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Needs rewire of story and quest.
Needs it's gameplay loops which are fine improved upon.
Personally, my hope is at the very least, we see vast improvements to Outposts and ship-building, as well as the full implementation of House Va'Ruun in future updates/DLC.
But, I have a feeling things like the overly-vague, poorly written main questline, the tiny villages masquerading as 'cities', the badly implemented/unfinished NG+ mechanic, the awful POI distribution/randomly generated content system which renders proper exploration almost completely obsolete and a host of other fundamental flaws will likely never be addressed.
I sincerely hope that I am wrong however.
It depends what you name gameplay loops, for example, there's loops or optional semi loops clearly on the good side:
- Very good: Character building management, Outposts resources producing complex gameplay, ship building very fun gameplay, shooting gameplay, melee gameplay despite feeling minimal is surprisingly fun.
- Good: Weapons Crafting, Ship combats, Complex inventory management, picking loot gameplay.
I suppose all can be improved, but everything can be improved. For a priority I would suggest first the shooting and the melee which has a serious potential. The stealth which has a huge potential but dev probably lack of experience in that matter I mean for a pure Stealth gameplay loop not hand créafted for some quests.
And then there's average gameplay loop, from not that bad to borderline bad:
- Not that bad: Scanning planets, Tourism exploration, Exploring Galaxy, (true) Stealth gameplay, Build for fun in outposts, loot design an drops, drugs & diseases & injuries, followers and their management.
- Borderline bad: Shops, crafting armors, food, mostly all missions types (not quests but procedure generated missions) lacking of diversity or deeper mechanic,
- Just bad: Exploration in procedure generated areas, collecting gameplay but as usual bad in dev games, picking lock bad because too many and often abused to fill POIs but let be clear not really that worse than usual dev stuff on that, awful fake NG+, collecting powers.
edit:
1700 hours is wyld lil bro but now i can see why you white knighting the trash
It never ceases to amaze me; the volume of topics where people of varying opinions on SF could be discussing the game. But, this fails miserably when it comes to the games many, many flaws as, rather than discuss them, some people would bizarrely, rather pretend that they don't exist and brand anyone who dares to acknowledge said flaws as a 'hater' and/or troll.
I admit there's some fanboys that see everything good in the game, but I never did and still don't no matter the 3rd play finishing, I see flaws and see good points.
From your previous posts I quoted you are blinded and see only flaws, but that's your problem, and now you pretend players liking play the game don't admit flaws, lol.
What the hell are you talking about? I factually do not only see flaws but unlike some, can look at the game objectively to see both the good and the bad.
I am not 'pretending' anything and nowhere did I say that all 'players liking play' (lol) don't admit flaws. But, there is undoubtedly a small group who pretend that Starfield doesn't actually have any flaws, which is of course, completely absurd.
But ok what's good then?
The ship designer is fundamentally flawed, it is missing basic functionality, and is missing basic block types.
Just because it's one of the best parts of SF doesn't mean it's a great system.
It just means its better than the really poorly designed parts.
My biggest concern now is whether or not BGS will actually try to complete the game, or will they just tweak the barely manageable features there are, hope modders do the rest, and move on to something more profitable. The game's rate of return (input in vs. new sales) has to be pretty low right now, and the overall rating of the game isn't going to make that any better. With a shrinking player base new DLC may not be enough to bring in new players either, or bring existing players back so they can pump money into the store. Honestly I see Starfield's future as pretty dim.
Nowhere did I say ship design was 'bad', I said- ship design is undoubtedly a highlight (i.e otherwise known as 'good') but that it is clearly unfinished and negatively impacted by an array of design flaws such as the fact that hab modules are essentially useless and the lack of any ability for interior customization. Not to mention of course, the overuse of the same ship builds in-game and a lack of diversity regarding interior design amongst manufacturers. These are facts.
What is good about Starfield? Well, there is a certain sense of freedom to the game coinciding with a pleasing incentive to create different characters to essentially be different people in-game by way of skill choice, play style, what activity one chooses to pursue and the several factions that can be joined.
As I mentioned, though unfinished ship-building has great potential and for the most part, the games main cities/faction capitals, though obviously far, far too small, are at least aesthetically pleasing and have their own distinct atmospheres.
Sadly, those highlights, as well as many others are massively impacted by the games huge volume of design flaws, unfinished and completely missing content.