Starfield

Starfield

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nemuro976 12 fev. 2024 às 8:23
What’s keeping this one from being as successful as Skyrim?
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Bored Peon 12 fev. 2024 às 13:13 
Originalmente postado por Jarsonne:
Very simple, refresh my memories, what are those RPG video games with fuel like, drinking or eating each day? I don't remind much and all failed achieve a proper system working more than along very first parts of a play.
Sounds like your gaming experience is really limited if you had to ask.
So here is some examples to name a few:
Kingdom Come: Deliverance
Skyrim
No Man's Sky
Freelancer
Privateer
Elite
Elite:Dangerous
Fallout:New Vegas
Fallout 76
Fallout 4

If you need more examples, try ending this losing argument and go do your own research.
Loki McNeil 12 fev. 2024 às 13:21 
The absence of refinement that took Skyrim 10 years to achieve. I however am 200 hours in and loving the game.
Brandybuck 12 fev. 2024 às 13:59 
Originalmente postado por Bored Peon:
Kingdom Come: Deliverance
Skyrim
No Man's Sky
Freelancer
Privateer
Elite
Elite:Dangerous
Fallout:New Vegas
Fallout 76
Fallout 4.
Half the games aren't even RPGs. Most of the oethers the survival mode stuff was not standard but optional. Skyrim, optional. New Vegas, optional. Fallout 4, optional. FO76 was standard, but definitely NOT a single player offline RPG. I have no idea about Kingdom Come, but I suppose it was. Whoop! You found one! Congrats! Give yourself a point.

I think you just proved the case that "fuel" is standard in RPGs, either tabletop or video.
Mormacil 12 fev. 2024 às 13:59 
Originalmente postado por Jarsonne:
Originalmente postado por Mormacil:
Fuel mechanics is inherent to RPGs, that's not unique to survival games. Many old school RPGs had fuel mechanics. From tabletop games like DnD using supplies to travel to cRPGs having food, fuel for fast travel etc. Fuel or resource management is a core part of RPGs.
List?
RPG without fuel, drinking, eating when they could, 99% minimum.

With one of the three, and don't even remind any example for fuel like, only drinking/eating, it's very few, and all valid just during very first parts, then annoying useless routine without any meaning, or just some tools to avoid it like create food spells.

For survival games not being RPG ok that's another matter but my comment was for RPG.
Games with relevant resource mechanics that impact the gameplay:
Skyrim
Morrowind
Oblivion
Fallout 1
Fallout 2
Fallout New Vegas
Fallout 4
Pillars of Eternity
Baldur's Gate 1
Baldur's Gate 2
Baldur's Gate 3
Divinity Original Sin 1
Divinity Original Sin 2
Disco Elysium
Witcher 1
Witcher 2
Witcher 3
Mount and Blade 1
Mount and Blade Warband
Mount and Blade 2
Darkest Dungeon
Everquest
Fable 1
Fable 2
World of Warcraft
Planescape Torment
Mass Effect
Mass Effect 2
Battle Brothers
Tactics Ogre Reborn
Vampire The Masquerade Bloodlines
Neverwinter Nights
Neverwinter Nights 2
Icewind Dale
Icewind Dale 2
Dragon Quest Monsters Caravan
Project Zomboid
Pathologic
Not an exhaustive list of course but I can only be familiar with so many RPGs.
Mr.Fish 12 fev. 2024 às 14:01 
Skyrim was only successful because it was the perfecting of the elder scrolls lite for the console gamer, oblivion was the first attempt. skyrim is objectively a ♥♥♥♥ elder scrolls game, starfield is just objectively ♥♥♥♥.
Jarsonne 12 fev. 2024 às 14:34 
Originalmente postado por Bored Peon:
Originalmente postado por Jarsonne:
Very simple, refresh my memories, what are those RPG video games with fuel like, drinking or eating each day? I don't remind much and all failed achieve a proper system working more than along very first parts of a play.
Sounds like your gaming experience is really limited if you had to ask.
So here is some examples to name a few:
Kingdom Come: Deliverance
Skyrim
No Man's Sky
Freelancer
Privateer
Elite
Elite:Dangerous
Fallout:New Vegas
Fallout 76
Fallout 4

If you need more examples, try ending this losing argument and go do your own research.
No RPG and from far: No Man's Sky, Freelancer, Privateer, Elite, Elite:Dangerous.

FO76 only played a bit not for me.

