Starfield

Starfield

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Arachnyd May 28, 2024 @ 1:00pm
Loot tables seem to be weird....
Ok, I'm retired with too much time on my hands......

I spent this morning killing and looting the same level 98 Pirate Legend on Extreme difficulty......over 300 times (223 of them recorded) and I did not get a single useful item (I'm at level 44). But, I DID get some data and I'll share that:

223 recorded trials. 106 (48%) were weapons, 117 (52%) Armor. That's better than it felt :-)

Of the 106 weapon drops:

30 (28%) were Melee weapons
14 (13%) were Pistols
14 (13%) were Shotguns
33 (31%) were Rifles
15 (14%) were Heavy Weapons

72 (68%) were Blue rarity
24 (23%) were Purple rarity
10 (9%) were Yellow rarity

30 (28%) were Common Quality (these were ALL melee weapons)
0 (0%) were Refined
0 (0%) were Calibrated
76 (72%) were Advanced (All NON melee weapons were advanced)

The questions that I have for this data is why in the world would one of the biggest, baddest bad guys in the universe have ANYTHING "common"; and, how can ANYONE use a melee weapon in a space suit? Seriously....and why are they weighted so heavily? Also, what happened to the refined and calibrated stuff? I mean, I love getting the advanced stuff, that's what I'm looking for, but, that isn't way I'd expect a loot table to work.

Of the 117 Armor drops:

33 (28%) were Suits
44 (38%) were Packs
40 (34%) were Helmets

78 (67%) were Blue rarity
27 (23%) were Purple rarity
13 (11%) were Yellow rarity

26 (22%) were Common quality
25 (21%) were Refined quality
26 (22%) were Calibrated quality
30 (26%0 were Advanced quality
9 (8%) were Superior quality

The armor table seems to be much more aligned with my expectations, except for the level 98, big bad boss dropping "Common" loot. I think this could be addressed by raising the floor of his table when you raise his ceiling....Higher levels have a greater chance to drop better things and less of a chance to drop useless stuff.

So there you have it....my wasted day looking for an Instigating Furious Extended Mag Beowulf......

Arachnyd
I need a nap.
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Showing 1-15 of 19 comments
MonkeyGamesVR May 28, 2024 @ 1:03pm 
Thanks for showing us the data. We will send it to space command and see what they can do about the drops :)
Arachnyd May 28, 2024 @ 1:06pm 
Send it, baby, send it

Arach
MonkeyGamesVR May 28, 2024 @ 1:10pm 
- We will project the data on your command sir -

Lunar module 12.67.09-544 on it's way for extraction.

= this message was send from the module iPad =
Langkard May 28, 2024 @ 1:15pm 
Check out this post on Reddit:

https://www.reddit.com/r/Starfield/comments/17zkyu4/drop_rates_from_2215_spacer_legendaries/?rdt=48542

Over large samples the rates become much clearer.
Arachnyd May 28, 2024 @ 1:24pm 
Seems to reflect my very same observations......

Arach
Raven May 28, 2024 @ 1:36pm 
Interesting numbers. Does loot drop depend on the star system level, rather than character level or difficulty settings? On top of this, does character scavenging skill have any influence on loot drop? Some more numbers required methinks. Any volunteers?
Langkard May 28, 2024 @ 2:25pm 
I did all of my volunteering in the U.S. Navy (Never Again Volunteer Yourself).

There was another similar reddit post with about 1000 samples, but I can't remember where I found it. Another from a while back seemed to indicate that the weapon type (melee, and ballistic or laser types of handgun, rifle, heavy weapon) chances seemed to have different weighting for the four main enemy factions: pirates (including Crimson Fleet), Va'ruun Zealots, Spacers, and Ecliptic.
Arachnyd May 28, 2024 @ 4:17pm 
Semper fi, sailor :-)


Russel: The boss level is dependent upon the star system level, so, indirectly, yes.

Arach
Raven May 28, 2024 @ 5:44pm 
Originally posted by Arachnyd:
Semper fi, sailor :-)


Russel: The boss level is dependent upon the star system level, so, indirectly, yes.

Arach
:steamthumbsup:
Sera May 28, 2024 @ 6:01pm 
I got mostly melee weapons at release.. like damn near 75%+
After few updates.. been a good mix. Do melee weapon even scale yet? It feels weird there so common.

I always treated Legendary Weapons like this..

Tom Cruise uses a Spoon to eat soup, and then uses it to stop a robbery.
This spoon is now Legendary.

