Starfield

Starfield

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Mexicola9302 May 15, 2024 @ 9:27am
Why we can't build our own space stations?
I mean it should be a thing right? We should be able to fly to a planets orbit and just build a space station there.

It doesn't have to be super huge, something like the size of the "Eye" would be enough. We should be able to put some vendors there, there we could sell our loot, customize our spaceships etc.
We could build a canteen, a bar, a hotel, i mean damn even a casino or club or something. All they have to do is copy paste much stuff that already exists in the game, into an editor.

That is one of these missed opportunities, where I just think to myself why that isn't a thing. I hope they add that at some point.
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Showing 1-15 of 19 comments
Mikoto May 15, 2024 @ 9:28am 
From the old data mine, this might be coming in the expansion
MonkeyGamesVR May 15, 2024 @ 9:30am 
That would be probly a nice dlc :)
AvMAN May 15, 2024 @ 9:32am 
Yeah if I recall from the old data mining, the consensus was that was going to be part of the DLC expansion.
jait May 15, 2024 @ 9:38am 
Like the above posters pointed out, it's likely coming.

This game is a template so far. Where it will be in a year or two could make it the most amazing space game ever, or a missed opportunity. I think even if it's the latter, the modding community will come through.
Mexicola9302 May 15, 2024 @ 9:40am 
Well i hope what has been found by the data miners is true.
SerraShaar May 15, 2024 @ 9:43am 
That would be awesome Actually, I loved those space station in Endless Space. And well, there was also Star Trek DS9 which happen on a space Station. It sure would add something more to the game.
Clockwork May 15, 2024 @ 9:52am 
Player space stations and outposts are kinda pointless. I wish they'd have more of a purpose.
Bronze Dragon May 15, 2024 @ 10:54am 
When I see posts like this it makes me appreciate these developers even more. I have my list of wants (fleet management so you can operate more than one ship at a time; mission creator so we can create missions of our own and share and swap them; etc.) but posts like this remind me that there are a lot of other players with wishlists of their own. I can see how it can quickly get overwhelming for a group of developers to try and comply with all these wants and wishes.
Ellorien May 15, 2024 @ 11:59am 
Originally posted by Clockwork:
Player space stations and outposts are kinda pointless. I wish they'd have more of a purpose.
Pointless? Are you sure?
The outpost building system by itself could be a cool separate game because you can create a sprawling manufacturing and trading empire. There are special skills you must heavily invest into before diving into building outposts that are not just for basic crafting and loot storing.
Search the net, you will find amazing guides describing how to build complex production chains across the star systems, construct farms and factories, mass produce food, chems and rare components, sell them on the market and get fabulously rich.

This aspect of the game is next on my to-do list.
savageone May 15, 2024 @ 12:22pm 
That would be a great idea, if they implemented it correctly. As you know even the best function in a game i.e. housing, crafting the bugs seem to come out in droves.
A question:
Even if you spent a lot of time building your space station. How often would you use it to sell loot you collected? Wouldn't be easier to add a merchant/ companion to your ship instead?
Last edited by savageone; May 15, 2024 @ 12:33pm
Raphx May 15, 2024 @ 12:24pm 
this be added in update or dlc for sure
Mexicola9302 May 15, 2024 @ 12:25pm 
Originally posted by savageone:
That would be a great idea, if they implemented it correctly. As you know even the best function in a game i.e. housing, crafting bugs seem to come out in droves.
A question:
Even if you spent a lot of time building your space station. How often would you use it to sell loot you collected? Wouldn't be easier to add a merchant/ companion to your ship instead?
If that merchant is always onboard of my ship, how would that make any sense? How he gets rid of this items and gets credits then? If he is in a space station with a docking station it would make sense, because while you are away he would do his thing. But he can't do that while onboard of your ship.
Raven May 15, 2024 @ 12:28pm 
Originally posted by Mexicola9302:
Originally posted by savageone:
That would be a great idea, if they implemented it correctly. As you know even the best function in a game i.e. housing, crafting bugs seem to come out in droves.
A question:
Even if you spent a lot of time building your space station. How often would you use it to sell loot you collected? Wouldn't be easier to add a merchant/ companion to your ship instead?
If that merchant is always onboard of my ship, how would that make any sense? How he gets rid of this items and gets credits then? If he is in a space station with a docking station it would make sense, because while you are away he would do his thing. But he can't do that while onboard of your ship.


Perhaps he has a Trade Authority terminal. All the goods are transported by 'Vasco' type employees at the space-station.
savageone May 15, 2024 @ 12:31pm 
The merchant could, let's "disembark" when you land in a major city and replenish, do banking. Roleplay a bit,
Exactly how would "he do his thing" being on a space station as opposed to a ship?
Last edited by savageone; May 15, 2024 @ 12:32pm
wyodinosaur May 15, 2024 @ 12:33pm 
This mod might interest you:
https://www.nexusmods.com/starfield/mods/6099
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Date Posted: May 15, 2024 @ 9:27am
Posts: 19