Starfield

Starfield

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Dark All Day Jan 29, 2024 @ 12:35pm
Let's talk about Taskmaster
So i'm restarting my character after 20 hours since I have a greater understanding of the gameplay loop and can do a more min/max run. Originally I selected Hero Worship, Alien DNA and Taskmaster. I was fairly content with my obsessive sidekick and having more oxygen/health starting out. However my final trait up for grabs...

Taskmaster: How often does this proc for you guys? I never really noticed it once other then having to pay a ridiculous amount of money for Marika starting out. Admittedly i'm a veteran of space flight sims and breezed through all my space battles. (Do they get exceedingly more difficult or something? I was fighting ships twice my level and still winning)

What are some good alternatives? Thanks in advance.
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Showing 1-15 of 44 comments
Drake Ravenwolf Jan 29, 2024 @ 1:00pm 
Don't pay too much attention to the power distribution during combat, but at least in theory it is one of the better perks

btw Alien DNA nerfs all food - better to take eg TerraFirma if you want the same buffs with less nerfs but imo intro/extrovert is the better O2 option
Last edited by Drake Ravenwolf; Jan 29, 2024 @ 1:48pm
Dark All Day Jan 29, 2024 @ 3:03pm 
Originally posted by Drake Ravenwolf:
Don't pay too much attention to the power distribution during combat, but at least in theory it is one of the better perks

btw Alien DNA nerfs all food - better to take eg TerraFirma if you want the same buffs with less nerfs but imo intro/extrovert is the better O2 option

The power distribution definitely seems less critical in this game compared to my other space shooters. Do you use Taskmaster at all? My thing is I wanna know if people get the "Repair" value out of it. I do plan on "Hiring" several of the crew members and at least in this playthrough it felt like this was giving me negative value since I paid over 100k for crew and probably only got one 1,000 credit repair out of it since once I ditched the first ship I just wrecked everything.
HeyYou (Banned) Jan 29, 2024 @ 3:20pm 
I don't use crew, or companions, when I can avoid them, so, taskmaster, and various other 'command' type skills/traits hold no interest for me. I took the wanted trait, as it gives you a never ending source of enemies and ships to fight/steal. :D An Ecliptic Claymore makes a good early-game ship. :D
Drake Ravenwolf Jan 29, 2024 @ 3:22pm 
Originally posted by Funeral Wind:
Originally posted by Drake Ravenwolf:
Don't pay too much attention to the power distribution during combat, but at least in theory it is one of the better perks

btw Alien DNA nerfs all food - better to take eg TerraFirma if you want the same buffs with less nerfs but imo intro/extrovert is the better O2 option

The power distribution definitely seems less critical in this game compared to my other space shooters. Do you use Taskmaster at all? My thing is I wanna know if people get the "Repair" value out of it. I do plan on "Hiring" several of the crew members and at least in this playthrough it felt like this was giving me negative value since I paid over 100k for crew and probably only got one 1,000 credit repair out of it since once I ditched the first ship I just wrecked everything.
Eh, that is not what this perk does... the ship's hull aka the ship's HP? That is unaffected. And that is what you spend ship parts on.

What the perk does is repair system damage... how to explain...
Ok so, when you are in a fight, once your shields go down - then you start taking system damage. It looks like red bars instead of normal white ones in the power distribution system. Eg you take weapon damage so now half the bars you'd spent to power up weapons are disabled, but with the perk when a system is damaged to 50%, it'll sometimes fully and instantly repair itself so you regain the lost functionality in a burst

Money gets rather free and easy once past a certain point so the gain in function essentially has no downside. And yes, I do use it. In fights you win without contest - it'll do nothing, but in fights you are struggling with - it can give you the edge to win.
Last edited by Drake Ravenwolf; Jan 29, 2024 @ 3:27pm
Dark All Day Jan 29, 2024 @ 3:30pm 
Originally posted by Drake Ravenwolf:
Originally posted by Funeral Wind:

The power distribution definitely seems less critical in this game compared to my other space shooters. Do you use Taskmaster at all? My thing is I wanna know if people get the "Repair" value out of it. I do plan on "Hiring" several of the crew members and at least in this playthrough it felt like this was giving me negative value since I paid over 100k for crew and probably only got one 1,000 credit repair out of it since once I ditched the first ship I just wrecked everything.
Eh, that is not what this perk does... the ship's hull aka the ship's HP? That is unaffected. And that is what you spend ship parts on.

