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Some are... You can kill non-essential NPC's and you will get a bounty if it's a faction like UC or Free Star. You can get bounties high enough that you get shot at on sight. But just go pay it off at a different location and go about your business.
The answer is not simple.
Sure you can kill an NPC,
Thing is you just can not kill most of the NPC's that would make sense to want to off, reasons may be valid or not.
The point is there are certainly NPC's in the game that the player may even feel justified such as when an NPC asked the player to commit genocide, well a common reaction may be that you want to kill the corporate rat that just asked you to murder 50,000 people.
But you cant.
Because the guy is marked essential and that means he is immortal.
Now in that specific case one might claim that if you killed that NPC it would break the quest. However I have made quests in Creation Kit and happen to know that the reason it breaks the quest is because the guy that wrote that quest did not include an outcome that considered what to even do if the player killed the guy.
So its a stupid counter argument.
More to the point Bethesda created Fallout 4, and the player could kill off entire factions without breaking the game, so since the company has written quests before to completion it stands to reason that an excuse as flimsy as the one outlined above is unacceptable.
It does not stop there, as there are reports of plenty of random NPC's that are marked essential. I just dont know for certain because well I never bothered testing to see what NPC's could be killed but some of those people showed video's of how running around with a gun out did not get the local law on the players case as well....I had no idea and played through the whole game without knowing that.
Anyway chances are if you are talking to an NPC that has dialogue, you cannot kill this NPC, until the essential flag is removed and that wont happen until well its obvious that whatever quest they have is finished. Even then it is certainly possible that the essential flag never gets removed.
That's a fair point about some being essential. I was hoping some of the more annoying ones wouldn't be and could be safely terminated.
For what it's worth, Stocker goes down but doesn't die.
Well written , this deserves an award.
I look at Sarah Morgan as Preston's evil female twin. Always wants to talk, always has something good bad to say, always complaining, always judgemental. Preston was none of those things, except chatty.
Personally, vital NPC's should have been written to have a back up. If killed, the subordinate within their organization would take up the mantel and provide the vital quest, with outcomes slightly different in keeping with the new personality of the second character.
This is a point where criticism of the game is valid. As it is a call back to the 1990s video game era.
Nothing really happens if you shoot people from a faction, you can go from one to another and be best friends, no matter the havoc you wrrecked prior to that.