Starfield

Starfield

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Dark All Day 29 jan. 2024 às 12:35
Let's talk about Taskmaster
So i'm restarting my character after 20 hours since I have a greater understanding of the gameplay loop and can do a more min/max run. Originally I selected Hero Worship, Alien DNA and Taskmaster. I was fairly content with my obsessive sidekick and having more oxygen/health starting out. However my final trait up for grabs...

Taskmaster: How often does this proc for you guys? I never really noticed it once other then having to pay a ridiculous amount of money for Marika starting out. Admittedly i'm a veteran of space flight sims and breezed through all my space battles. (Do they get exceedingly more difficult or something? I was fighting ships twice my level and still winning)

What are some good alternatives? Thanks in advance.
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momopovich 29 jan. 2024 às 16:18 
Originalmente postado por Drake Ravenwolf:
Originalmente postado por momopovich:

Food is completely worthless tho
+50 HP/O2 in general is, why I think -10% O2 consumption is the better choice (or was it 15%...)

There is absolutely no use for O2 consomption bonuses with fitness 4 and personal oxygen power available. You're just wasting time managing food in the inventory
momopovich 29 jan. 2024 às 16:21 
Originalmente postado por Funeral Wind:
Originalmente postado por momopovich:

Food is completely worthless tho

I never noticed any drawbacks with Alien DNA. It's probably bad for melee characters but I use rifles.

Why would it be an issue for melee ?
Drake Ravenwolf 29 jan. 2024 às 16:23 
Originalmente postado por momopovich:
Originalmente postado por Drake Ravenwolf:
+50 HP/O2 in general is, why I think -10% O2 consumption is the better choice (or was it 15%...)

There is absolutely no use for O2 consomption bonuses with fitness 4 and personal oxygen power available. You're just wasting time managing food in the inventory
+50 HP/O2 becomes a smaller and smaller percentage of your total the more you level, so you only get the maximum benefit from Alien DNA (and it's cousins which give the same bonus) on lvl 1

Right now... it'd be a 3% buff to me (50/2200 = 2.7%)
Última alteração por Drake Ravenwolf; 29 jan. 2024 às 16:25
Dark All Day 29 jan. 2024 às 16:24 
Originalmente postado por momopovich:
Originalmente postado por Funeral Wind:

I never noticed any drawbacks with Alien DNA. It's probably bad for melee characters but I use rifles.

Why would it be an issue for melee ?

I would imagine melee characters eat medpacks like candy early to mid game.
Drake Ravenwolf 29 jan. 2024 às 16:28 
Originalmente postado por momopovich:
Originalmente postado por Drake Ravenwolf:
+50 HP/O2 becomes a smaller and smaller percentage of your total the more you level
Nope, lvls don't increase any stat. They just give a skill point and buff the enemy spawns
lol, trust you over my lying eyes?

According to the wiki it is 20 HP per level:
https://starfieldwiki.net/wiki/Starfield:Leveling
The wiki isn't all filled out but I'm up to ~2200 right now
Última alteração por Drake Ravenwolf; 29 jan. 2024 às 16:32
momopovich 29 jan. 2024 às 16:38 
Originalmente postado por Drake Ravenwolf:
Originalmente postado por momopovich:
Nope, lvls don't increase any stat. They just give a skill point and buff the enemy spawns
lol, trust you over my lying eyes?

According to the wiki it is 20 HP per level:
https://starfieldwiki.net/wiki/Starfield:Leveling

correct, was thinking about O2

Food is still completely useless as of now since it doesnt heal, med packs up to you
Dark All Day 29 jan. 2024 às 16:42 
Originalmente postado por momopovich:
Originalmente postado por Drake Ravenwolf:
lol, trust you over my lying eyes?

According to the wiki it is 20 HP per level:
https://starfieldwiki.net/wiki/Starfield:Leveling

correct, was thinking about O2

Food is still completely useless as of now since it doesnt heal, med packs up to you

So do you recommend I keep Alien DNA then?
Dark All Day 29 jan. 2024 às 16:47 
Originalmente postado por Drake Ravenwolf:
Originalmente postado por momopovich:
Nope, lvls don't increase any stat. They just give a skill point and buff the enemy spawns
lol, trust you over my lying eyes?

