Starfield

Starfield

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Schlumpsha Feb 4, 2024 @ 2:56am
Starfield Survival Mode wishlist
Hypothetical question. What would you want for such a mode to do?

I'd like to see Helium-3 actually fueling the ship, or else be stranded in space. Let outposts be the only way to effectively farm the gas. And get us various spacesuits for the different extreme environments to make exploring planetside more interesting as well. Another thing I can think of are heatleech infestations for both the ship and outposts. So players need to deal with them quickly. Or get brownouts, followed by blackouts, then terrormorphs appearing in the dark.
Last edited by Schlumpsha; Feb 4, 2024 @ 4:21am
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Showing 1-13 of 13 comments
SpeedFreak1972 Feb 4, 2024 @ 3:01am 
making starbornships usable (yes there are mods I know), but from the get go no bed, crafting (food), etc so useless for survival
first not to disable saves, second an actual needs meter like new vegas no more peckish ticklish slightly piqued nonsense, third not to drown in a space suit or take in poisonus gas on airless moons, fourth supply your own fuel or buy it from the ship techs just like repairs, fifth make specific actions cause specific conditions no more randomly getting parasites in an inch of water in a space suit
I Denizen I Feb 4, 2024 @ 4:05am 
Big problem as I see it is, the very best survival modes I have ever played severely restrict the player initially.

And that's kinda hard to balance when you have a starship.

Perhaps the intro into survival mode could be you in your ship crash landing on some death world, and you've got to survive the weather & fauna & enemies while getting materials and parts to jury rig your ship so you can escape?
I Denizen I Feb 4, 2024 @ 4:07am 
My number 1 survival mode of all time was in The Division, man it had everything and the sense of achievement for escaping with the vials on that helicopter was outstanding.
Schlumpsha Feb 4, 2024 @ 4:19am 
I could see starships having their own perils in space with a Survival mode. The game already has the electromagnetic storms of Bannoc IV, or that one drifting ship teeming with radioactivity done in by solar winds. Such things happening to the player would be a good start.

Landing on planets or moons with extreme environment could also damage the ship over time. Without repairs it could mean the ship gets destroyed. On that front I could also see ships getting new survival hubs and modules. Like that one from the Crimson Fleet questline.
_oBSOLEte_ Feb 4, 2024 @ 4:40am 
I really dont think the game is stable enough to put a single save ironman mode.
I LIVE AGAIN Feb 4, 2024 @ 4:46am 
I want fallout supermutants in this game
Xeriath Feb 4, 2024 @ 5:07am 
I don’t have really any preferences/wishes for it. Only 1 feature I don’t want and will remove it instantly if they add it. The only save if you sleep thing. I dislike it on fallout 4 and instantly remove that feature again via mod if they add this crap to starfield survival mode.
SpeedFreak1972 Feb 4, 2024 @ 5:13am 
The ideal method is how it was handled in Skyrim just a popup when you start the game (new game) if you want to use it and an option in the menu's ... so not difficulty level bound

So my wish is that it is FULLY optional
Last edited by SpeedFreak1972; Feb 4, 2024 @ 5:15am
I Denizen I Feb 4, 2024 @ 5:19am 
Why wouldn't it be optional?
SpeedFreak1972 Feb 4, 2024 @ 5:20am 
because Bethesda .... Take fallout 4 for instance ...
Last edited by SpeedFreak1972; Feb 4, 2024 @ 5:21am
momopovich Feb 4, 2024 @ 5:25am 
Originally posted by SpeedFreak1972:
making starbornships usable (yes there are mods I know), but from the get go no bed, crafting (food), etc so useless for survival

there is no shortage of beds and crafting stations in the game tho. I would enjoy habs in the starborn guardian, but I'm sure it would be usable usable even without it.
Last edited by momopovich; Feb 4, 2024 @ 5:27am
Jarsonne Feb 4, 2024 @ 5:29am 
At 3rd replay, I picked a melee weapon build, not only seriously harder to start than any other build but for fist, but also in learning curve pushing much more to use consumables.

Plus get some nice random, as mission to fully scan Toliman II at low level, first time I don't pick any hand scanner skill and it makes scanning animal more hot, some more.

And I definitely get a mid survival mood, not purely like survival games but like first levels in various RPG.

I never played purely survival games, but a first design to target is use two types of money, one for ships, one for everything else. Otherwise spend less with ships gives relatively fast a ton of money for everything else, and reduce too much global income would make ships management too expensive, and tune down prices for ships stuff, or increase prices for everything else would look weird.

Another point is definitely make planets more risked and dangerous, including add animals on planets without atmosphere, and make human factions more offensive and dangerous (as patrols, perhaps sneaking ambushes, sneaking patrols).

But it's not much related to classic survival games I don't play, just improved RPG design.
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Date Posted: Feb 4, 2024 @ 2:56am
Posts: 13