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The Ryujin story line is good if you like corporate espionage. It is quite different from the others. I don't like it as much as the others, but I definitely enjoyed playing it. But I had to really switch my frame of mind to get into it. I kind of had to pretend I wasn't playing a space themed game for a little while.
I know you might not believe this but I really am not a social creature (and yet I post alot. Irony why do you treat me so badly?)
The only thing I find unrealistic about factions is that you can join them all. It seems odd to me that I can be both UC Vanguard and a Freestar Ranger. Crimson Fleet makes sense because you're undercover for the UCV, but it is a bit odd running into CF outposts and not having everyone there being aggro while you're still part of the Fleet. FO's factions were better thought out. You could see the conflicts between them, and it was obvious that before things came to a climax you'd have a hard choice to make.
Ryujin is fun if you've invested in stealth and have a high powered EM weapon to take down the opposition in a non-lethal way if you get in trouble. I have my weapons mods maxed on my current play through, so EM only takes a couple of shots to disable security guards.
I haven't reached the end game yet, so I don't have an overall verdict on the main quest line. It does seem more impersonal than the other quest lines though. In that regard the Faction quests are more satisfying.
but the minor side quests are mostly awful. A few of the medium ones, like the groundpounder sequence, are good or at worst OK (here again, could cut the entire waste of time mission to go to another place, kill 2 mobs, talk to 2 npcs, and come back, 10, 20 min for doing basically nothing at all). But a bunch of them are .... well...
- there is the one to find 1000 potatoes in a world where they grow 1 at a time
- there is the one to travel a bunch of times and flap your gums a bit to design a spaceship that when you finally get it, is worse than something you can build in 10 min
- or the epic stuff like find 4 hidden clickys in new atlantis or flipping switches in the well.
- and then you could spend your time doing the exact same find the annoying static noise to locate the temple that is the same temple every time with the same zero g fart racing mini-game to get a magic power.
And the real kicker is that there is so little middle ground. The are either well done or complete rubbish .... its like they had 2 people doing ALL of them, and one of those 2 people was really good at it...
skyrim had its gems and garbage too. It gets points for each shout temple being unique, though... ah the good old days when copy and paste wasn't the solution to every deadline. The radiant quests in skyrim were somewhat lacking and understandably so, but for the pre-coded ones there was a lot less go here, do nothing, and get nothing in return than is in starfield. Riften made me feel a little like that, esp the thieves guild junk where you HAD to run junk missions to progress. All in all though skyrim felt like 85% or more quality stuff (ignoring radiant stuff beyond a frown at being forced to do them in bulk) while starfield feels like it has maybe 25% of the content skyrim had (not counting expansions!) and that 25% content is 50% low quality.
see you in 15 minutes
Actually, word walls are copy pasted and they don't always come with dungeons.
https://elderscrolls.fandom.com/wiki/Ancient%27s_Ascent
https://elderscrolls.fandom.com/wiki/Bonestrewn_Crest_(Skyrim)
Skyrim showcases a LOT of copypasting even in "unique" dungeons (same exact rooms in a different order)
the reason why you see more repeated content in SF is that the map of skyrim is tiny, so all the content is crammed on the 37km square map.
Still an extreme amount of copy pasting in dungeons, barely an improvement compared to oblivion.
It's patently false.
These are the locations in SF, all distinct and handcrafted :
https://starfieldwiki.net/wiki/Starfield:Places
So want more factions from DLC? Prefer main mission Starfield or Skyrim Fallout?
Fallout 4 is by far my favorite as far as quest balance. There is always something new to do even deep into the game, and the replayability because of having to side with a faction for the end game was brilliant. Starfield's main quest doesn't seem as consistent or fully fleshed out, but then again it doesn't have a handful of previous games in the series to draw from either. I kind of feel like they may have dropped the ball a bit tacking such a big existential concept so early in the IP's history.
My favorite is the Terrormorph-Questline (Vanguard-Faction). It was exciting and suprised me here and there.
The other factions and also the main missions were okay. Not bad, but not incredible at all. For example, the Crimson-Storyline had nice missions and the fraction some freaky characters, but the Sysdef-Parts were kind of..annoying to me.
And overall, there are some nice single sidequests or mini-questlines in the game, but neither of them ever felt rewarding to me. No quest gave..something unique or special.
Edit: For the DLC I would like a Storyline around House Va'ruun.