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Just shows they rush through the game and don't bother experiencing the game.
Or you did it before.
In that case sequence breaking requires extra writing, its easier add in a locked door to close off possibilities than write new dialogue trees for every creative possibility a player can come up with
There are other locations that have this mechanism. One is the Stroud Asteroid mine in the Ranger quest. I'm sure there are others but can't think of them right now.
Barrett liked that... LOL...