Starfield

Starfield

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nordmeyerx Jan 24, 2024 @ 5:34pm
Question about ship jump distances.
Hello all,

I think I am missing something. The quest to get a ship that has a 21+LY jump distance made me get a new ship, but THAT ship seems to be able to make SMALLER jumps than the old ship. My new ship's "fuel" level is at 50 which seems to limit how far I can jump.

So, why did I need a ship that can jump 21+LY if the ship can only jump less than the Frontier. I think I'm missing a key game play element here.

Thanks in advance for your help.
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Showing 1-15 of 25 comments
StormhawkV Jan 24, 2024 @ 5:39pm 
Get a bigger fuel tank? I don't know if it's actually possible to sabotage a ship's max jump range by giving it too little fuel but that should be the solution.
ƎϽ∀ƎԀ Jan 24, 2024 @ 5:41pm 
Put 300 or so fuel on it and you can make multiple jumps at once spanning the map one side to the other ( if you have already travelled that route ).
I Denizen I Jan 24, 2024 @ 5:44pm 
One is a measure of a single jump
The other is a measure of chained jumps (based on jump distance & fuel)

So your previous ship had a smaller max jump range (as a single jump) but a larger fuel tank which allowed it a larger consecutive jump range.
Drake Ravenwolf Jan 24, 2024 @ 5:49pm 
Grav jumps are limited to 30 maximum - that value determines the longest single jump you can make. The fuel tank mostly limits how many jumps in a chain you can make but I suppose if it was small enough it could potentially act as a limit on a single jump too. The longest jump path possible needs a tank of 455 fyi
Heimdall313 Jan 24, 2024 @ 5:50pm 
Grav Drives, the Jump Thrust stat is pretty much the only important stat, Higher Thrust means it can carry more Mass up to 30 LYs.
Grav Drive only needs 1 pip of power to run; adding more power just makes it spin up faster.
As for Fuel, Grav Drives consume different amounts per LY but to put it as simply as possible (and yes, I know this is NOT a perfect explaination), higher class Grav Drives consume more fuel per LY but they can also move more Mass per LY than lower class / lower thrust drives.

Class A, it's hard to get 3,000 cargo room and 30LY of Jump range without a lot of perks and the best drive. Class C, best drive and some perks easily pulls 6,000 cargo on a fat, heavy ship 30LY pretty easy.

Fuel, adding more fuel means you can make more Jumps per load screen. You can only go up to 30LY in one jump, but with ample fuel (400-800 on big ships is plenty, 200 is totally fine on A's and B's) you can jump 4+ times for example to travel 100 LY away in one load screen. Default Frontier has 50 fuel and is really low mass, so it doesn't take much fuel to move around.
One thing I like about Elite: Dangerous is the game tells you how much fuel you need to make a full Jump, Starfield you kinda have to tinker and figure it out.

tl;dr Jump Thrust is the key stat on every Grav Drive, higher is always better. Fuel, you kinda just add fuel tanks until you can jump around as much as you like. 100 is fine on most class A's, 200-400 even on big ships will get you pretty much everywhere but that's left open to quite wide personal preference.
chipartist Jan 24, 2024 @ 5:58pm 
Originally posted by Drake Ravenwolf:
Grav jumps are limited to 30 maximum - that value determines the longest single jump you can make. ...
That is the base value but with skill and crew perks it can be a little farther. My stats say my longest single jump has been 33 LY, 10% above base spec:
https://steamcommunity.com/sharedfiles/filedetails/?id=3146707874
StormhawkV Jan 24, 2024 @ 5:58pm 
In thrust we trust. :steamhappy:
Drake Ravenwolf Jan 24, 2024 @ 5:59pm 
Originally posted by chipartist:
Originally posted by Drake Ravenwolf:
Grav jumps are limited to 30 maximum - that value determines the longest single jump you can make. ...
That is the base value but with skill and crew perks it can be a little farther. My stats say my longest single jump has been 33 LY, 10% above base spec:
https://steamcommunity.com/sharedfiles/filedetails/?id=3146707874
Ok, you got me there - I was thinking of just the numbers while building the ship
Last edited by Drake Ravenwolf; Jan 24, 2024 @ 5:59pm
Heimdall313 Jan 24, 2024 @ 6:05pm 
Originally posted by chipartist:
Originally posted by Drake Ravenwolf:
Grav jumps are limited to 30 maximum - that value determines the longest single jump you can make. ...
That is the base value but with skill and crew perks it can be a little farther. My stats say my longest single jump has been 33 LY, 10% above base spec:
https://steamcommunity.com/sharedfiles/filedetails/?id=3146707874

