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And that's kinda hard to balance when you have a starship.
Perhaps the intro into survival mode could be you in your ship crash landing on some death world, and you've got to survive the weather & fauna & enemies while getting materials and parts to jury rig your ship so you can escape?
Landing on planets or moons with extreme environment could also damage the ship over time. Without repairs it could mean the ship gets destroyed. On that front I could also see ships getting new survival hubs and modules. Like that one from the Crimson Fleet questline.
So my wish is that it is FULLY optional
there is no shortage of beds and crafting stations in the game tho. I would enjoy habs in the starborn guardian, but I'm sure it would be usable usable even without it.
Plus get some nice random, as mission to fully scan Toliman II at low level, first time I don't pick any hand scanner skill and it makes scanning animal more hot, some more.
And I definitely get a mid survival mood, not purely like survival games but like first levels in various RPG.
I never played purely survival games, but a first design to target is use two types of money, one for ships, one for everything else. Otherwise spend less with ships gives relatively fast a ton of money for everything else, and reduce too much global income would make ships management too expensive, and tune down prices for ships stuff, or increase prices for everything else would look weird.
Another point is definitely make planets more risked and dangerous, including add animals on planets without atmosphere, and make human factions more offensive and dangerous (as patrols, perhaps sneaking ambushes, sneaking patrols).
But it's not much related to classic survival games I don't play, just improved RPG design.