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Landing Bay is straight you need Cockpit and any hub. Landing bay just need to be bottom of a cockpit w/ hub. If you unlock Bridge cockpit you can place landing bay anywhere as long it's proximal. W/ Bridge cockpit you can create a mini Aircraft carrier but turrets.
W/ Docker you need a 2x1 Hub and another regular Hub. Make sure the Docker path isn't being block any objects like engine, structure and turret.
The only unique one will be this ship called Crimson Fleet Ghost.
https://www.gamerguides.com/assets/media/15/19876/crimson_fleet_ghost-d32515d8.jpg
It has a unique 2x1 Aft Hub to work that can be find on Hope Staryards.
you can go bay to hab to cockpit and various similar designs, but you have to pick the types that align that way.
Here is the base design of the ship:
Top: Captains Quarters --> Cockpit (captains quarters is connected to the end of the armory)
Bottom: Landing Bay --> Store Room --> Companionway W/Docker --> Armory
https://steamcommunity.com/sharedfiles/filedetails/?id=3152743904
Its literally just the reactor and the grav drive and I don't know how to fix that
Is not a bug. That is the limitation of a ship parts he is using. Some ship manufacture ship parts are more forgiving. He could just put the landing bay on the bottom of a cockpit the most basic stuff. What's good w/ Taiyo landing bay the aft side can be connected to a hab.
If he wants that kind of design he could get Hope Bridge and Shroud Landing bay. Hope Bridge allow you to put landing bay anywhere.
His cockpit and landing bay still basic. If he wants that kind design he could get a Bridge cockpit and Shroud landing bay.
Taiyo ship parts have limitation. It got top Hab, mid habs and bottom habs. Top habs and bottom habs can close certain parts of section.
Looking at the screenshot it seems he is using top and bottom habs only. He wants the design to make it work he could put mid habs but I just cannot guarantee it will work especially with that kind of cockpit. Taiyo ship parts cannot be mix and match easily compared to other ship parts in the game.
Your close, but not quite.. It's not what either of you have said, though it is a problem with a part that has no hab connections, or even an interior.
It's a problem with the *Braking Engine* part. It's "top" connector point is set slightly off where it's meant to be, and if you put this in first, and then put the cockpit on top, you'll get an error about how there's no path to the cockpit.
It'll still look connected if you "select all", because the Braking Engine is still connected to the rest of the ship.
Put the cockpit in first, and then the braking engine, and you won't have this problem.
(It is a bug)
I'll give this a shot too. I didn't think about there being incompatibilities with the top and bottom only pieces. I'll have to look into only using top and mid
You sir are a GENIUS! I waited to add the braking engine structural piece as the very last part and everything worked!