You can bump up above 30 LY by jumping from an Outpost where you have working HE3 extractors, iirc. Not sure how much the boost is or if it's even useful, but I remember something about boosting your Drive via He3 outpost.

Originally posted by StormhawkV:
In thrust we trust. :steamhappy:

I shouldn't of giggled at that but I did
Vlad 254 Jan 24, 2024 @ 6:13pm 
Originally posted by chipartist:
Originally posted by Drake Ravenwolf:
Grav jumps are limited to 30 maximum - that value determines the longest single jump you can make. ...
That is the base value but with skill and crew perks it can be a little farther. My stats say my longest single jump has been 33 LY, 10% above base spec:
https://steamcommunity.com/sharedfiles/filedetails/?id=3146707874
My single longest jump was 51.
nordmeyerx Jan 24, 2024 @ 7:10pm 
I'm still confused as to why I needed to buy a "better" ship to tick the check for "Final Glimpses" when the Frontier does better jumps than my new ship.
StormhawkV Jan 25, 2024 @ 1:41am 
Originally posted by nordmeyerx:
I'm still confused as to why I needed to buy a "better" ship to tick the check for "Final Glimpses" when the Frontier does better jumps than my new ship.

It probably would have been enough to upgrade the Grav Drive of the Frontier. The default jump range of 16 light years is pitiful.
DANEDANGER Jan 25, 2024 @ 1:43am 
Im not sure wich one of these 2 ships wil give you the range you need but it is either the Mantis ship that can reach the distance or that kepler ship you get from Walter's personal quest where you help create it. I know 1 of these is able out of experience but forgot wich one exactly because by now ive learned how to build my own with the required distance
Bnn1 Jan 25, 2024 @ 1:48am 
The jump distances are whack. Some star systems are visually close to another, and need absurd amounts of fuel. Others on the other hand, that are like, half a screen away, use less fuel, thats completely bonkers.
Jarsonne Jan 25, 2024 @ 3:24am 
Originally posted by Drake Ravenwolf:
Originally posted by chipartist:
That is the base value but with skill and crew perks it can be a little farther. My stats say my longest single jump has been 33 LY, 10% above base spec:
https://steamcommunity.com/sharedfiles/filedetails/?id=3146707874
Ok, you got me there - I was thinking of just the numbers while building the ship
The Kepler R has a grav engine of jump power 43. For sure weight lower real grav jump range and it's a class C, but you can keep it class C just for the Reactor and the Grav engine and make it a lot more light and reach a quite higher range than 30. Without counting Sarah bonus and possible skill bonus.

Originally posted by Heimdall313:
You can bump up above 30 LY by jumping from an Outpost where you have working HE3 extractors, iirc. Not sure how much the boost is or if it's even useful, but I remember something about boosting your Drive via He3 outpost.
It's not related to jump range it's related to chain of jumps in one travel without He3 refuel. Then your H3e fuel capacity is used but can be refilled by such outpost, this won't change the mac range of one jump.

And this is a minor elements it only requires make intermediate jumps on the same travel and the refuel is done at each arrival to a system.
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Date Posted: Jan 24, 2024 @ 5:34pm
Posts: 25