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Was it? Or was the nomad just the least of anyone's worries when they played Andromeda for the first time.
Yea, no doubt that the walking is just a part of padding the time out.
I find it strange though that the game literally stops the player at a `border`. We have game engines now that will just carrry on and on and on and literally let you go around the world.
The Dunia engine in the old Farcry does that. NMS does that.
Even Morrowind has a thing where you just go on and on. If you jump in the sea and swim, you can swim forever, the game never stops you.
But Starfield Devs couldn't even try?
So yea, no vehicles until they can figure that one out.
- The engine can't handle it.
When surveying a planet, I would kill for a form of transportation aside from walking. Even horses were faster than walking in Skyrim.... Of course, horses won't work on a planet with no atmosphere, or, not a breathable one.... so, buggies it is. I expect that some modder will add a module you can put on your ship that will include some variety of ground transport, or maybe low atmospheric flight.
"loading"
"loading"
"Press E to enter"
"loading"
"loading"
"boundaries reached"
Well lets be fair you don't need the game period wanting them is a different thing ...
Maybe they couldn't have FTL communication from planet to planet (radio time to mars ranges from about 4 minutes to 21 minutes depending on planet positions) and star system to star system. But you absolutely could and would have comms that work on each planet itself.
The main star systems could also have courier ships that do nothing but jump back and forth between systems to send and receive data bursts of communications that would allow for mail in terms of hours rather than years to centuries.
https://youtu.be/_v2FNOTKKY8?si=dmFpejdF8W2KT_at