What the perk does is repair system damage... how to explain...
Ok so, when you are in a fight, once your shields go down - then you start taking system damage. It looks like red bars instead of normal white ones in the power distribution system. Eg you take weapon damage so now half the bars you'd spent to power up weapons are disabled, but with the perk when a system is damaged to 50%, it'll sometimes fully and instantly repair itself so you regain the lost functionality in a burst

Is there strong enough enemies late game that will actually threaten my ship? Compared to Elite Dangerous I find the ship combat in this game to be extremely easy. Then again I stopped playing around level 20. Maybe I just never got attacked by a scary ship.
Dark All Day Jan 29, 2024 @ 3:31pm 
Originally posted by HeyYou:
I don't use crew, or companions, when I can avoid them, so, taskmaster, and various other 'command' type skills/traits hold no interest for me. I took the wanted trait, as it gives you a never ending source of enemies and ships to fight/steal. :D An Ecliptic Claymore makes a good early-game ship. :D

Unlike Fallout or Skyrim I don't see how playing without a companion can be enjoyable for you. The restrictions on carry weight make it almost mandatory.
Drake Ravenwolf Jan 29, 2024 @ 3:32pm 
Originally posted by Funeral Wind:
Originally posted by Drake Ravenwolf:
Eh, that is not what this perk does... the ship's hull aka the ship's HP? That is unaffected. And that is what you spend ship parts on.

What the perk does is repair system damage... how to explain...
Ok so, when you are in a fight, once your shields go down - then you start taking system damage. It looks like red bars instead of normal white ones in the power distribution system. Eg you take weapon damage so now half the bars you'd spent to power up weapons are disabled, but with the perk when a system is damaged to 50%, it'll sometimes fully and instantly repair itself so you regain the lost functionality in a burst

Is there strong enough enemies late game that will actually threaten my ship? Compared to Elite Dangerous I find the ship combat in this game to be extremely easy. Then again I stopped playing around level 20. Maybe I just never got attacked by a scary ship.
Once you start pimping out your ride... ya space combat gets rather easy. There are legendary ships, tho they are few. More so the challenge comes from upping the difficulty rating which in turn causes better loot to drop. On Very Hard - your ship can be blown away surprisingly fast... sometimes.
Dark All Day Jan 29, 2024 @ 3:35pm 
Originally posted by Drake Ravenwolf:
Originally posted by Funeral Wind:

Is there strong enough enemies late game that will actually threaten my ship? Compared to Elite Dangerous I find the ship combat in this game to be extremely easy. Then again I stopped playing around level 20. Maybe I just never got attacked by a scary ship.
Once you start pimping out your ride... ya space combat gets rather easy. There are legendary ships, tho they are few. More so the challenge comes from upping the difficulty rating which in turn causes better loot to drop. On Very Hard - your ship can be blown away surprisingly fast... sometimes.

Can you board and take over the legendary ships? I got the Razorleaf and grinded until I got the Murasame. Have not really seen anything super special outside of those two beauties.
Drake Ravenwolf Jan 29, 2024 @ 4:04pm 
Originally posted by Funeral Wind:
Originally posted by Drake Ravenwolf:
Once you start pimping out your ride... ya space combat gets rather easy. There are legendary ships, tho they are few. More so the challenge comes from upping the difficulty rating which in turn causes better loot to drop. On Very Hard - your ship can be blown away surprisingly fast... sometimes.