Its still just a spoon at end of day.
Argument comes from Conan Exiles making all Legendary Weapons unrepairable. Which makes no sense.
Tom Cruise... lv100 guy, using a lv1 spoon to merc a guy.

John Wick with a pencil? I can see a Boss having some odd ball weapon, I do find it weird at amount of guys who rush me with melee weapons in space.


Starfield... its not even Legendary. Its just a loot prefix, and some of effects seem real, others 100% magic.
+10% to human... so.... Hollow Points?
One Punch... I guess you could use splinter rounds.. why not make it a ammo type.
Fire/Shock/Explo rounds being % based... So I put random ammo in my gun.. wait what.

I feel they could work alot of this stuff as Mods for Armor and Weapons. (nice nexus mod for it now that i think about it)

Grind for loot can be neat, at release.. amount of melee drops was insane.
I spent a good 4 hours reloading just to get extended mag on one of 4 weapons I wanted it on... didn't even get 2nd or 3rd effect. Already 50+ hours in and just bored of crap drops.

Seems abit better now, Might also be Mods I have in.
Langkard May 28, 2024 @ 6:19pm 
Originally posted by Arachnyd:
Semper fi, sailor :-)

Non sibi sed patriae, marine! Not really the motto, we didn't have one when I was in from 78-84, but it is written above the chapel doors of the Naval Academy. It means, "Not for self, but for country."
Arachnyd May 28, 2024 @ 6:57pm 
75 to 86.....Semper fi, Always faithful, for those who don't know :-)

Arach
Langkard May 28, 2024 @ 7:00pm 
Originally posted by Arachnyd:
75 to 86.....Semper fi, Always faithful, for those who don't know :-)

Arach

Holy crap! You're older than me. I was thinking I was the oldest fart in the seat cushions around here. /salute!
Doombringer May 28, 2024 @ 10:58pm 
You don't really need to farm in game to know the level lists used for legendary loot, you can just look at the game data.
Random legendaries are 1/6 spacesuit, 1/6 helmet, 1/6 backpack, 2/6 gun, 1/6 melee.
Guns pick one of the lists: Rifle, Sniper, Shotgun, Heavy, Pistol, Explosive.
(pirates don't get explosive, also the explosive list requires level 20+)
(Sniper are all rifles, also a lot of the 'Heavy' are also rifles...)
Which guns you find are based on the faction 50% of the time.
Yellow items should only drop 5%, so you got lucky there.

There are no mods for melee weapons, which is why they are all 'common'.

As for 'why are guns all advanced': the weapon quality mods list picks all quality mods up to the level of mob that dropped it (or level of the area for containers).
Say the quality mod list for a beowolf is: 0 standard, 26 calibrated, 36 refined, 46 advanced.
If dropped by/found in a level 46+ enemy/container it will always be advanced.

[the weapon quality mod slot is the only one that can have multiple mods at the same time, and yes the game spawns all 'advanced' weapons with all the quality mods. if you rmod advanced off a weapon it will be 'refined'. For Beowolf the baseID of 'advanced' is 0012EAAC if you want to see for yourself. (all weapons have different quality mods with different +damage% and baseIDs)]


You can not get instigating and furious and extended magazine on the same weapon, those are all blue slot abilities. You can only get 1 of them.
(Console commanding a blue ability onto a weapon will replace any existing blue ability.)
Yellow items always have a blue + purple + yellow mod.

Blue abilities: Exterminator, Disassembler, Anti-Personnel, Space-Adept, Instigating, Cornered, Bashing, Furious, Extended Magazine, Berserker, Oxygenated

Purple abilities: Rapid, Hitman's, Crippling, Radioactive, Corrosive, Poison, Incendiary, Lacerate, Handloading, Staggering, Med Theft

Yellow abilities: Titanium, Elemental, Explosive, Tesla, One Inch Punch, Skip Shot, Shattering, Concussive, Demoralizing, Frenzy

Some abilities are excluded from spawning on certain items (no instigating shotguns, etc.) and the exclusions can be slightly different for gun cases vs enemy drops.

Trying to find a Beowolf with 3 specific abilities is literally a 1 in 1,000,000 chance.
(Pirate have best drop rate for legendary Beowolf at ~1/40 * 1/20 for yellow * 1/10 * 1/11 * 1/10 for specific abilities...)
Last edited by Doombringer; May 29, 2024 @ 12:51am
Arachnyd Jun 14, 2024 @ 4:37am 
Very interesting. Thank you for the response and effort. Disappointing about the "blue slot" thing, though :-(

Arach
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Date Posted: May 28, 2024 @ 1:00pm
Posts: 19