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If you're new there are 2 crucial things about travel in the game you may have missed :
You can select a planetary location on the planet sphere map where you've already been before and fast travel there (1 loading screen, no animation, spawn directly outside your ship) from any exterior cell in the game.
IE you are on the surface of mars, open map select Jemison and then "The lodge", press travel and you will spawn in front of the door.
You can select a system or a planet and travel there (as long as your ship has enough jump range/fuel) from any exterior cell, (1 loading screen, no animation, no need to walk to your ship and take off, spawn in orbit of the selected planet).
yah it's called SSD brah
or get sata ssd that has rapid mode capability through it's manufacturers app launcher
in bios also enable 4g decoding and rebar, that is if you have it, depends on the bios, gpu and cpu, at least win10, the rest don't matter, nvidia at least uses by default rebar
Modders are working on it
Get a decent SSD they are not THAT often and when they do pop up it's like 2-3 seconds. This game was never NOT going to have this issue it's by the very nature of Bethesda's design they HAVE TO have loading screens to manage how many physics items and crap are in every area.
It would be a massive save system and extremely buggy if everything existed in one seamless world and continued to be completely persistent with hundreds of hours of adjustments made to it.
Keeping track of hundreds of thousands of objects at once? nah fam.
That's why it's divided up into cells, which require loading between them, to reset and gather data for how everything is supposed to be versus how you left it last time.
Personally, I love the continuity of my exploits more than I would love no load screens.
If I want to fill some room with cheese I can, and it will stay there for the entirety of my playthrough. That's not possible with no load screen, at least not currently. Think about every other open world game, once you move X distance away all the stuff you did de-spawns and goes back to "normal", that doesn't happen in Bethesda games except on rare occasions.
Maybe when every game is online connected to massive servers that track ONLY that information it will be a thing but for right now the only game trying that with any semblance of success is Star Citizen.