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btw Alien DNA nerfs all food - better to take eg TerraFirma if you want the same buffs with less nerfs but imo intro/extrovert is the better O2 option
The power distribution definitely seems less critical in this game compared to my other space shooters. Do you use Taskmaster at all? My thing is I wanna know if people get the "Repair" value out of it. I do plan on "Hiring" several of the crew members and at least in this playthrough it felt like this was giving me negative value since I paid over 100k for crew and probably only got one 1,000 credit repair out of it since once I ditched the first ship I just wrecked everything.
What the perk does is repair system damage... how to explain...
Ok so, when you are in a fight, once your shields go down - then you start taking system damage. It looks like red bars instead of normal white ones in the power distribution system. Eg you take weapon damage so now half the bars you'd spent to power up weapons are disabled, but with the perk when a system is damaged to 50%, it'll sometimes fully and instantly repair itself so you regain the lost functionality in a burst
Money gets rather free and easy once past a certain point so the gain in function essentially has no downside. And yes, I do use it. In fights you win without contest - it'll do nothing, but in fights you are struggling with - it can give you the edge to win.
Is there strong enough enemies late game that will actually threaten my ship? Compared to Elite Dangerous I find the ship combat in this game to be extremely easy. Then again I stopped playing around level 20. Maybe I just never got attacked by a scary ship.
Unlike Fallout or Skyrim I don't see how playing without a companion can be enjoyable for you. The restrictions on carry weight make it almost mandatory.
Can you board and take over the legendary ships? I got the Razorleaf and grinded until I got the Murasame. Have not really seen anything super special outside of those two beauties.
I think the UC Vigilance is an "M class" ship btw, but the legendary ships show up as random encounters eg see a "Ship" event in orbit and 1 in 100 it is a legendary with ~4 smaller guard ships
Food is completely worthless tho
I never noticed any drawbacks with Alien DNA. It's probably bad for melee characters but I use rifles.
What ship did you end up with?
As someone already said you need to start taking damage to hull and then your system get damaged (red bars limit power, all red bars = broken and stops functioning). Then having a crew member with the appropriate skill can repair a system instantly. Think it happened once or twice to me in 150 hours, not great but other traits aren't better tbh
If you're good at piloting then you probably just destroyed the AI without taking a hit, so the perk had no effect.
Enemy starships do scale a bit with lvls, so if you bring a low stat ship at lvl 80+ it will maybe feel challenging especially vs multiple ships, but then the AI will be the same.
The upcoming patch is supposed to improve starship lvl scaling, so wait and see.
The Razorleaf gets special reactions from spacers and pirates so I built a custom from that template - nothing left is original but you still get the reactions