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He also deserves blame.
For dev not defending their game, the only solution is not allow them any public comment, they can't make com and agree their game just released or soon released is a crap.
I have no inside incite to that situation I have always imagined though a conversation where it was proposed and everyone said nah people would never go for that. Then some said bet so it became kind of an experiment to see how far they could get with it. Amazingly it sold well even though it did nothing other then make a graphic change that only the solo player could see. You can blame BGS but also save some for all the foolish consumers who invested in silly thing to make companies see them as profitable.
What did you expect from him? It has been his method of operation since he became the "Face" of the company. I personally don't care for Morrowind, he did the same thing on that game. Of course he wasn't as well known but you can look up to see how he presented it in the media. I just moved on after trying it with no hurt feelings as I realized I am not going to like all games even if I liked the previous ones.
Hope you enjoyed Todd and his teams "dream game" lmao
Bruce Nesmith interview.
Jeff Gardiner interview.
Emil Pagliarulo[www.polygon.com]
Except that it can't work that way.
How many times Todd refused him his writing or gameplay proposals?
How many time Todd could find any time to write anything?
Is there zero QA and testing past Todd?
Do you believe Todd decided area procedure generation must not have more POI inserted in procedure generation?
Why he has zero comment on the extra year forced by Microsoft?
Consider it also like questions, I won't bother listen English interviews without any subtitles, or even not sure I would have the patience.
Todd was leading development when they were releasing hits after hits so logically he didn't just forget how to make good games. But mismanagement can affect anyone's vision.