Can you board and take over the legendary ships? I got the Razorleaf and grinded until I got the Murasame. Have not really seen anything super special outside of those two beauties.
I don't think so. They are physically bigger ships which use player-inaccessible parts... iirc they are called "M Class" ships - there are mods to make those parts available to build with but they are super buggy when you do so

I think the UC Vigilance is an "M class" ship btw, but the legendary ships show up as random encounters eg see a "Ship" event in orbit and 1 in 100 it is a legendary with ~4 smaller guard ships
Last edited by Drake Ravenwolf; Jan 29, 2024 @ 4:07pm
momopovich (Banned) Jan 29, 2024 @ 4:10pm 
Originally posted by Drake Ravenwolf:
btw Alien DNA nerfs all food - better to take eg TerraFirma if you want the same buffs with less nerfs but imo intro/extrovert is the better O2 option

Food is completely worthless tho
Drake Ravenwolf Jan 29, 2024 @ 4:11pm 
Originally posted by momopovich:
Originally posted by Drake Ravenwolf:
btw Alien DNA nerfs all food - better to take eg TerraFirma if you want the same buffs with less nerfs but imo intro/extrovert is the better O2 option

Food is completely worthless tho
+50 HP/O2 in general is, why I think -15% O2 consumption is the better choice
Last edited by Drake Ravenwolf; Jan 29, 2024 @ 4:19pm
Dark All Day Jan 29, 2024 @ 4:13pm 
Originally posted by momopovich:
Originally posted by Drake Ravenwolf:
btw Alien DNA nerfs all food - better to take eg TerraFirma if you want the same buffs with less nerfs but imo intro/extrovert is the better O2 option

Food is completely worthless tho

I never noticed any drawbacks with Alien DNA. It's probably bad for melee characters but I use rifles.
Dark All Day Jan 29, 2024 @ 4:14pm 
Originally posted by Drake Ravenwolf:
Originally posted by Funeral Wind:

Can you board and take over the legendary ships? I got the Razorleaf and grinded until I got the Murasame. Have not really seen anything super special outside of those two beauties.
I don't think so. They are physically bigger ships which use player-inaccessible parts... iirc they are called "M Class" ships - there are mods to make those parts available to build with but they are super buggy when you do so

I think the UC Vigilance is an "M class" ship btw, but the legendary ships show up as random encounters eg see a "Ship" event in orbit and 1 in 100 it is a legendary with ~4 smaller guard ships

What ship did you end up with?
momopovich (Banned) Jan 29, 2024 @ 4:17pm 
Originally posted by Funeral Wind:
Taskmaster: How often does this proc for you guys? I never really noticed it

As someone already said you need to start taking damage to hull and then your system get damaged (red bars limit power, all red bars = broken and stops functioning). Then having a crew member with the appropriate skill can repair a system instantly. Think it happened once or twice to me in 150 hours, not great but other traits aren't better tbh

If you're good at piloting then you probably just destroyed the AI without taking a hit, so the perk had no effect.

Enemy starships do scale a bit with lvls, so if you bring a low stat ship at lvl 80+ it will maybe feel challenging especially vs multiple ships, but then the AI will be the same.

The upcoming patch is supposed to improve starship lvl scaling, so wait and see.
Drake Ravenwolf Jan 29, 2024 @ 4:17pm 
Originally posted by Funeral Wind:
Originally posted by momopovich:

Food is completely worthless tho

I never noticed any drawbacks with Alien DNA. It's probably bad for melee characters but I use rifles.
It's healing from food in general iirc
Originally posted by Funeral Wind:
Originally posted by Drake Ravenwolf:
I don't think so. They are physically bigger ships which use player-inaccessible parts... iirc they are called "M Class" ships - there are mods to make those parts available to build with but they are super buggy when you do so

I think the UC Vigilance is an "M class" ship btw, but the legendary ships show up as random encounters eg see a "Ship" event in orbit and 1 in 100 it is a legendary with ~4 smaller guard ships

What ship did you end up with?
The Razorleaf gets special reactions from spacers and pirates so I built a custom from that template - nothing left is original but you still get the reactions
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Date Posted: Jan 29, 2024 @ 12:35pm
Posts: 44