Starfield

Starfield

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Deleran Mar 11, 2024 @ 10:31pm
Ship combat
I just don't know how ?!?! I have tried and tried . If I make it through the tutorial it's by sheer luck. I can't seem to turn my ship around to target the enemy ship. What am I doing wrong ??
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Showing 1-14 of 14 comments
gywidion Mar 11, 2024 @ 10:39pm 
From the Tutorial.
Do not focus on killing, get the hang of the power Management system. The more engine you have the faster you go, more shields, the tough you are.
You can reload your save after you fiddle with it to keep, or die respawn.
The first ship is not great, but usable.
Hotrod2go Mar 11, 2024 @ 11:09pm 
Are you on PC or console?
At high FPS, there is lag in the controls with steering the ship & shooting on PC. Apparently the next patch when comes out of beta should fix this.
Jarsonne Mar 11, 2024 @ 11:48pm 
Tips:
- Stop use asap the start ship which is rather weak.
- Steal ships on planets generated areas to find a better start ship.
- Use ship builder to enhance you first ship selected.
- Longer range weapons are easier to exploit.
- Ship has healing kits named repair parts. Bind them to same key than for shooting healing kits.
- Boost allows break an enemy missile lock, no need of any skill.
- Learn boost and stop boost to both break a missile lock and keep boost power in reserve.
- A classic error when starting play ship combats is to tend use faster speed, but it's often not good because it will make maneuvering slower and less efficient. If you think of it, when you cross a ship it's clear that slow down and turn makes sense. So a start tips is consider have speed at middle, but in fact it's more, see next trick.
- Learn use speed variation a lot, slower to turn, faster to cross an enemy, faster to keep chasing a target, slower to keep a slower enemy in target, and more. It's very influential but requires some practicing.
- Use target selection even without any Targeting skill, it's easier and required to have your missiles with some locking to target, even without any skill.
- Open galaxy map and space jump to a different star system can allow flee a combat. During jump time you can still use boost pack, control movements and speed of the ship.
- Without serious ship or skill building, max difficulty is very hard for ship combats, so eventually use difficulty changes to keep a high difficulty for shooting and lower for space combats. For now the game hasn't play difficulty options for that.
- In general when traveling, have shield power to max, and enough power in reserve for the grav engine, so you are ready to space jump in case it seems too hot, or you are surprised and don't want do a combat. Identify the right context to space jump, that's the hard point.

EDIT:
Have power in reserve and at combat start allocate most to engine is fine, you have the time, at least with keyboard as arrow keys are keys with fixed binding when piloting. Otherwise forget about changing powers during combats, or use a slow time mod perhaps.

EDIT:
Once you have a class B ship, if you want lower difficulty, use turrets instead of manual ship weapon, one or even two weapon types as turret tend lower difficulty when learning or even later.

And if you need your turrets don't destroy a ship remind at a point to lower turrets power to 0.
Last edited by Jarsonne; Mar 12, 2024 @ 12:00am
lucg Mar 11, 2024 @ 11:59pm 
And check the level of the system you want to go versus your character's level.

Maybe better to stay in the low level systems for now ... .
Mr. Malum Mar 12, 2024 @ 9:47pm 
Are you steering with your dck?

Because piloting that way will drive you nuts.
Deleran Mar 13, 2024 @ 7:31am 
Part of it was I was cranking up the engine, I thought I was needed when they locked on with missiles. But, I think I just need a lot more experience.
Cutlass Jack Mar 13, 2024 @ 7:36am 
Yeah keeping your throttle in the 'sweet spot' makes combat much easier.
You can use your boost (shift) in a pinch if you really need to dodge a missile.
Krash Megiddo Mar 13, 2024 @ 7:38am 
You can always turn down the game difficulty (right before space combat) until you get the hang of it.
Cutlass Jack Mar 13, 2024 @ 7:49am 
Honestly just joining the vanguard to get access to their shield makes space combat pretty trivial at Normal difficulty.
Krash Megiddo Mar 13, 2024 @ 7:51am 
Originally posted by Cutlass Jack:
Honestly just joining the vanguard to get access to their shield makes space combat pretty trivial at Normal difficulty.
Which shield is that? I always join vanguard, but haven't been using this shield 😱
Arkham99 Mar 13, 2024 @ 8:08am 
Originally posted by Wokeshil:
From the Tutorial
wait... this game has a tutorial?...:-)
Cutlass Jack Mar 13, 2024 @ 8:09am 
Originally posted by Arkham99:
Originally posted by Wokeshil:
From the Tutorial
wait... this game has a tutorial?...:-)

Yeah that part people are complaining about not being able to skip one thread over.
I had a rough time at the start also. It DOES get much better. Make sure you are out of first person. I find that helps with positioning/knowing where I am.

If you have companions with ship related skills, make sure they are on your ship.

Spend points early in ship navigation- it really helps.

Be careful when upgrading weapons. Make sure you have one of each type. Ive found faster weapon speed and lower damage is more effective than higher damage and lower speed.

Get the Mantis as soon as you can, and don't forget the "cheat" in the Vanguard test!
Wasteland Project Mar 13, 2024 @ 9:34am 
PERKS
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Date Posted: Mar 11, 2024 @ 10:31pm
Posts: 14