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There is absolutely no use for O2 consomption bonuses with fitness 4 and personal oxygen power available. You're just wasting time managing food in the inventory
Why would it be an issue for melee ?
Right now... it'd be a 3% buff to me (50/2200 = 2.7%)
I would imagine melee characters eat medpacks like candy early to mid game.
According to the wiki it is 20 HP per level:
https://starfieldwiki.net/wiki/Starfield:Leveling
The wiki isn't all filled out but I'm up to ~2200 right now
correct, was thinking about O2
Food is still completely useless as of now since it doesnt heal, med packs up to you
So do you recommend I keep Alien DNA then?
Do you know the absolute max amount of crew you can have?
Since you probably won't see a difference later in the game, you could pick a lore trait instead like dream house, a religion or adoring fan. I kinda regret not picking the house but at the same time theres no point with outposts and ship already.
I picked wanted for the bonus damage when low hp, but havent really seen any impact yet. The encounters add a bit of variety
Traits don't do much in this game.
I do heavy space combat builds and am screwing around in level 75 space within the first 10 levels to play the capture the next better ship. All you do is jump to every point in a system hoping for a space battle and something worth capturing.
Is it worth it? Yes, money loses all meaning by about level 20. It loses all meaning long before that if you play the space combat game like me. Taskmaster is something you can get only via that pick, there is no other way to get it. That alone makes it on par with Hero Worship, giving you something unique that can't be acquired any other way. In a sense it's a long game pick, many other options are fleeting in advantages long term.
Hero Worship is also top tier because he's the only character in the lineup that actually says nice things to you in a sector filled with judgmental asshats. Adoring Fan > all main characters combined.
Carry weight is easily cheesed in SF at the moment. Your character can walk with infinite mass (Co2 is not lethal) so all you have to do is go to your ship with 99999999 mass production from an outpost, fly to a merchant and profit.
That said, I enjoy having companions a lot more in SF compared to previous bgs games, because they don't get stuck in the map on a hourly basis. Also infinite ammo
Fallout 4 survival is the opposite. You don't want a companion at all. -100 carry weight penalty, dies every minute, wrong path into 3 raider camps, then teleport to a settlement at the other side of the map with your stuff. nightmare
I'm really trying to convince myself the fan is worth it.
i think in terms of gameplay efficiency traits don't really change anything. Its more of a little origin story
Ty for the help.