Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other is a measure of chained jumps (based on jump distance & fuel)
So your previous ship had a smaller max jump range (as a single jump) but a larger fuel tank which allowed it a larger consecutive jump range.
Grav Drive only needs 1 pip of power to run; adding more power just makes it spin up faster.
As for Fuel, Grav Drives consume different amounts per LY but to put it as simply as possible (and yes, I know this is NOT a perfect explaination), higher class Grav Drives consume more fuel per LY but they can also move more Mass per LY than lower class / lower thrust drives.
Class A, it's hard to get 3,000 cargo room and 30LY of Jump range without a lot of perks and the best drive. Class C, best drive and some perks easily pulls 6,000 cargo on a fat, heavy ship 30LY pretty easy.
Fuel, adding more fuel means you can make more Jumps per load screen. You can only go up to 30LY in one jump, but with ample fuel (400-800 on big ships is plenty, 200 is totally fine on A's and B's) you can jump 4+ times for example to travel 100 LY away in one load screen. Default Frontier has 50 fuel and is really low mass, so it doesn't take much fuel to move around.
One thing I like about Elite: Dangerous is the game tells you how much fuel you need to make a full Jump, Starfield you kinda have to tinker and figure it out.
tl;dr Jump Thrust is the key stat on every Grav Drive, higher is always better. Fuel, you kinda just add fuel tanks until you can jump around as much as you like. 100 is fine on most class A's, 200-400 even on big ships will get you pretty much everywhere but that's left open to quite wide personal preference.
https://steamcommunity.com/sharedfiles/filedetails/?id=3146707874
You can bump up above 30 LY by jumping from an Outpost where you have working HE3 extractors, iirc. Not sure how much the boost is or if it's even useful, but I remember something about boosting your Drive via He3 outpost.
I shouldn't of giggled at that but I did
It probably would have been enough to upgrade the Grav Drive of the Frontier. The default jump range of 16 light years is pitiful.
It's not related to jump range it's related to chain of jumps in one travel without He3 refuel. Then your H3e fuel capacity is used but can be refilled by such outpost, this won't change the mac range of one jump.
And this is a minor elements it only requires make intermediate jumps on the same travel and the refuel is done at each arrival to a system.