Skyrim and Fallut 4, it's just a survival mode, no way the core gameplay.

No search more will fail bring much RPG with significant fuel/hunger/thirst systems, I have some examples and none achieved anything interesting past very first parts.
tkwoods 12 fev. 2024 às 15:08 
Originalmente postado por Bored Peon:
Originalmente postado por Drake Ravenwolf:
Lets count them; one loading screen to get in your ship
One loading screen to lift off from the planet
One loading screen to go to another system
One loading screen to land on the planet
One loading screen to leave the ship (if you stand up)
Psttt. people who actually played the game know you can literally fast travel from one point to another and skip most of those.

Don't ruin their fantasy... Every time they post this we all know they have no clue about the technical aspects of the game.

Can you imagine the post about how terrible the game would be if their was no fast travel....????
Loki McNeil 12 fev. 2024 às 15:30 
Originalmente postado por tkwoods:
Originalmente postado por Bored Peon:
Psttt. people who actually played the game know you can literally fast travel from one point to another and skip most of those.

Don't ruin their fantasy... Every time they post this we all know they have no clue about the technical aspects of the game.

Can you imagine the post about how terrible the game would be if their was no fast travel....????

I see fast travel as me the captain plot the course and set auto pilot. I would love for there to be a need for a captains quarters to use fast travel, where we went to sleep while we waited for the computer or the hired pilot to arrive at the destination. Then if we are attacked between our starting point and end point, we are awakened, and must run to the cockpit to take control as the hired pilot is evading the attackers.

Thus a randomized encounter is included in a future update. Could even have other encounters like space tourist, or colonist radioing for help. We wake in the captains quarters and reply to the radio message patched to us. Deciding what to do.
Última alteração por Loki McNeil; 12 fev. 2024 às 15:32
The Last Unicorn 12 fev. 2024 às 15:31 
Originalmente postado por nemuro976:
Title
Its going to be even more successful than Skyrim. I cant wait to see all the new anniversary, GOTY, VR and mobile versions with even more bugs and half baked broken features and most importantly amazing ads and promises xD And ofcourse people love to buy games that have great ads and even greater promises, the bigger the promise the more they love to buy it, so I am sure this game will be a great success for Microsoft and for fanboys ofcourse who will get all the +10 happiness moodlets from having their favorite dev screw them over again and again xD
tkwoods 12 fev. 2024 às 15:34 
Originalmente postado por Loki McNeil:
Originalmente postado por tkwoods:

Don't ruin their fantasy... Every time they post this we all know they have no clue about the technical aspects of the game.

Can you imagine the post about how terrible the game would be if their was no fast travel....????

I see fast travel as me the captain plot the course and set auto pilot. I would love for there to be a need for a captains quarters to use fast travel, where we went to sleep while we waited for the computer or the hired pilot to arrive at the destination. Then if we are attacked between our starting point and end point, we are awakened, and must run to the cockpit to take control as the hired pilot is evading the attackers.

Thus a randomized encounter is included in a future update. Could even have other encounters like space tourist, or colonist radioing for help. We wake in the captains quarters and reply to the radio message patched to us. Deciding what to do.

Sound like boring 5 times over to me...
Loki McNeil 12 fev. 2024 às 15:36 
Originalmente postado por The Last Unicorn:
Originalmente postado por nemuro976:
Title
Its going to be even more successful than Skyrim. I cant wait to see all the new anniversary, GOTY, VR and mobile versions with even more bugs and half baked broken features and most importantly amazing ads and promises xD And ofcourse people love to buy games that have great ads and even greater promises, the bigger the promise the more they love to buy it, so I am sure this game will be a great success for Microsoft and for fanboys ofcourse who will get all the +10 happiness moodlets from having their favorite dev screw them over again and again xD

Starrym, I mean starfield has most of the makings for becoming a great game. Skyrim has two major dlcs that added content. Starfield could use additional random encounters, which pull us out of fast travel to our destinations. From pirate attacks the hired pilot cannot handle him/herself, to colonist in distress, to answering questions from tourist.

As for base construction, expanding from outpost to small settlement helping defend homesteaders might be nice. Especially if we choose to stand our ground in a universe. Turning it into a more dynamic universe that changes as we grow our fleets. Expanding the number of ships we have, and possibly hiring crews to man a fleet that can be set to patrol problem systems, eventrually hiring new starbone who choose to stay and form a starbone civilization. Using our gifts for good or bad, based upon our choice to have become a pirate, neutral force in the universe or an empire onto our own right.
Última alteração por Loki McNeil; 12 fev. 2024 às 15:37
Tahnval 12 fev. 2024 às 15:41 
Originalmente postado por mikeboydus:
Originalmente postado por AdahnGorion:

There was no Vikings in Skyrim.
We did have Nords, that are based upon Norsemen.

