Starfield

Starfield

View Stats:
BigMac*BK* Jan 31, 2024 @ 10:56am
Updated SFSE available on NEXUS
Those guys at Silverlock are quick! :)
< >
Showing 1-14 of 14 comments
Brandybuck Jan 31, 2024 @ 11:08am 
Public Service Announcement for those new to Bethesda and mods:

Most mods do NOT need to be updated when the game gets a fix. The exception are binary executable mods. Due to how they work, ANY change to the base game files will cause them to stop working. This is normal. This is expected. This is NOT Todd's fault. This is not Bethesda's fault. This is not Microsoft's fault. This is just the way that these mods work.

SFSE, and indeed ANY script extender, falls into this category. So if you use SFSE your game WILL break when it is updated. This is expected. What you need to do is to turn OFF automatic game updates. I know this is difficult because Steam will keep turning it back on behind your back. But do try. Then when SFSE itself gets updated, then and only then update the game.

Do not worry, the script extender team is very quick and on top of things. Some of the best modders around. But they are not instantaneous, nor do they force push updates on you. So if you use SFSE then you need to be proactive and keep track of stuff.

That is all.

p.s. We learned all this in Skyrim. Then forgot and had to learn it all over again in Fallout 4. Once again we have a new crowd of people unfamiliar with modding Bethesda games. I hope this helps.
Mods that use https://www.nexusmods.com/starfield/mods/3256 no longer need to be recompiled with every SFSE version.
Again and again, everything gets a little fluffier. At least there are still brains :)
Oh, one more note on the side:
If you use SFSE and your game crashes despite updates (all successful), then start it without SFSE so that the shaders can be rebuilt. Then you can start again with SFSE.
BigMac*BK* Jan 31, 2024 @ 11:19am 
The new version appears not be not working. I get a CDT on startup or on attempting to load a saved game. Looks like something needs more work.
Rambit Jan 31, 2024 @ 11:24am 
Originally posted by BigMac*BK*:
The new version appears not be not working. I get a CDT on startup or on attempting to load a saved game. Looks like something needs more work.
did you disable the baka achievement enabler? did you update your address library?
the baka needs to be updated still so disable it for now. the address library is updated so update that with sfse
Did you red my last paragraph BigMac?
Baka was also updated... some minutes ago
Last edited by Ǥɾᴧᴤʆᴧᵯᴧ; Jan 31, 2024 @ 11:27am
arthahar Jan 31, 2024 @ 11:28am 
Originally posted by BigMac*BK*:
The new version appears not be not working. I get a CDT on startup or on attempting to load a saved game. Looks like something needs more work.
Possible you not update yet recently updated Achivement Enabler. Fix crashes for me.
BigMac*BK* Jan 31, 2024 @ 11:29am 
Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:
Mods that use https://www.nexusmods.com/starfield/mods/3256 no longer need to be recompiled with every SFSE version.
Again and again, everything gets a little fluffier. At least there are still brains :)
Oh, one more note on the side:
If you use SFSE and your game crashes despite updates (all successful), then start it without SFSE so that the shaders can be rebuilt. Then you can start again with SFSE.
Attempting to start in SFSE after starting and running without. Maybe I'll try reinstalling.
so the Baka achievement enabler is buggy? i dont use it... maybe thats why i can play...
then, in the meantime use https://www.nexusmods.com/starfield/mods/1402
smr1957 Jan 31, 2024 @ 11:39am 
Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:
so the Baka achievement enabler is buggy? i dont use it... maybe thats why i can play...
then, in the meantime use https://www.nexusmods.com/starfield/mods/1402
The newest updated version of Baka Achievement Enabler is now out, as posted in Helpful Links and References:

"For those using it, Baka Achievement Enabler (SFSE) was just updated for game version 1.9.51:

Baka Achievement Enabler (SFSE) - https://www.nexusmods.com/starfield/mods/658?

New version is v2.3.0"

https://steamcommunity.com/app/1716740/discussions/0/6458775074336436687/?ctp=8#c4203615689065245087

Good luck!
Last edited by smr1957; Jan 31, 2024 @ 11:41am
BigMac*BK* Jan 31, 2024 @ 12:32pm 
Originally posted by BigMac*BK*:
Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:
Mods that use https://www.nexusmods.com/starfield/mods/3256 no longer need to be recompiled with every SFSE version.
Again and again, everything gets a little fluffier. At least there are still brains :)
Oh, one more note on the side:
If you use SFSE and your game crashes despite updates (all successful), then start it without SFSE so that the shaders can be rebuilt. Then you can start again with SFSE.
Attempting to start in SFSE after starting and running without. Maybe I'll try reinstalling.
Reinstalled everything including BAKA and everything works great. Thanks everyone for the help.
smr1957 Jan 31, 2024 @ 12:46pm 
Originally posted by BigMac*BK*:
Reinstalled everything including BAKA and everything works great. Thanks everyone for the help.
That's great news! :steamthumbsup:
Congrats and enjoy!
Help? What help, you came up with the idea yourself :p - No, I'm not putting on that shoe this time, - but you're welcome lol
nice that it's running again...:steamhappy:
Brandybuck Jan 31, 2024 @ 1:01pm 
Originally posted by Bunker:
i blame modders for not making mods automatically update :p
I blame Todd for not making modders not making mods that automatically update :-?
arthahar Jan 31, 2024 @ 3:50pm 
Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:
so the Baka achievement enabler is buggy? i dont use it... maybe thats why i can play...
then, in the meantime use https://www.nexusmods.com/starfield/mods/1402
In general? no. But just old version has compatibility problem with new game version. And fixed by new mod version.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 31, 2024 @ 10:56am
Posts: 14