According to the wiki it is 20 HP per level:
https://starfieldwiki.net/wiki/Starfield:Leveling
The wiki isn't all filled out but I'm up to ~2200 right now

Do you know the absolute max amount of crew you can have?
momopovich 29 jan. 2024 às 16:48 
Originalmente postado por Funeral Wind:
Originalmente postado por momopovich:

correct, was thinking about O2

Food is still completely useless as of now since it doesnt heal, med packs up to you

So do you recommend I keep Alien DNA then?

Since you probably won't see a difference later in the game, you could pick a lore trait instead like dream house, a religion or adoring fan. I kinda regret not picking the house but at the same time theres no point with outposts and ship already.

I picked wanted for the bonus damage when low hp, but havent really seen any impact yet. The encounters add a bit of variety

Traits don't do much in this game.
Locklave 29 jan. 2024 às 16:51 
Taskmaster procs on occasion and it's great if the timing is good.

I do heavy space combat builds and am screwing around in level 75 space within the first 10 levels to play the capture the next better ship. All you do is jump to every point in a system hoping for a space battle and something worth capturing.

Is it worth it? Yes, money loses all meaning by about level 20. It loses all meaning long before that if you play the space combat game like me. Taskmaster is something you can get only via that pick, there is no other way to get it. That alone makes it on par with Hero Worship, giving you something unique that can't be acquired any other way. In a sense it's a long game pick, many other options are fleeting in advantages long term.

Hero Worship is also top tier because he's the only character in the lineup that actually says nice things to you in a sector filled with judgmental asshats. Adoring Fan > all main characters combined.
momopovich 29 jan. 2024 às 17:03 
Originalmente postado por Funeral Wind:
Originalmente postado por HeyYou:
I don't use crew, or companions, when I can avoid them, so, taskmaster, and various other 'command' type skills/traits hold no interest for me. I took the wanted trait, as it gives you a never ending source of enemies and ships to fight/steal. :D An Ecliptic Claymore makes a good early-game ship. :D

Unlike Fallout or Skyrim I don't see how playing without a companion can be enjoyable for you. The restrictions on carry weight make it almost mandatory.

Carry weight is easily cheesed in SF at the moment. Your character can walk with infinite mass (Co2 is not lethal) so all you have to do is go to your ship with 99999999 mass production from an outpost, fly to a merchant and profit.

That said, I enjoy having companions a lot more in SF compared to previous bgs games, because they don't get stuck in the map on a hourly basis. Also infinite ammo

Fallout 4 survival is the opposite. You don't want a companion at all. -100 carry weight penalty, dies every minute, wrong path into 3 raider camps, then teleport to a settlement at the other side of the map with your stuff. nightmare
Dark All Day 29 jan. 2024 às 17:23 
Originalmente postado por Locklave:
Taskmaster procs on occasion and it's great if the timing is good.

I do heavy space combat builds and am screwing around in level 75 space within the first 10 levels to play the capture the next better ship. All you do is jump to every point in a system hoping for a space battle and something worth capturing.

Is it worth it? Yes, money loses all meaning by about level 20. It loses all meaning long before that if you play the space combat game like me. Taskmaster is something you can get only via that pick, there is no other way to get it. That alone makes it on par with Hero Worship, giving you something unique that can't be acquired any other way. In a sense it's a long game pick, many other options are fleeting in advantages long term.

Hero Worship is also top tier because he's the only character in the lineup that actually says nice things to you in a sector filled with judgmental asshats. Adoring Fan > all main characters combined.


I'm really trying to convince myself the fan is worth it.
momopovich 29 jan. 2024 às 17:26 
Originalmente postado por Funeral Wind:
I'm really trying to convince myself the fan is worth it.

i think in terms of gameplay efficiency traits don't really change anything. Its more of a little origin story
Dark All Day 29 jan. 2024 às 17:33 
Originalmente postado por momopovich:
Originalmente postado por Funeral Wind:
I'm really trying to convince myself the fan is worth it.

i think in terms of gameplay efficiency traits don't really change anything. Its more of a little origin story

Ty for the help.
StormhawkV 30 jan. 2024 às 2:04 
The problem with most traits is they either proc only under specific circumstances or are numerically weak. Those that give you health or O2 are not percentage based and become unnoticeable past level 5. Roleplaying traits are only good for the dialogue options, the rest isn't worth it. The decent ones give you access to stuff you wouldn't have without them like the adoring fan, the dream home (which, admittedly, could be a lot better), your parents or even more hostiles to shoot at (Wanted).
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Postado a: 29 jan. 2024 às 12:35
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