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I don't want to think their next game will have the same outcome, that would just be scary.
2.) Or Elder Scrolls 6 will be delayed an extra 5 years and they will fire most of the DEI hires and find people who are actually passionate about story telling and fantasy.
Sadly it be most likely the first.
Ive said this before and I'll say it again. The TES series is their baby. They cannot afford to anger those fans. The fallout fans are not as rabid as the TES fans. More love gets put into TES than any other series. Bethesda could afford to try new things with Starfield because it was a new IP they cant afford to rock the boat with TES because of the backlash they would get. Look at what happened with paid mods and how angry people got.
The overuse of loading screens may not be exclusive to Starfield just because it was a space game... the new terrain system may limit future Bethesda games to only having 1 small map per area if they don't change it back to the old system.
Well, you can have an nearly infinitely sized "cell" in the game, as is evident in the game when you apply a bit of cheats and make your ship super light, add super speed to it, and fly off into the distance, you can fly away from a planet, and back to it, and a huge distance at that, we are talking tens of thousands of lightseconds (LS) here.
The difference is that those megacells are empty, only a planet, and the rest is a skybox, simulating the rest of the universe or galaxy.
So yeah practically you are right, but theoretically it would be possible to make an infinitely sized world.
You'd just need a few hundred GB RAM and a few terrabytes SSD space. Oh yeah and two 4090s somehow hooked together, so the game is able to render all of that.
So yeah, theoretically possible, but technically and practically, no.
Small maps, here we come