Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After the update, right? (I forgot to mention that in my post)
The game is unfinished and can not be truly dead, the creation kit is also not released yet.
Nice bait
Well, I'm using Vortex, on all 35 mods ihstalled. Switching to another mod manager now would be hell.
LOL. Wasn't meant to be bait. See, the plugin enabler is an extremely vital tool, for all your ESM mods. So, I worded it precisely right: either there's no problem with it, or nobody seems to be playing any more. :)
I shifted all my Bethesda games to MO2 a while back since almost all the modders recommend using that. I figure they know what works best with their mods.
I can tell you that since I started using MO2, I do things that were barely even possible with vortex. For example, with Root Builder working properly, I can have an instance of vanilla game AND a modded game AND a different modded (completely different mod set) game that I can play at the same time (by loading the different saves). This all loads from the one main game directory.
All the saves are segregated automatically so I never load the wrong one with different mods. The vanilla game directory is always maintained pure and free of modded content.
Thanks for the detailed response. :) I will look into migrating to MO2.
I don't know. I use Real Time Form Patcher as well as SFSE and I have to wait for the mod author's update before my game will work. I have not been playing. Sorry!
I verified that the Plugin.txt enabler works for both GamePass and Steam after the update. Obviously, you have to wait for the actual plugin too to be fixed, if required.
I wrote this for the gamepass users (while I was playing the game on gamepass):
https://www.reddit.com/r/Starfield/comments/181z6xg/installing_pluginstxt_enabler_using_asi_loader_on/
I also use it if I want to install only a couple ASI only mods when beta testing, etc. SFSE or address library never put out beta test updates, so only ASI files can be loaded without SFSE.
Thanks, that is what I wanted to hear. :) I'll update my game now.
As for ESM updates, that's the beauty: none of those themselves rely on SFSE, so none of them need updating per se (unless the game radically threw all data schemes around, which they won't do).
ModularPeopleSystem[www.nexusmods.com]
ScannerPathImprovements[www.nexusmods.com]
RealTimeFormPatcher [www.nexusmods.com]
That modular thingy looks intetesting. Does it also de-DEI-fy the women a bit, to make em more attractive?