Viking is a title, not a culture.

The average person, general audience, etc. does not care. They are Vikings to the average person. People do not care about semantics of this or that.

Its the same reason I don't constantly "correct" people on Steam over asinine takes on the military, average people don't know or care. Its petty nonsense.

Skyrim was popular because of dragons and vikings period.

The difference between "raider, slaver" and "person from the north" is not just semantics. It's not petty nonsense.
Tahnval 12 fev. 2024 às 15:53 
Originalmente postado por AdahnGorion:
A few things.

A. The game has watered down and removed too many RPG elements.
B. The game has poor exploration (something Skyrim does very well)
C. The game relies to much on rehased cycles and generated content
D. The game has redundent perk system and no reason to farm/build.
E. The game was not very optimized upon release [..]

I agree (although E didn't matter that much to me as my PC can brute force it well enough to compensate).

Skyrim has the "what's over there?" thing. You could go to new places and find new stories. It Starfield you go to the same places over and over again and find the same story over and over again. It makes nonsense of the storytelling. People did spend time doing storytelling, environmental and in notes and terminal entries. It's not as extensive as in other games, but it's there. And then it's rendered nonsensical by copy-pasting it hundreds of times. Then there's the worlds themselves, which are procedurally generated so there's no point exploring them and wouldn't be even if you didn't have to walk for realtime hours over procedurally generated irrelevancy to do so.

And there's no deep lore, no real story. Some ad hoc disconnected bits, many of which make no sense (e.g. Earth being deliberately devastated by someone from a parallel world for no reason, Earth being a barren wasteland with no ruins but a few buildings remaining almost untouched). It's just not well made.

Then there's the building, in which shipbuilding and basebuilding compete in a bizarre contest to see which can be the worst. Both are completely irrelevant to the game, which is their only saving grace of a sort.
koffeehaus 12 fev. 2024 às 15:57 
Originalmente postado por Liquid Inc:
Originalmente postado por Drake Ravenwolf:

But the biggest thing holding it back? The loading screens and all the bugs, some game breaking, and how slow they are to fix the bugs. You really just have to teach yourself console commands and fix the quest bugs on your own.

Yeah that 1 loading screen going from planet to planet, or max of 2 if you haven't discovered it yet, is such a drag /s
Please, atleast come up with correct stuff if your going to troll. We've seen it a thousand times now and it's still false.

I was going to respond with more but i can't be bothered at this point.

Even the most basic quests require, like, 7 loading screens to complete.
The Last Unicorn 12 fev. 2024 às 15:58 
Originalmente postado por Loki McNeil:
Originalmente postado por The Last Unicorn:
Its going to be even more successful than Skyrim. I cant wait to see all the new anniversary, GOTY, VR and mobile versions with even more bugs and half baked broken features and most importantly amazing ads and promises xD And ofcourse people love to buy games that have great ads and even greater promises, the bigger the promise the more they love to buy it, so I am sure this game will be a great success for Microsoft and for fanboys ofcourse who will get all the +10 happiness moodlets from having their favorite dev screw them over again and again xD

Starrym, I mean starfield has most of the makings for becoming a great game. Skyrim has two major dlcs that added content. Starfield could use additional random encounters, which pull us out of fast travel to our destinations. From pirate attacks the hired pilot cannot handle him/herself, to colonist in distress, to answering questions from tourist.

As for base construction, expanding from outpost to small settlement helping defend homesteaders might be nice. Especially if we choose to stand our ground in a universe. Turning it into a more dynamic universe that changes as we grow our fleets. Expanding the number of ships we have, and possibly hiring crews to man a fleet that can be set to patrol problem systems, eventrually hiring new starbone who choose to stay and form a starbone civilization. Using our gifts for good or bad, based upon our choice to have become a pirate, neutral force in the universe or an empire onto our own right.
But why do all that if the game ill sell great as it is. No need to spend another penny on it xD
Última alteração por The Last Unicorn; 12 fev. 2024 às 15:58
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Postado a: 12 fev. 2024 às 8:23
Comentários: 131