission, unlike previous games, is that they have no invest skill at all...? Something which many used in Skyrim to alleviate this issue a little....

It's not actually a bad design. It does slow you down at the start. Probably tied in to how quests can give you a LOT of credits for pretty simple things...
The bad thing being that it simply doesn't work in a game where you (almost) play endlessly.
I think the price of later game equipment is what causes this change, and why it feels so bad.
Regular "white" guns go from 3-400 credits, to 3500+ at Advanced, which is a huge jump when you think every NPC usually carries a "white" tiered weapon, and once you level 60+ they're always advanced ones...
alanc9 21 Thg02, 2024 @ 5:06am 
It works like this because Bethesda merchants always work like this.
Skumboni 21 Thg02, 2024 @ 5:10am 
Pain is mandatory - suffering is optional.
Krash Megiddo 21 Thg02, 2024 @ 5:13am 
I sell everything to the vendor at the Den
0011E3AD.additem f 900000
Tenshin51 21 Thg02, 2024 @ 5:37am 
Most of game mechanic of this game are created to be tedious like with their UI that is just copy paste from Warner Brother or EA UI that have long delayed of animation for some reason.

If you wanna play Vanilla I suggest be selective with your loot by the late game credits barely matter if you got an outpost.

W/ Mods definitely fix this problem and some are save friendly.

Even Newgame+ you don't even carry-over your equipment, credits,outpost and your spaceship. The entire point of this game is New game+ you cannot even change your traits and background to experience what you with your New game+.
HeyYou (Bị đình chỉ) 21 Thg02, 2024 @ 6:25am 
I got a mod that gives ALL the vendors more credits. I started out with 5x more. That worked for a while, but, after building my ship, and going exploring/looting, by level 150, that simply wasn't enough. I could make the circuit of EVERY major population center, and deplete the money supply of EVERY vendor. So, I bumped it to 10x, for my latest playthru..... Still early in this one, so I am cargo hold capacity limited, not vendor money supply limited. :D
Mooman 21 Thg02, 2024 @ 7:30am 
IMO the answer is simple, this game was designed to be multiplayer and hence the credit scarcity. You were meant to trade with others.

There is a lot of evidence to this theory. The EULA, the involvement of The Multiplayer Group, the general game design and balance.

BGS reskined FO76 and sold it again... except... they forgot to add the MP part...
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