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And I doubt any game proceed as you suggest, or they are a clone of previous project eventually. Agile, prototyping, testing, adapting, that's how works modern dev, to accept it cannot be a magic mind design and just do it.
A reminder, the procedure generated areas appeared only in mid of dev or even past it when removing the extra year requested by Microsoft.
For once the team had more ambition and took risk with a serious blueprint change and the tech/engine/budget could not fit it properly enough for most players.
It's clearly impossible that Starfield could:
- Either included like 4/5 Skyrim.
- Either has 4/5 areas 1/4 or 1/5 of Skyrim size and still work properly for exploration aspect.
Procedure generation appeared only later, so they probably initially planed something like 5 areas and try include 1.5 Skyrim so roughly each area with size of 30% of Skyrim. They realized the problem to make this content and have areas that small and still working properly. This leading to procedure generation.
Then they ended with seamless problems and decided use more loads.
Then they had to release the game despite one extra year asked by Microsoft and ended with a too small pool of POI to insert in procedure generation.
Then they realized areas procedure generated hadn't enough exploration quality but failed solve the problem better.
On start, Todd or not it's the Starfiled base idea which is wrong, it was a risk, they took it, they half succeed, half failed.