Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do not focus on killing, get the hang of the power Management system. The more engine you have the faster you go, more shields, the tough you are.
You can reload your save after you fiddle with it to keep, or die respawn.
The first ship is not great, but usable.
At high FPS, there is lag in the controls with steering the ship & shooting on PC. Apparently the next patch when comes out of beta should fix this.
- Stop use asap the start ship which is rather weak.
- Steal ships on planets generated areas to find a better start ship.
- Use ship builder to enhance you first ship selected.
- Longer range weapons are easier to exploit.
- Ship has healing kits named repair parts. Bind them to same key than for shooting healing kits.
- Boost allows break an enemy missile lock, no need of any skill.
- Learn boost and stop boost to both break a missile lock and keep boost power in reserve.
- A classic error when starting play ship combats is to tend use faster speed, but it's often not good because it will make maneuvering slower and less efficient. If you think of it, when you cross a ship it's clear that slow down and turn makes sense. So a start tips is consider have speed at middle, but in fact it's more, see next trick.
- Learn use speed variation a lot, slower to turn, faster to cross an enemy, faster to keep chasing a target, slower to keep a slower enemy in target, and more. It's very influential but requires some practicing.
- Use target selection even without any Targeting skill, it's easier and required to have your missiles with some locking to target, even without any skill.
- Open galaxy map and space jump to a different star system can allow flee a combat. During jump time you can still use boost pack, control movements and speed of the ship.
- Without serious ship or skill building, max difficulty is very hard for ship combats, so eventually use difficulty changes to keep a high difficulty for shooting and lower for space combats. For now the game hasn't play difficulty options for that.
- In general when traveling, have shield power to max, and enough power in reserve for the grav engine, so you are ready to space jump in case it seems too hot, or you are surprised and don't want do a combat. Identify the right context to space jump, that's the hard point.
EDIT:
Have power in reserve and at combat start allocate most to engine is fine, you have the time, at least with keyboard as arrow keys are keys with fixed binding when piloting. Otherwise forget about changing powers during combats, or use a slow time mod perhaps.
EDIT:
Once you have a class B ship, if you want lower difficulty, use turrets instead of manual ship weapon, one or even two weapon types as turret tend lower difficulty when learning or even later.
And if you need your turrets don't destroy a ship remind at a point to lower turrets power to 0.
Maybe better to stay in the low level systems for now ... .
Because piloting that way will drive you nuts.
You can use your boost (shift) in a pinch if you really need to dodge a missile.
Yeah that part people are complaining about not being able to skip one thread over.
If you have companions with ship related skills, make sure they are on your ship.
Spend points early in ship navigation- it really helps.
Be careful when upgrading weapons. Make sure you have one of each type. Ive found faster weapon speed and lower damage is more effective than higher damage and lower speed.
Get the Mantis as soon as you can, and don't forget the "cheat" in the Vanguard test!